Description | Warning: an orphaned child!
I lost my hero �����. It's best to forget and move on.
Adding query 470 - Hero Gurnisson got level 3. Total queries count: 1
I'll answer the query 470 giving the choice 0
Attempted answering query 470 - Hero Gurnisson got level 3. Request id=1059. Waiting for results...
Adding query 471 - Hero Gurnisson got level 4. Total queries count: 2
I'll answer the query 471 giving the choice 0
Attempted answering query 471 - Hero Gurnisson got level 4. Request id=1060. Waiting for results...
Removing query 470 - Hero Gurnisson got level 3. Total queries count: 1
Removing query 471 - Hero Gurnisson got level 4. Total queries count: 0
Hero Gurnisson moved from 87 26 0 to 91 27 0
Decomposing goal of type VISIT HERO 4165
Cannot get object with id 4165. Object was removed.
Decomposing goal of type EXPLORE
Decomposing goal of type EXPLORE
It's, safe for Gurnisson to visit tile 58 123 0
It's, safe for Gurnisson to visit tile 74 27 0
Time of looking for best exploration neighbour was 0 ms.
Decomposing goal of type VISIT TILE (92 28 0)
Attempting realizing goal with code VISIT TILE (92 28 0)
Hero Gurnisson moved from 91 27 0 to 92 28 0
Decomposing goal of type VISIT HERO 4165
Cannot get object with id 4165. Object was removed.
Decomposing goal of type EXPLORE
Decomposing goal of type EXPLORE
It's, safe for Gurnisson to visit tile 58 123 0
It's, safe for Gurnisson to visit tile 74 27 0
Time of looking for best exploration neighbour was 0 ms.
Decomposing goal of type VISIT TILE (93 29 0)
Attempting realizing goal with code VISIT TILE (93 29 0)
Hero Gurnisson moved from 92 28 0 to 93 29 0
Decomposing goal of type VISIT HERO 4165
Cannot get object with id 4165. Object was removed.
Decomposing goal of type EXPLORE
Decomposing goal of type EXPLORE
It's, safe for Gurnisson to visit tile 58 123 0
It's, safe for Gurnisson to visit tile 96 32 0
It's, safe for Gurnisson to visit tile 74 27 0
Time of looking for best exploration neighbour was 0 ms.
Decomposing goal of type VISIT TILE (94 30 0)
Attempting realizing goal with code VISIT TILE (94 30 0)
Hero Gurnisson moved from 93 29 0 to 94 30 0
Decomposing goal of type VISIT HERO 4165
Cannot get object with id 4165. Object was removed.
Decomposing goal of type EXPLORE
Decomposing goal of type EXPLORE
It's, safe for Gurnisson to visit tile 58 123 0
It's, safe for Gurnisson to visit tile 96 32 0
It's, safe for Gurnisson to visit tile 74 27 0
It's, safe for Gurnisson to visit tile 95 31 0
Time of looking for best exploration neighbour was 0 ms.
Decomposing goal of type VISIT TILE (94 31 0)
Attempting realizing goal with code VISIT TILE (94 31 0)
Hero Gurnisson moved from 94 30 0 to 94 31 0
Decomposing goal of type VISIT HERO 4165
Cannot get object with id 4165. Object was removed.
Decomposing goal of type EXPLORE
Decomposing goal of type EXPLORE
It's, safe for Gurnisson to visit tile 58 123 0
It's, safe for Gurnisson to visit tile 96 32 0
It's, safe for Gurnisson to visit tile 74 27 0
Decomposing goal of type VISIT TILE (96 32 0)
It's, safe for Gurnisson to visit tile 96 32 0
Attempting realizing goal with code VISIT TILE (96 32 0)
Failed to realize subgoal of type VISIT TILE (96 32 0) (greater goal type was WIN), I will stop.
The error message was: Cannot visit tile: hero is out of MPs!
Striving to goal of type VISIT TILE (74 27 0)
Considering goal VISIT TILE (74 27 0)
Decomposing goal of type VISIT TILE (74 27 0)
It's, safe for Ingham to visit tile 74 27 0
Attempting realizing goal with code VISIT TILE (74 27 0)
Failed to realize subgoal of type VISIT TILE (74 27 0) (greater goal type was VISIT TILE (74 27 0)), I will stop.
The error message was: Cannot visit tile: hero is out of MPs!
Striving to goal of type EXPLORE
Choosing abstract goal EXPLORE
Decomposing goal of type EXPLORE
It's, safe for Tyris to visit tile 35 37 0
It's, safe for Tyris to visit tile 30 51 0
It's, safe for Tyris to visit tile 27 26 0
It's, safe for Tyris to visit tile 50 11 0
Time of looking for best exploration neighbour was 0 ms.
Looking for an another place for exploration...
Time of looking for new exploration point was 70 ms.
Decomposing goal of type VISIT TILE (60 2 0)
Attempting realizing goal with code VISIT TILE (60 2 0)
Failed to realize subgoal of type VISIT TILE (60 2 0) (greater goal type was EXPLORE), I will stop.
The error message was: Cannot visit tile: hero is out of MPs!
Striving to goal of type BUILD
Considering goal BUILD
Decomposing goal of type BUILD
Attempting realizing goal with code BUILD
Looking into Vancouver
Looking into Seattlesburg
Looking into Calgary
Looking into Gurnisson, MP=0
Connection has been requested to be closed.
Sent closing signal to the server
Connection handler thread joined
Our socket has been closed.
Closed connection.
[xcb] Unknown request in queue while dequeuing
[xcb] Most likely this is a multi-threaded client and XInitThreads has not been called
[xcb] Aborting, sorry about that.
vcmiclient: xcb_io.c:178: dequeue_pending_request: Assertion `!xcb_xlib_unknown_req_in_deq' failed.
|
Attached Files | A11.vcgm1 [^] (2,262,271 bytes) 2013-03-09 13:26
A11.vsgm1 [^] (2,257,985 bytes) 2013-03-09 13:29
Autosave_2.vcgm1 [^] (2,261,904 bytes) 2013-03-09 13:32
Autosave_2.vsgm1 [^] (2,257,658 bytes) 2013-03-09 13:33
server_log.txt [^] (23,819 bytes) 2013-03-09 13:34 [Show Content] [Hide Content][1;32m Initialization: [0m[1;32m10[0m
[1;32m[0m[1;32m[0m[1;32m Data loading: [0m[1;32m220[0m
[1;32m[0m[1;32m[0m[1;32m Mod handler: [0m[1;32m0[0m
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[1;32mBasic initialization: [0m[1;32m360[0m
[1;32mPort [0m[1;32m3030[0m[1;32m will be used.[0m
[1;32m General text handler: [0m[1;32m0[0m
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[1;32m[0m[1;32m[0m[1;32m[0m[1;32m[0m[1;32m Artifact handler: [0m[1;32m10[0m
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[1;32m[0m[1;32m[0m[1;32m[0m[1;32m[0m[1;32m[0m[1;32m[0m[1;32m Object handler: [0m[1;32m10[0m
[1;32m Def information handler: [0m[1;32m60[0m
[1;32m[0m[1;32m[0m[1;32m Spell handler: [0m[1;32m10[0m
[1;32m Loading mod [0m[1;35mIn The Wake of Gods[0m[1;35m
[0m[1;32m[0m[1;32m[0m[1;32m Loading mod [0m[1;35mCove creatures[0m[1;35m
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[0m[1;32m[0m[1;32m[0m[1;32m[0m[1;32m[0m[1;32m[0m[1;32m[0m[1;32m[0m[1;32m[0m[1;32m[0m[1;32m[0m[1;32m[0m[1;32m[0m[1;32m[0m[1;32m[0m[1;32m[0m[1;32m[0m[1;32m[0m[1;32m[0m[1;32m[0m[1;32m[0m[1;32m[0m[1;32m[0m[1;32m[0m[1;32m[0m[1;32m[0m[1;32m[0m[1;32m[0m[1;32m[0m[1;32m Loading mod [0m[1;35mVCMI essential files[0m[1;35m
[0m[1;32m[0m[1;32m[0m[1;32m Loading mod [0m[1;35mHigh-res Menu[0m[1;35m
[0m[1;32m[0m[1;32m[0m[1;32m Loading mod [0m[1;35mCove heroes[0m[1;35m
[0m[1;32m[0m[1;32m[0m[1;32m[0m[1;32m[0m[1;32m[0m[1;32m[0m[1;32m[0m[1;32m[0m[1;32m[0m[1;32m[0m[1;32m[0m[1;32m[0m[1;32m[0m[1;32m[0m[1;32m[0m[1;32m[0m[1;32m[0m[1;32m[0m[1;32m[0m[1;32m[0m[1;32m[0m[1;32m[0m[1;32m[0m[1;32m[0m[1;32m[0m[1;32m[0m[1;32m[0m[1;32m[0m[1;32m[0m[1;32m[0m[1;32m[0m[1;32m[0m[1;32m[0m[1;32m[0m[1;32m[0m[1;32m[0m[1;32m[0m[1;32m[0m[1;32m[0m[1;32m[0m[1;32m[0m[1;32m[0m[1;32m[0m[1;32m[0m[1;32m[0m[1;32m[0m[1;32m Loading mod [0m[1;35mCove town[0m[1;35m
[0m[1;32m[0m[1;32m[0m[1;32m[0m[1;32m[0m[1;32m[0m[1;32m[0m[1;32m[0m[1;32m[0m[1;32m[0m[1;32m[0m[1;32m[0m[1;32m[0m[1;32m[0m[1;32m[0m[1;32m[0m[1;32m[0m[1;39mCVCMIServer created![0m
[1;32mListening for connections at port [0m[1;32m3030[0m
[1;32mWe've accepted someone... [0m
[1;32mEstablished connection with [0m[1;32mVCMI 0.91c (client)[0m
[1;32mGot connection![0m
[1;32mLoading lib part of game...
[0m[1;32m Reading header[0m
[1;32m Reading options[0m
[1;32m Reading handlers[0m
[1;32m[0m[1;32m[0m[1;32m[0m[1;32m[0m[1;32m Reading gamestate[0m
[1;32mConnection [0m[1;32m1[0m[1;32m will handle [0m[1;32m8[0m[1;32m player: [0m[1;32m0[0m[1;32m [0m[1;32m1[0m[1;32m [0m[1;32m2[0m[1;32m [0m[1;32m3[0m[1;32m [0m[1;32m4[0m[1;32m [0m[1;32m5[0m[1;32m [0m[1;32m6[0m[1;32m [0m[1;32m255[0m[1;32m [0m
[1;32mconst PlayerState* CGameInfoCallback::getPlayer(TPlayerColor, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m[0m[1;32minfo![0m
[1;32mSaving to [0m[1;32mSaves/A11[0m[1;32m
[0m[1;32mOrdering clients to serialize...
[0m[1;32mSaving lib part of game...[0m[1;32m Saving header[0m
[1;32m Saving options[0m
[1;32m Saving handlers[0m
[1;32m Saving gamestate[0m
[1;32mSaving server state
[0m[1;32mGame has been successfully saved!
[0m[1;39mCreating a query for player [0m[1;39m0[0m[1;39m with ID=[0m[1;39m452[0m
[1;32m[0m[1;32m[0m[1;32mFIXME: [0m[1;32mbattleGetFightingHero[0m[1;32m wrong argument![0m
[1;32m Making action of type [0m[1;32m6[0m
[1;32m Making action of type [0m[1;32m6[0m
[1;32m Making action of type [0m[1;32m6[0m
[1;32m Making action of type [0m[1;32m7[0m
[1;32m Making action of type [0m[1;32m6[0m
[1;35mWarning: an orphaned child!
[0m[1;32mconst PlayerState* CGameInfoCallback::getPlayer(TPlayerColor, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m[0m[1;32minfo![0m
[1;32mSaving to [0m[1;32mSaves/A11[0m[1;32m
[0m[1;32mOrdering clients to serialize...
[0m[1;32mSaving lib part of game...[0m[1;32m Saving header[0m
[1;32m Saving options[0m
[1;32m Saving handlers[0m
[1;32m Saving gamestate[0m
[1;32mSaving server state
[0m[1;32mGame has been successfully saved!
[0m[1;32m[0m[1;32m[0m[1;32m Making action of type [0m[1;32m9[0m
[1;32m Making action of type [0m[1;32m6[0m
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[1;32m Making action of type [0m[1;32m3[0m
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[1;32m Making action of type [0m[1;32m2[0m
[1;32m Making action of type [0m[1;32m6[0m
[1;35mWarning: an orphaned child!
[0m[1;39mCreating a query for player [0m[1;39m0[0m[1;39m with ID=[0m[1;39m453[0m
[1;39mCreating a query for player [0m[1;39m0[0m[1;39m with ID=[0m[1;39m454[0m
[1;39mCreating a query for player [0m[1;39m0[0m[1;39m with ID=[0m[1;39m455[0m
[1;32m[0m[1;32m[0m[1;32m Making action of type [0m[1;32m6[0m
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[1;32m Making action of type [0m[1;32m7[0m
[1;35mWarning: an orphaned child!
[0m[1;32mconst PlayerState* CGameInfoCallback::getPlayer(TPlayerColor, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m[0m[1;32minfo![0m
[1;32mconst PlayerState* CGameInfoCallback::getPlayer(TPlayerColor, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m[0m[1;32minfo![0m
[1;39mCreating a query for player [0m[1;39m2[0m[1;39m with ID=[0m[1;39m456[0m
[1;39mCreating a query for player [0m[1;39m2[0m[1;39m with ID=[0m[1;39m457[0m
[1;32mconst PlayerState* CGameInfoCallback::getPlayer(TPlayerColor, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m[0m[1;32minfo![0m
[1;32m[0m[1;32m[0m[1;32m Making action of type [0m[1;32m6[0m
[1;32m Making action of type [0m[1;32m6[0m
[1;32mFIXME: [0m[1;32mbattleGetFightingHero[0m[1;32m wrong argument![0m
[1;32mFIXME: [0m[1;32mbattleGetFightingHero[0m[1;32m wrong argument![0m
[1;32m Making action of type [0m[1;32m6[0m
[1;32mFIXME: [0m[1;32mbattleGetFightingHero[0m[1;32m wrong argument![0m
[1;32mFIXME: [0m[1;32mbattleGetFightingHero[0m[1;32m wrong argument![0m
[1;32m Making action of type [0m[1;32m7[0m
[1;32m Making action of type [0m[1;32m6[0m
[1;32m Making action of type [0m[1;32m6[0m
[1;35mWarning: an orphaned child!
[0m[1;32mconst PlayerState* CGameInfoCallback::getPlayer(TPlayerColor, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m[0m[1;32minfo![0m
[1;32mconst PlayerState* CGameInfoCallback::getPlayer(TPlayerColor, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m[0m[1;32minfo![0m
[1;39mCreating a query for player [0m[1;39m2[0m[1;39m with ID=[0m[1;39m458[0m
[1;32m[0m[1;32m[0m[1;32m Making action of type [0m[1;32m7[0m
[1;35mUnrecognized trigger effect type [0m[1;35m3019[0m[1;35m
[0m[1;32m Making action of type [0m[1;32m7[0m
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[1;32m Making action of type [0m[1;32m6[0m
[1;32m Making action of type [0m[1;32m7[0m
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[1;32m Making action of type [0m[1;32m7[0m
[1;32m Making action of type [0m[1;32m7[0m
[1;35mWarning: an orphaned child!
[0m[1;39mCreating a query for player [0m[1;39m2[0m[1;39m with ID=[0m[1;39m459[0m
[1;32mconst PlayerState* CGameInfoCallback::getPlayer(TPlayerColor, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m[0m[1;32minfo![0m
[1;39mCreating a query for player [0m[1;39m2[0m[1;39m with ID=[0m[1;39m460[0m
[1;39mCreating a query for player [0m[1;39m4[0m[1;39m with ID=[0m[1;39m461[0m
[1;32m[0m[1;32m[0m[1;32m Making action of type [0m[1;32m2[0m
[1;32m Making action of type [0m[1;32m7[0m
[1;32m Making action of type [0m[1;32m2[0m
[1;32m Making action of type [0m[1;32m6[0m
[1;32m Making action of type [0m[1;32m7[0m
[1;32m Making action of type [0m[1;32m6[0m
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[1;32m Making action of type [0m[1;32m7[0m
[1;32m Making action of type [0m[1;32m6[0m
[1;32m Making action of type [0m[1;32m6[0m
[1;35mWarning: an orphaned child!
[0m[1;32mconst PlayerState* CGameInfoCallback::getPlayer(TPlayerColor, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m[0m[1;32minfo![0m
[1;32mconst PlayerState* CGameInfoCallback::getPlayer(TPlayerColor, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m[0m[1;32minfo![0m
[1;32mCannot recruit: no available slot![0m
[1;32mconst PlayerState* CGameInfoCallback::getPlayer(TPlayerColor, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m[0m[1;32minfo![0m
[1;32mSaving to [0m[1;32mSaves/Autosave_1[0m[1;32m
[0m[1;32mOrdering clients to serialize...
[0m[1;32mSaving lib part of game...[0m[1;32m Saving header[0m
[1;32m Saving options[0m
[1;32m Saving handlers[0m
[1;32m Saving gamestate[0m
[1;32mSaving server state
[0m[1;32mGame has been successfully saved!
[0m[1;32mconst PlayerState* CGameInfoCallback::getPlayer(TPlayerColor, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m[0m[1;32minfo![0m
[1;32mconst PlayerState* CGameInfoCallback::getPlayer(TPlayerColor, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m[0m[1;32minfo![0m
[1;32mSaving to [0m[1;32mSaves/A11[0m[1;32m
[0m[1;32mOrdering clients to serialize...
[0m[1;32mSaving lib part of game...[0m[1;32m Saving header[0m
[1;32m Saving options[0m
[1;32m Saving handlers[0m
[1;32m Saving gamestate[0m
[1;32mSaving server state
[0m[1;32mGame has been successfully saved!
[0m[1;39mCreating a query for player [0m[1;39m0[0m[1;39m with ID=[0m[1;39m462[0m
[1;32m[0m[1;32m[0m[1;32m Making action of type [0m[1;32m6[0m
[1;32m Making action of type [0m[1;32m7[0m
[1;32m Making action of type [0m[1;32m2[0m
[1;32m Making action of type [0m[1;32m2[0m
[1;32m Making action of type [0m[1;32m7[0m
[1;32m Making action of type [0m[1;32m7[0m
[1;35mWarning: an orphaned child!
[0m[1;32mconst PlayerState* CGameInfoCallback::getPlayer(TPlayerColor, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m[0m[1;32minfo![0m
[1;32mconst PlayerState* CGameInfoCallback::getPlayer(TPlayerColor, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m[0m[1;32minfo![0m
[1;32mSaving to [0m[1;32mSaves/A11[0m[1;32m
[0m[1;32mOrdering clients to serialize...
[0m[1;32mSaving lib part of game...[0m[1;32m Saving header[0m
[1;32m Saving options[0m
[1;32m Saving handlers[0m
[1;32m Saving gamestate[0m
[1;32mSaving server state
[0m[1;32mGame has been successfully saved!
[0m[1;32m[0m[1;32m[0m[1;32m Making action of type [0m[1;32m-2[0m
[1;32m Making action of type [0m[1;32m6[0m
[1;32m Making action of type [0m[1;32m6[0m
[1;32mFIXME: [0m[1;32mbattleGetFightingHero[0m[1;32m wrong argument![0m
[1;32m Making action of type [0m[1;32m6[0m
[1;32m Making action of type [0m[1;32m6[0m
[1;32m Making action of type [0m[1;32m6[0m
[1;35mWarning: an orphaned child!
[0m[1;39mCreating a query for player [0m[1;39m0[0m[1;39m with ID=[0m[1;39m463[0m
[1;39mCreating a query for player [0m[1;39m4[0m[1;39m with ID=[0m[1;39m464[0m
[1;39mCreating a query for player [0m[1;39m4[0m[1;39m with ID=[0m[1;39m465[0m
[1;32mconst PlayerState* CGameInfoCallback::getPlayer(TPlayerColor, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m[0m[1;32minfo![0m
[1;32mBonus was duplicated ([0m[1;32mNecromancy Amplifier +10[0m[1;32m) at [0m[1;32mPlayer Orange[0m
[1;32mBonus was duplicated ([0m[1;32mNecromancy Amplifier +10[0m[1;32m) at [0m[1;32mPlayer Orange[0m
[1;32mBonus was duplicated ([0m[1;32mNecromancy Amplifier +10[0m[1;32m) at [0m[1;32mPlayer Orange[0m
[1;32mBonus was duplicated ([0m[1;32mNecromancy Amplifier +10[0m[1;32m) at [0m[1;32mPlayer Orange[0m
[1;32mBonus was duplicated ([0m[1;32mNecromancy Amplifier +10[0m[1;32m) at [0m[1;32mPlayer Orange[0m
[1;32mBonus was duplicated ([0m[1;32mNecromancy Amplifier +10[0m[1;32m) at [0m[1;32mPlayer Orange[0m
[1;32mBonus was duplicated ([0m[1;32mNecromancy Amplifier +10[0m[1;32m) at [0m[1;32mPlayer Orange[0m
[1;32mconst PlayerState* CGameInfoCallback::getPlayer(TPlayerColor, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m[0m[1;32minfo![0m
[1;39mCreating a query for player [0m[1;39m4[0m[1;39m with ID=[0m[1;39m466[0m
[1;32m[0m[1;32m[0m[1;32m Making action of type [0m[1;32m2[0m
[1;32m Making action of type [0m[1;32m7[0m
[1;32m Making action of type [0m[1;32m7[0m
[1;32m Making action of type [0m[1;32m7[0m
[1;32m Making action of type [0m[1;32m2[0m
[1;32m Making action of type [0m[1;32m7[0m
[1;32m Making action of type [0m[1;32m2[0m
[1;32m Making action of type [0m[1;32m2[0m
[1;32m Making action of type [0m[1;32m2[0m
[1;32m Making action of type [0m[1;32m2[0m
[1;32m Making action of type [0m[1;32m6[0m
[1;32m Making action of type [0m[1;32m6[0m
[1;32m Making action of type [0m[1;32m7[0m
[1;32m Making action of type [0m[1;32m7[0m
[1;32m Making action of type [0m[1;32m2[0m
[1;32m Making action of type [0m[1;32m7[0m
[1;32m Making action of type [0m[1;32m2[0m
[1;32m Making action of type [0m[1;32m2[0m
[1;32m Making action of type [0m[1;32m2[0m
[1;32m Making action of type [0m[1;32m2[0m
[1;32m Making action of type [0m[1;32m6[0m
[1;32m Making action of type [0m[1;32m6[0m
[1;32m Making action of type [0m[1;32m11[0m
[1;32m Making action of type [0m[1;32m7[0m
[1;32m Making action of type [0m[1;32m6[0m
[1;32m Making action of type [0m[1;32m6[0m
[1;32m Making action of type [0m[1;32m6[0m
[1;32m Making action of type [0m[1;32m6[0m
[1;32m Making action of type [0m[1;32m2[0m
[1;32m Making action of type [0m[1;32m6[0m
[1;32m Making action of type [0m[1;32m6[0m
[1;32m Making action of type [0m[1;32m7[0m
[1;35mWarning: an orphaned child!
[0m[1;32mconst PlayerState* CGameInfoCallback::getPlayer(TPlayerColor, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m[0m[1;32minfo![0m
[1;39mCreating a query for player [0m[1;39m4[0m[1;39m with ID=[0m[1;39m467[0m
[1;32m[0m[1;32m[0m[1;32m Making action of type [0m[1;32m2[0m
[1;32m Making action of type [0m[1;32m7[0m
[1;32m Making action of type [0m[1;32m2[0m
[1;32m Making action of type [0m[1;32m7[0m
[1;32m Making action of type [0m[1;32m7[0m
[1;32m Making action of type [0m[1;32m2[0m
[1;32m Making action of type [0m[1;32m2[0m
[1;32m Making action of type [0m[1;32m7[0m
[1;32m Making action of type [0m[1;32m2[0m
[1;32m Making action of type [0m[1;32m7[0m
[1;32m Making action of type [0m[1;32m2[0m
[1;32m Making action of type [0m[1;32m6[0m
[1;32m Making action of type [0m[1;32m7[0m
[1;32m Making action of type [0m[1;32m2[0m
[1;32m Making action of type [0m[1;32m7[0m
[1;32m Making action of type [0m[1;32m2[0m
[1;32m Making action of type [0m[1;32m2[0m
[1;32m Making action of type [0m[1;32m7[0m
[1;32m Making action of type [0m[1;32m2[0m
[1;32m Making action of type [0m[1;32m2[0m
[1;32m Making action of type [0m[1;32m6[0m
[1;32m Making action of type [0m[1;32m7[0m
[1;32m Making action of type [0m[1;32m6[0m
[1;32m Making action of type [0m[1;32m2[0m
[1;32m Making action of type [0m[1;32m6[0m
[1;32m Making action of type [0m[1;32m6[0m
[1;32m Making action of type [0m[1;32m2[0m
[1;32m Making action of type [0m[1;32m2[0m
[1;32m Making action of type [0m[1;32m6[0m
[1;32m Making action of type [0m[1;32m7[0m
[1;35mWarning: an orphaned child!
[0m[1;39mCreating a query for player [0m[1;39m4[0m[1;39m with ID=[0m[1;39m468[0m
[1;32mconst PlayerState* CGameInfoCallback::getPlayer(TPlayerColor, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m[0m[1;32minfo![0m
[1;32mCannot recruit: no available slot![0m
[1;32mconst PlayerState* CGameInfoCallback::getPlayer(TPlayerColor, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m[0m[1;32minfo![0m
[1;32mSaving to [0m[1;32mSaves/Autosave_2[0m[1;32m
[0m[1;32mOrdering clients to serialize...
[0m[1;32mSaving lib part of game...[0m[1;32m Saving header[0m
[1;32m Saving options[0m
[1;32m Saving handlers[0m
[1;32m Saving gamestate[0m
[1;32mSaving server state
[0m[1;32mGame has been successfully saved!
[0m[1;39mCreating a query for player [0m[1;39m0[0m[1;39m with ID=[0m[1;39m469[0m
[1;32mconst PlayerState* CGameInfoCallback::getPlayer(TPlayerColor, bool) const[0m[1;32m: [0m[1;32mCannot find player [0m[1;32m[0m[1;32minfo![0m
[1;32m[0m[1;32m[0m[1;32m Making action of type [0m[1;32m2[0m
[1;32m Making action of type [0m[1;32m2[0m
[1;32m Making action of type [0m[1;32m2[0m
[1;32m Making action of type [0m[1;32m6[0m
[1;32m Making action of type [0m[1;32m7[0m
[1;32m Making action of type [0m[1;32m7[0m
[1;32m Making action of type [0m[1;32m2[0m
[1;32m Making action of type [0m[1;32m6[0m
[1;32m Making action of type [0m[1;32m2[0m
[1;32m Making action of type [0m[1;32m7[0m
[1;32m Making action of type [0m[1;32m7[0m
[1;32m Making action of type [0m[1;32m6[0m
[1;32m Making action of type [0m[1;32m6[0m
[1;32m Making action of type [0m[1;32m6[0m
[1;32m Making action of type [0m[1;32m7[0m
[1;32m Making action of type [0m[1;32m7[0m
[1;32m Making action of type [0m[1;32m2[0m
[1;32m Making action of type [0m[1;32m2[0m
[1;32m Making action of type [0m[1;32m7[0m
[1;32m Making action of type [0m[1;32m7[0m
[1;32m Making action of type [0m[1;32m6[0m
[1;32m Making action of type [0m[1;32m6[0m
[1;35mWarning: an orphaned child!
[0m[1;39mCreating a query for player [0m[1;39m1[0m[1;39m with ID=[0m[1;39m470[0m
[1;39mCreating a query for player [0m[1;39m1[0m[1;39m with ID=[0m[1;39m471[0m
[1;32mWe have been requested to close.
[0m[1;32mread: End of file[0m
[1;32mEnded handling connection
[0m[1;35mWarning: an orphaned child!
[0m[1;35mWarning: an orphaned child!
[0m[1;35mWarning: an orphaned child!
[0m[1;35mWarning: an orphaned child!
[0m[1;35mWarning: an orphaned child!
[0m[1;35mWarning: an orphaned child!
[0m[1;35mWarning: an orphaned child!
[0m[1;35mWarning: an orphaned child!
[0m[1;35mWarning: an orphaned child!
[0m[1;35mWarning: an orphaned child!
[0m[1;32mBonus was duplicated ([0m[1;32mNecromancy Amplifier +10[0m[1;32m) at [0m[1;32mBonus system node of type 16CBonusSystemNode[0m
[1;32mBonus was duplicated ([0m[1;32mNecromancy Amplifier +10[0m[1;32m) at [0m[1;32mBonus system node of type 16CBonusSystemNode[0m
[1;35mWarning: an orphaned child!
[0m[1;35mWarning: an orphaned child!
[0m[1;35mWarning: an orphaned child!
[0m[1;32mBonus was duplicated ([0m[1;32mNecromancy Amplifier +10[0m[1;32m) at [0m[1;32mBonus system node of type 16CBonusSystemNode[0m
[1;32mBonus was duplicated ([0m[1;32mNecromancy Amplifier +10[0m[1;32m) at [0m[1;32mBonus system node of type 16CBonusSystemNode[0m
[1;32mBonus was duplicated ([0m[1;32mNecromancy Amplifier +10[0m[1;32m) at [0m[1;32mBonus system node of type 16CBonusSystemNode[0m
[1;32mBonus was duplicated ([0m[1;32mNecromancy Amplifier +10[0m[1;32m) at [0m[1;32mBonus system node of type 16CBonusSystemNode[0m
[1;32mBonus was duplicated ([0m[1;32mNecromancy Amplifier +10[0m[1;32m) at [0m[1;32mBonus system node of type 16CBonusSystemNode[0m
[1;32mBonus was duplicated ([0m[1;32mNecromancy Amplifier +10[0m[1;32m) at [0m[1;32mBonus system node of type 16CBonusSystemNode[0m
[1;32mBonus was duplicated ([0m[1;32mNecromancy Amplifier +10[0m[1;32m) at [0m[1;32mBonus system node of type 16CBonusSystemNode[0m
[1;32mBonus was duplicated ([0m[1;32mNecromancy Amplifier +10[0m[1;32m) at [0m[1;32mBonus system node of type 16CBonusSystemNode[0m
[1;32mBonus was duplicated ([0m[1;32mNecromancy Amplifier +10[0m[1;32m) at [0m[1;32mBonus system node of type 16CBonusSystemNode[0m
[1;32mBonus was duplicated ([0m[1;32mNecromancy Amplifier +10[0m[1;32m) at [0m[1;32mBonus system node of type 16CBonusSystemNode[0m
[1;32mBonus was duplicated ([0m[1;32mNecromancy Amplifier +10[0m[1;32m) at [0m[1;32mBonus system node of type 16CBonusSystemNode[0m
[1;32mBonus was duplicated ([0m[1;32mNecromancy Amplifier +10[0m[1;32m) at [0m[1;32mBonus system node of type 16CBonusSystemNode[0m
[1;32mBonus was duplicated ([0m[1;32mNecromancy Amplifier +10[0m[1;32m) at [0m[1;32mBonus system node of type 16CBonusSystemNode[0m
[1;32mBonus was duplicated ([0m[1;32mNecromancy Amplifier +10[0m[1;32m) at [0m[1;32mBonus system node of type 16CBonusSystemNode[0m
[1;32mBonus was duplicated ([0m[1;32mNecromancy Amplifier +10[0m[1;32m) at [0m[1;32mBonus system node of type 16CBonusSystemNode[0m
[1;32mwrite: Broken pipe[0m
VCMI_Client_log.txt [^] (1,199,145 bytes) 2013-03-09 13:34
VCMI_Server_log.txt [^] (596,997 bytes) 2013-03-09 13:35 [Show Content] [Hide Content]
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