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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0001255 | VCMI | Mechanics - Adventure Map | public | 2013-04-21 07:02 | 2014-05-30 17:43 | ||||
Reporter | Warmonger | ||||||||
Assigned To | Warmonger | ||||||||
Priority | high | Severity | crash | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | |||||||||
Target Version | 0.93 | Fixed in Version | 0.93 | ||||||
Summary | 0001255: AI crashes at School of War / School of Magic | ||||||||
Description | Every time AI attempts to visit such object, game crashes. Debugger claims that game wants to give gold to player 254. | ||||||||
Steps To Reproduce | Easily reproductible on any random map with such objects. | ||||||||
Tags | No tags attached. | ||||||||
Attached Files | |||||||||
Notes | |
(0003506) Warmonger (administrator) 2013-04-22 12:54 edited on: 2013-04-22 13:06 |
The bug is caused function void CGVisitableOPH::schoolSelected(ObjectInstanceID heroID, ui32 which) const The issue is that heroID does not match the ID of visiting hero. Will tr to fix it by using hero pointer, as everywhere else, but still this has worked so far. |
(0003507) Warmonger (administrator) 2013-04-22 13:25 |
Fixed in r3347. There was another bug (missing break) in the code anyway. |
Issue History | |||
Date Modified | Username | Field | Change |
2013-04-21 07:02 | Warmonger | New Issue | |
2013-04-22 11:57 | Warmonger | Assigned To | => Warmonger |
2013-04-22 11:57 | Warmonger | Status | new => assigned |
2013-04-22 12:54 | Warmonger | Note Added: 0003506 | |
2013-04-22 13:06 | Warmonger | Note Edited: 0003506 | View Revisions |
2013-04-22 13:25 | Warmonger | Note Added: 0003507 | |
2013-04-22 13:25 | Warmonger | Status | assigned => resolved |
2013-04-22 13:25 | Warmonger | Fixed in Version | => 0.93 |
2013-04-22 13:25 | Warmonger | Resolution | open => fixed |
2014-05-30 17:43 | beegee | Status | resolved => closed |
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