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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
| 0001197 | VCMI | GUI - Battles | public | 2013-02-03 10:51 | 2014-05-30 17:41 | ||||
| Reporter | Ivan | ||||||||
| Assigned To | Tow | ||||||||
| Priority | high | Severity | crash | Reproducibility | always | ||||
| Status | closed | Resolution | fixed | ||||||
| Platform | x86_64 | OS | Ubuntu Linux | OS Version | 12.04 (precise) | ||||
| Product Version | 0.91 | ||||||||
| Target Version | Fixed in Version | 0.92 | |||||||
| Summary | 0001197: Starting siege causes crash on catapult attack | ||||||||
| Description | As in summary. Just start siege and wait for catapult to act. Debugger points to CShootingAnimation::init(), next line after this comment: //reverse unit if necessary | ||||||||
| Tags | No tags attached. | ||||||||
| Attached Files | |||||||||
Notes |
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(0003349) Tow (developer) 2013-02-03 15:06 |
Fixed in r3147. One of that "day before release" breakages, pretty severe. :( |
Issue History |
|||
| Date Modified | Username | Field | Change |
| 2013-02-03 10:51 | Ivan | New Issue | |
| 2013-02-03 15:02 | Tow | Assigned To | => Tow |
| 2013-02-03 15:02 | Tow | Status | new => assigned |
| 2013-02-03 15:06 | Tow | Note Added: 0003349 | |
| 2013-02-03 15:07 | Tow | Status | assigned => resolved |
| 2013-02-03 15:07 | Tow | Fixed in Version | => 0.92 |
| 2013-02-03 15:07 | Tow | Resolution | open => fixed |
| 2014-05-30 17:41 | beegee | Status | resolved => closed |
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