Attached Files | server_log.txt [^] (11,464 bytes) 2013-06-10 08:03 [Show Content] [Hide Content][1;32m Initialization: 10
[0m[1;32m Data loading: 200
[0m[1;32m Mod handler: 0
[0m[1;32m Mod filesystems: 90
[0m[1;32mBasic initialization: 300
[0m[1;32mInitialized logging system based on settings successfully.
[0m[1;32mPort 3030 will be used.
[0m[1;32m Bonus type handler: 10
[0m[1;32m General text handler: 0
[0m[1;32m Hero handler: 10
[0m[1;32m Artifact handler: 0
[0m[1;32m Creature handler: 0
[0m[1;32m Town handler: 0
[0m[1;32m Object handler: 10
[0m[1;32m Def information handler: 60
[0m[1;32m Spell handler: 10
[0m[1;32m Initializing handlers: 100
[0m[1;32m Initializing content handler: 70 ms
[0m[1;32m Parsing original game data: 40 ms
[0m[1;32m VCMI essential files
[0m[1;32m In The Wake of Gods
[0m[1;32m Parsing mod data: 10 ms
[0m[1;32m Loading original game data: 290 ms
[0m[1;32m VCMI essential files
[0m[1;32m In The Wake of Gods
[0m[1;32m Loading mod data: 40ms
[0m[1;32m Resolving identifiers: 40 ms
[0m[1;32m All game content loaded in 490 ms
[0m[1;32mListening for connections at port 3030
[0m[1;32mWe've accepted someone...
[0m[1;32mEstablished connection with VCMI 0.93 (client)
[0m[1;32mGot connection!
[0m[1;32mLoading lib part of game...
[0m[1;32m Reading header
[0m[1;32m Reading options
[0m[1;32m Reading handlers
[0m[1;32m Reading gamestate
[0m[1;32mConnection 1 will handle 8 player: 0 1 2 3 4 5 6 255
[0m[1;31mconst PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info!
[0m[1;31mconst PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info!
[0m[1;31mconst PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info!
[0m[1;31mconst PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info!
[0m[1;31mconst PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info!
[0m[1;31mconst PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info!
[0m[1;31mconst PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info!
[0m[1;31mconst PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info!
[0m[1;31mconst PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info!
[0m[1;31mconst PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info!
[0m[1;31mconst PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info!
[0m[1;31mconst PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info!
[0m[1;31m Making action of type 2
[0m[1;31m Making action of type 7
[0m[1;31m Making action of type 2
[0m[1;31m Making action of type 3
[0m[1;31m Making action of type 2
[0m[1;31m Making action of type 2
[0m[1;31m Making action of type 2
[0m[1;31m Making action of type 7
[0m[1;31m Making action of type 6
[0m[1;31m Making action of type 8
[0m[1;31m Making action of type 2
[0m[1;31m Making action of type 6
[0m[1;31m Making action of type 2
[0m[1;31m Making action of type 2
[0m[1;33mUnrecognized trigger effect type 3019
[0m[1;31m Making action of type 6
[0m[1;31m Making action of type 2
[0m[1;31m Making action of type 7
[0m[1;31m Making action of type 7
[0m[1;31m Making action of type 2
[0m[1;31m Making action of type 7
[0m[1;31m Making action of type 2
[0m[1;31m Making action of type 6
[0m[1;31m Making action of type 6
[0m[1;31m Making action of type 7
[0m[1;31m Making action of type 6
[0m[1;31m Making action of type 6
[0m[1;33mWarning: an orphaned child!
[0m[1;31mconst PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info!
[0m[1;31mconst PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info!
[0m[1;31mconst PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info!
[0m[1;31mconst PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info!
[0m[1;31mconst PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info!
[0m[1;31mconst PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info!
[0m[1;31mconst PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info!
[0m[1;31mconst PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info!
[0m[1;31mSaving to Saves/Autosave_1
[0m[1;32mOrdering clients to serialize...
[0m[1;32mSaving lib part of game...
[0m[1;32m Saving header
[0m[1;32m Saving options
[0m[1;32m Saving handlers
[0m[1;32m Saving gamestate
[0m[1;32mSaving server state
[0m[1;32mGame has been successfully saved!
[0m[1;31mconst PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info!
[0m[1;31mconst PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info!
[0m[1;31mconst PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info!
[0m[1;31mconst PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info!
[0m[1;31mSaving to Saves/Autosave_1
[0m[1;32mOrdering clients to serialize...
[0m[1;32mSaving lib part of game...
[0m[1;32m Saving header
[0m[1;32m Saving options
[0m[1;32m Saving handlers
[0m[1;32m Saving gamestate
[0m[1;32mSaving server state
[0m[1;32mGame has been successfully saved!
[0m[1;31mconst PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info!
[0m[1;31mSaving to Saves/Autosave_2
[0m[1;32mOrdering clients to serialize...
[0m[1;32mSaving lib part of game...
[0m[1;32m Saving header
[0m[1;32m Saving options
[0m[1;32m Saving handlers
[0m[1;32m Saving gamestate
[0m[1;32mSaving server state
[0m[1;32mGame has been successfully saved!
[0m[1;31mconst PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info!
[0m[1;31mconst PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info!
[0m[1;31mconst PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info!
[0m[1;31mSaving to Saves/Autosave_2
[0m[1;32mOrdering clients to serialize...
[0m[1;32mSaving lib part of game...
[0m[1;32m Saving header
[0m[1;32m Saving options
[0m[1;32m Saving handlers
[0m[1;32m Saving gamestate
[0m[1;32mSaving server state
[0m[1;32mGame has been successfully saved!
[0m[1;31mconst PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info!
[0m[1;31mSaving to Saves/Autosave_3
[0m[1;32mOrdering clients to serialize...
[0m[1;32mSaving lib part of game...
[0m[1;32m Saving header
[0m[1;32m Saving options
[0m[1;32m Saving handlers
[0m[1;32m Saving gamestate
[0m[1;32mSaving server state
[0m[1;32mGame has been successfully saved!
[0m[1;31mconst PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info!
[0m[1;31mconst PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info!
[0m[1;31mconst PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info!
[0m[1;31mconst PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info!
[0m[1;31mconst PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info!
[0m[1;31m Making action of type 2
[0m[1;31m Making action of type 2
[0m[1;31m Making action of type 7
[0m[1;31m Making action of type 2
[0m[1;31m Making action of type 7
[0m[1;31m Making action of type 2
[0m[1;33mUnrecognized trigger effect type 3019
[0m[1;31m Making action of type 6
[0m[1;31m Making action of type 2
[0m[1;31m Making action of type 6
[0m[1;31m Making action of type 6
[0m[1;31m Making action of type 7
[0m[1;33mWarning: an orphaned child!
[0m[1;31mconst PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info!
[0m[1;31mconst PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info!
[0m[1;31mconst PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info!
[0m[1;31mconst PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info!
[0m[1;31mconst PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info!
[0m[1;31mSaving to Saves/Autosave_3
[0m[1;32mOrdering clients to serialize...
[0m[1;32mSaving lib part of game...
[0m[1;32m Saving header
[0m[1;32m Saving options
[0m[1;32m Saving handlers
[0m[1;32m Saving gamestate
[0m[1;32mSaving server state
[0m[1;32mGame has been successfully saved!
[0m[1;31mconst PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info!
[0m[1;31mSaving to Saves/Autosave_4
[0m[1;32mOrdering clients to serialize...
[0m[1;32mSaving lib part of game...
[0m[1;32m Saving header
[0m[1;32m Saving options
[0m[1;32m Saving handlers
[0m[1;32m Saving gamestate
[0m[1;32mSaving server state
[0m[1;32mGame has been successfully saved!
[0m[1;31mconst PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info!
[0m[1;31mconst PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info!
[0m[1;31mconst PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info!
[0m[1;31mconst PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info!
[0m[1;31mSaving to Saves/Autosave_4
[0m[1;32mOrdering clients to serialize...
[0m[1;32mSaving lib part of game...
[0m[1;32m Saving header
[0m[1;32m Saving options
[0m[1;32m Saving handlers
[0m[1;32m Saving gamestate
[0m[1;32mSaving server state
[0m[1;32mGame has been successfully saved!
[0m[1;31mconst PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info!
[0m[1;31mSaving to Saves/Autosave_5
[0m[1;32mOrdering clients to serialize...
[0m[1;32mSaving lib part of game...
[0m[1;32m Saving header
[0m[1;32m Saving options
[0m[1;32m Saving handlers
[0m[1;32m Saving gamestate
[0m[1;32mSaving server state
[0m[1;32mGame has been successfully saved!
[0m[1;32mWe have been requested to close.
[0m[1;31mread: Connection reset by peer
[0m[1;31mEnded handling connection
[0m[1;33mWarning: an orphaned child!
[0m[1;33mWarning: an orphaned child!
[0m[1;33mWarning: an orphaned child!
[0m[1;33mWarning: an orphaned child!
[0m[1;33mWarning: an orphaned child!
[0m[1;33mWarning: an orphaned child!
[0m[1;33mWarning: an orphaned child!
[0m[1;33mWarning: an orphaned child!
[0m[1;33mWarning: an orphaned child!
[0m[1;33mWarning: an orphaned child!
[0m[1;33mWarning: an orphaned child!
[0m[1;33mWarning: an orphaned child!
[0m[1;33mWarning: an orphaned child!
[0m[1;33mWarning: an orphaned child!
[0m[1;33mWarning: an orphaned child!
[0m[1;33mWarning: an orphaned child!
[0m[1;31mwrite: Broken pipe
[0m
VCMI_Server_log.txt [^] (545,062 bytes) 2013-06-10 08:08 [Show Content] [Hide Content]
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