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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
| 0001072 | VCMI | Other | public | 2012-09-13 09:48 | 2012-09-28 12:53 | ||||
| Reporter | AlexVinS | ||||||||
| Assigned To | Tow | ||||||||
| Priority | normal | Severity | major | Reproducibility | N/A | ||||
| Status | closed | Resolution | fixed | ||||||
| Platform | WIN32 | OS | OS Version | ||||||
| Product Version | 0.89b | ||||||||
| Target Version | Fixed in Version | ||||||||
| Summary | 0001072: [patch] Mingw support and C::B project files | ||||||||
| Description | 1) mingw32 support (should work for mingw64 but untested) 2) Code::Blocks project files 3) small cleanup in config | ||||||||
| Tags | No tags attached. | ||||||||
| Attached Files | Index: .
===================================================================
--- . (revision 2878)
+++ . (working copy)
Property changes on: .
___________________________________________________________________
Modified: svn:ignore
## -5,3 +5,9 ##
Heroes3.snd
MP3
Maps
+bin
+obj
+*.gch
+*.layout
+*.depend
+*_build_log.html
Index: AI
===================================================================
--- AI (revision 2878)
+++ AI (working copy)
Property changes on: AI
___________________________________________________________________
Added: svn:ignore
## -0,0 +1,6 ##
+bin
+obj
+*.gch
+*.layout
+*.depend
+*_build_log.html
Index: AI/EmptyAI
===================================================================
--- AI/EmptyAI (revision 2878)
+++ AI/EmptyAI (working copy)
Property changes on: AI/EmptyAI
___________________________________________________________________
Added: svn:ignore
## -0,0 +1,6 ##
+bin
+obj
+*.gch
+*.layout
+*.depend
+*_build_log.html
Index: AI/EmptyAI/EmptyAI.cbp
===================================================================
--- AI/EmptyAI/EmptyAI.cbp (revision 0)
+++ AI/EmptyAI/EmptyAI.cbp (working copy)
@@ -0,0 +1,68 @@
+<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
+<CodeBlocks_project_file>
+ <FileVersion major="1" minor="6" />
+ <Project>
+ <Option title="EmptyAI" />
+ <Option pch_mode="2" />
+ <Option compiler="gcc" />
+ <Build>
+ <Target title="Debug">
+ <Option output="bin\Debug\EmptyAI" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
+ <Option object_output="obj\Debug\" />
+ <Option type="3" />
+ <Option compiler="gcc" />
+ <Compiler>
+ <Add option="-ggdb" />
+ </Compiler>
+ <Linker>
+ <Add directory="..\..\bin\Debug" />
+ </Linker>
+ </Target>
+ <Target title="Release">
+ <Option output="bin\Release\EmptyAI" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
+ <Option object_output="obj\Release\" />
+ <Option type="3" />
+ <Option compiler="gcc" />
+ <Compiler>
+ <Add option="-fomit-frame-pointer" />
+ <Add option="-O3" />
+ </Compiler>
+ <Linker>
+ <Add option="-s" />
+ </Linker>
+ </Target>
+ </Build>
+ <Compiler>
+ <Add option="-Wall" />
+ <Add option="-fexceptions" />
+ <Add option="-Wpointer-arith" />
+ <Add option="-Wno-switch" />
+ <Add option="-Wno-sign-compare" />
+ <Add option="-Wno-unused-parameter" />
+ <Add option="-Wno-overloaded-virtual" />
+ <Add option="-fpermissive" />
+ </Compiler>
+ <Linker>
+ <Add option="-lboost_program_options-mgw47-mt-1_51" />
+ <Add option="-lboost_filesystem-mgw47-mt-1_51" />
+ <Add option="-lboost_system-mgw47-mt-1_51" />
+ <Add option="-lboost_thread-mgw47-mt-1_51" />
+ <Add option="-lboost_iostreams-mgw47-mt-1_51" />
+ <Add option="-lboost_chrono-mgw47-mt-1_51" />
+ <Add option="-lVCMI_lib" />
+ </Linker>
+ <Unit filename="CEmptyAI.cpp" />
+ <Unit filename="CEmptyAI.h" />
+ <Unit filename="StdInc.h">
+ <Option compile="1" />
+ <Option weight="0" />
+ </Unit>
+ <Unit filename="exp_funcs.cpp" />
+ <Extensions>
+ <code_completion />
+ <envvars />
+ <debugger />
+ <lib_finder disable_auto="1" />
+ </Extensions>
+ </Project>
+</CodeBlocks_project_file>
Index: AI/EmptyAI/exp_funcs.cpp
===================================================================
--- AI/EmptyAI/exp_funcs.cpp (revision 2878)
+++ AI/EmptyAI/exp_funcs.cpp (working copy)
@@ -3,27 +3,27 @@
#include "CEmptyAI.h"
std::set<CGlobalAI*> ais;
-extern "C" DLL_LINKAGE int GetGlobalAiVersion()
+extern "C" DLL_EXPORT int GetGlobalAiVersion()
{
return AI_INTERFACE_VER;
}
-extern "C" DLL_LINKAGE void GetAiName(char* name)
+extern "C" DLL_EXPORT void GetAiName(char* name)
{
strcpy(name,NAME);
}
-extern "C" DLL_LINKAGE char * GetAiNameS()
+extern "C" DLL_EXPORT char * GetAiNameS()
{
char * ret = new char[50];
strcpy(ret,NAME);
return ret;
}
-extern "C" DLL_LINKAGE CGlobalAI * GetNewAI()
+extern "C" DLL_EXPORT CGlobalAI * GetNewAI()
{
return new CEmptyAI();
// return
}
-extern "C" DLL_LINKAGE void ReleaseAI(CGlobalAI * i)
+extern "C" DLL_EXPORT void ReleaseAI(CGlobalAI * i)
{
delete (CEmptyAI*)i;
ais.erase(i);
Index: AI/FuzzyLite
===================================================================
--- AI/FuzzyLite (revision 2878)
+++ AI/FuzzyLite (working copy)
Property changes on: AI/FuzzyLite
___________________________________________________________________
Added: svn:ignore
## -0,0 +1,6 ##
+bin
+obj
+*.gch
+*.layout
+*.depend
+*_build_log.html
Index: AI/FuzzyLite/FuzzyLite.cbp
===================================================================
--- AI/FuzzyLite/FuzzyLite.cbp (revision 0)
+++ AI/FuzzyLite/FuzzyLite.cbp (working copy)
@@ -0,0 +1,122 @@
+<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
+<CodeBlocks_project_file>
+ <FileVersion major="1" minor="6" />
+ <Project>
+ <Option title="FuzzyLite" />
+ <Option pch_mode="2" />
+ <Option compiler="gcc" />
+ <Build>
+ <Target title="Debug">
+ <Option output="bin\Debug\FuzzyLite" prefix_auto="1" extension_auto="1" />
+ <Option working_dir="" />
+ <Option object_output="obj\Debug\" />
+ <Option type="2" />
+ <Option compiler="gcc" />
+ <Option createDefFile="1" />
+ <Compiler>
+ <Add option="-Wall" />
+ <Add option="-g" />
+ </Compiler>
+ </Target>
+ <Target title="Release">
+ <Option output="bin\Release\FuzzyLite" prefix_auto="1" extension_auto="1" />
+ <Option working_dir="" />
+ <Option object_output="obj\Release\" />
+ <Option type="2" />
+ <Option compiler="gcc" />
+ <Option createDefFile="1" />
+ <Compiler>
+ <Add option="-fomit-frame-pointer" />
+ <Add option="-O3" />
+ <Add option="-Wall" />
+ </Compiler>
+ <Linker>
+ <Add option="-s" />
+ </Linker>
+ </Target>
+ </Build>
+ <Unit filename="AreaCentroidAlgorithm.cpp" />
+ <Unit filename="AreaCentroidAlgorithm.h" />
+ <Unit filename="CompoundTerm.cpp" />
+ <Unit filename="CompoundTerm.h" />
+ <Unit filename="DescriptiveAntecedent.cpp" />
+ <Unit filename="DescriptiveAntecedent.h" />
+ <Unit filename="DiscreteTerm.cpp" />
+ <Unit filename="DiscreteTerm.h" />
+ <Unit filename="FunctionTerm.cpp" />
+ <Unit filename="FunctionTerm.h" />
+ <Unit filename="FuzzyAnd.cpp" />
+ <Unit filename="FuzzyAnd.h" />
+ <Unit filename="FuzzyAntecedent.cpp" />
+ <Unit filename="FuzzyAntecedent.h" />
+ <Unit filename="FuzzyConsequent.cpp" />
+ <Unit filename="FuzzyConsequent.h" />
+ <Unit filename="FuzzyDefuzzifier.cpp" />
+ <Unit filename="FuzzyDefuzzifier.h" />
+ <Unit filename="FuzzyEngine.cpp" />
+ <Unit filename="FuzzyEngine.h" />
+ <Unit filename="FuzzyException.cpp" />
+ <Unit filename="FuzzyException.h" />
+ <Unit filename="FuzzyExceptions.cpp" />
+ <Unit filename="FuzzyExceptions.h" />
+ <Unit filename="FuzzyLite.h" />
+ <Unit filename="FuzzyModulation.cpp" />
+ <Unit filename="FuzzyModulation.h" />
+ <Unit filename="FuzzyOperation.cpp" />
+ <Unit filename="FuzzyOperation.h" />
+ <Unit filename="FuzzyOperator.cpp" />
+ <Unit filename="FuzzyOperator.h" />
+ <Unit filename="FuzzyOr.cpp" />
+ <Unit filename="FuzzyOr.h" />
+ <Unit filename="FuzzyRule.cpp" />
+ <Unit filename="FuzzyRule.h" />
+ <Unit filename="Hedge.cpp" />
+ <Unit filename="Hedge.h" />
+ <Unit filename="HedgeSet.cpp" />
+ <Unit filename="HedgeSet.h" />
+ <Unit filename="InfixToPostfix.cpp" />
+ <Unit filename="InfixToPostfix.h" />
+ <Unit filename="InputLVar.cpp" />
+ <Unit filename="InputLVar.h" />
+ <Unit filename="LinguisticTerm.cpp" />
+ <Unit filename="LinguisticTerm.h" />
+ <Unit filename="LinguisticVariable.cpp" />
+ <Unit filename="LinguisticVariable.h" />
+ <Unit filename="MamdaniConsequent.cpp" />
+ <Unit filename="MamdaniConsequent.h" />
+ <Unit filename="MamdaniRule.cpp" />
+ <Unit filename="MamdaniRule.h" />
+ <Unit filename="OutputLVar.cpp" />
+ <Unit filename="OutputLVar.h" />
+ <Unit filename="RectangularTerm.cpp" />
+ <Unit filename="RectangularTerm.h" />
+ <Unit filename="RuleBlock.cpp" />
+ <Unit filename="RuleBlock.h" />
+ <Unit filename="ShoulderTerm.cpp" />
+ <Unit filename="ShoulderTerm.h" />
+ <Unit filename="SingletonTerm.cpp" />
+ <Unit filename="SingletonTerm.h" />
+ <Unit filename="StrOp.cpp" />
+ <Unit filename="StrOp.h" />
+ <Unit filename="TakagiSugenoConsequent.cpp" />
+ <Unit filename="TakagiSugenoConsequent.h" />
+ <Unit filename="TakagiSugenoRule.cpp" />
+ <Unit filename="TakagiSugenoRule.h" />
+ <Unit filename="TakagiSugenoTerm.cpp" />
+ <Unit filename="TakagiSugenoTerm.h" />
+ <Unit filename="TrapezoidalTerm.cpp" />
+ <Unit filename="TrapezoidalTerm.h" />
+ <Unit filename="TriangularTerm.cpp" />
+ <Unit filename="TriangularTerm.h" />
+ <Unit filename="defs.h" />
+ <Unit filename="flScalar.h" />
+ <Unit filename="main.cpp" />
+ <Unit filename="test.h" />
+ <Extensions>
+ <code_completion />
+ <envvars />
+ <debugger />
+ <lib_finder disable_auto="1" />
+ </Extensions>
+ </Project>
+</CodeBlocks_project_file>
Index: AI/StupidAI
===================================================================
--- AI/StupidAI (revision 2878)
+++ AI/StupidAI (working copy)
Property changes on: AI/StupidAI
___________________________________________________________________
Added: svn:ignore
## -0,0 +1,6 ##
+bin
+obj
+*.gch
+*.layout
+*.depend
+*_build_log.html
Index: AI/StupidAI/StupidAI.cbp
===================================================================
--- AI/StupidAI/StupidAI.cbp (revision 0)
+++ AI/StupidAI/StupidAI.cbp (working copy)
@@ -0,0 +1,68 @@
+<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
+<CodeBlocks_project_file>
+ <FileVersion major="1" minor="6" />
+ <Project>
+ <Option title="StupidAI" />
+ <Option pch_mode="2" />
+ <Option compiler="gcc" />
+ <Build>
+ <Target title="Debug">
+ <Option output="bin\Debug\StupidAI" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
+ <Option object_output="obj\Debug\" />
+ <Option type="3" />
+ <Option compiler="gcc" />
+ <Compiler>
+ <Add option="-ggdb" />
+ </Compiler>
+ <Linker>
+ <Add directory="..\..\bin\Debug" />
+ </Linker>
+ </Target>
+ <Target title="Release">
+ <Option output="bin\Release\StupidAI" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
+ <Option object_output="obj\Release\" />
+ <Option type="3" />
+ <Option compiler="gcc" />
+ <Compiler>
+ <Add option="-fomit-frame-pointer" />
+ <Add option="-O3" />
+ </Compiler>
+ <Linker>
+ <Add option="-s" />
+ </Linker>
+ </Target>
+ </Build>
+ <Compiler>
+ <Add option="-Wall" />
+ <Add option="-fexceptions" />
+ <Add option="-Wpointer-arith" />
+ <Add option="-Wno-switch" />
+ <Add option="-Wno-sign-compare" />
+ <Add option="-Wno-unused-parameter" />
+ <Add option="-Wno-overloaded-virtual" />
+ <Add option="-DBOOST_THREAD_USE_LIB" />
+ <Add option="-D_WIN32_WINNT=0x0501" />
+ </Compiler>
+ <Linker>
+ <Add option="-lboost_program_options-mgw47-mt-1_51" />
+ <Add option="-lboost_filesystem-mgw47-mt-1_51" />
+ <Add option="-lboost_system-mgw47-mt-1_51" />
+ <Add option="-lboost_thread-mgw47-mt-1_51" />
+ <Add option="-lboost_iostreams-mgw47-mt-1_51" />
+ <Add option="-lboost_chrono-mgw47-mt-1_51" />
+ <Add option="-lVCMI_lib" />
+ </Linker>
+ <Unit filename="StdInc.h">
+ <Option compile="1" />
+ <Option weight="0" />
+ </Unit>
+ <Unit filename="StupidAI.cpp" />
+ <Unit filename="StupidAI.h" />
+ <Unit filename="main.cpp" />
+ <Extensions>
+ <code_completion />
+ <envvars />
+ <debugger />
+ </Extensions>
+ </Project>
+</CodeBlocks_project_file>
Index: AI/VCAI
===================================================================
--- AI/VCAI (revision 2878)
+++ AI/VCAI (working copy)
Property changes on: AI/VCAI
___________________________________________________________________
Added: svn:ignore
## -0,0 +1,6 ##
+bin
+obj
+*.gch
+*.layout
+*.depend
+*_build_log.html
Index: AI/VCAI/VCAI.cbp
===================================================================
--- AI/VCAI/VCAI.cbp (revision 0)
+++ AI/VCAI/VCAI.cbp (working copy)
@@ -0,0 +1,75 @@
+<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
+<CodeBlocks_project_file>
+ <FileVersion major="1" minor="6" />
+ <Project>
+ <Option title="VCAI" />
+ <Option pch_mode="2" />
+ <Option compiler="gcc" />
+ <Build>
+ <Target title="Debug">
+ <Option output="bin\Debug\VCAI" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
+ <Option object_output="obj\Debug\" />
+ <Option type="3" />
+ <Option compiler="gcc" />
+ <Compiler>
+ <Add option="-g" />
+ </Compiler>
+ <Linker>
+ <Add directory="..\..\bin\Debug" />
+ <Add directory="..\FuzzyLite\bin\Debug" />
+ </Linker>
+ </Target>
+ <Target title="Release">
+ <Option output="bin\Release\VCAI" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
+ <Option object_output="obj\Release\" />
+ <Option type="3" />
+ <Option compiler="gcc" />
+ <Compiler>
+ <Add option="-fomit-frame-pointer" />
+ <Add option="-O3" />
+ </Compiler>
+ <Linker>
+ <Add option="-s" />
+ <Add directory="..\..\bin\Release" />
+ <Add directory="..\FuzzyLite\bin\Release" />
+ </Linker>
+ </Target>
+ </Build>
+ <Compiler>
+ <Add option="-Wall" />
+ <Add option="-fexceptions" />
+ <Add option="-Wpointer-arith" />
+ <Add option="-Wno-switch" />
+ <Add option="-Wno-sign-compare" />
+ <Add option="-Wno-unused-parameter" />
+ <Add option="-Wno-overloaded-virtual" />
+ <Add option="-DBOOST_THREAD_USE_LIB" />
+ <Add option="-D_WIN32_WINNT=0x0501" />
+ </Compiler>
+ <Linker>
+ <Add option="-lFuzzyLite" />
+ <Add option="-lboost_program_options-mgw47-mt-1_51" />
+ <Add option="-lboost_filesystem-mgw47-mt-1_51" />
+ <Add option="-lboost_system-mgw47-mt-1_51" />
+ <Add option="-lboost_thread-mgw47-mt-1_51" />
+ <Add option="-lboost_iostreams-mgw47-mt-1_51" />
+ <Add option="-lboost_chrono-mgw47-mt-1_51" />
+ <Add option="-lVCMI_lib" />
+ </Linker>
+ <Unit filename="Fuzzy.cpp" />
+ <Unit filename="Fuzzy.h" />
+ <Unit filename="StdInc.h">
+ <Option compile="1" />
+ <Option weight="0" />
+ </Unit>
+ <Unit filename="VCAI.cpp" />
+ <Unit filename="VCAI.h" />
+ <Unit filename="main.cpp" />
+ <Extensions>
+ <code_completion />
+ <envvars />
+ <debugger />
+ <lib_finder disable_auto="1" />
+ </Extensions>
+ </Project>
+</CodeBlocks_project_file>
Index: client
===================================================================
--- client (revision 2878)
+++ client (working copy)
Property changes on: client
___________________________________________________________________
Added: svn:ignore
## -0,0 +1 ##
+*.gch
Index: client/BattleInterface/CBattleAnimations.cpp
===================================================================
--- client/BattleInterface/CBattleAnimations.cpp (revision 2878)
+++ client/BattleInterface/CBattleAnimations.cpp (working copy)
@@ -1,4 +1,4 @@
-#include "StdInc.h"
+#include "../StdInc.h"
#include "CBattleAnimations.h"
#include <boost/math/constants/constants.hpp>
@@ -17,7 +17,7 @@
CBattleAnimation::CBattleAnimation(CBattleInterface * _owner)
-: owner(_owner), ID(_owner->animIDhelper++)
+: owner(_owner), ID(_owner->animIDhelper++)
{}
void CBattleAnimation::endAnim()
@@ -60,7 +60,7 @@
}
CBattleStackAnimation::CBattleStackAnimation(CBattleInterface * _owner, const CStack * _stack)
-: CBattleAnimation(_owner), stack(_stack)
+: CBattleAnimation(_owner), stack(_stack)
{}
bool CBattleStackAnimation::isToReverseHlp(BattleHex hexFrom, BattleHex hexTo, bool curDir)
@@ -140,7 +140,7 @@
{
assert(attackingStack && "attackingStack is NULL in CBattleAttack::CBattleAttack !\n");
- bool isCatapultAttack = attackingStack->hasBonusOfType(Bonus::CATAPULT)
+ bool isCatapultAttack = attackingStack->hasBonusOfType(Bonus::CATAPULT)
&& owner->curInt->cb->battleHexToWallPart(_dest) >= 0;
assert(attackedStack || isCatapultAttack);
@@ -150,7 +150,7 @@
CDefenceAnimation::CDefenceAnimation(StackAttackedInfo _attackedInfo, CBattleInterface * _owner)
: CBattleStackAnimation(_owner, _attackedInfo.defender), dmg(_attackedInfo.dmg),
amountKilled(_attackedInfo.amountKilled), attacker(_attackedInfo.attacker), byShooting(_attackedInfo.byShooting),
-killed(_attackedInfo.killed)
+killed(_attackedInfo.killed)
{}
bool CDefenceAnimation::init()
@@ -205,7 +205,7 @@
//unit reversed
if(byShooting) //delay hit animation
- {
+ {
for(std::list<ProjectileInfo>::const_iterator it = owner->projectiles.begin(); it != owner->projectiles.end(); ++it)
{
if(it->creID == attacker->getCreature()->idNumber)
@@ -273,8 +273,8 @@
delete this;
}
-CDummyAnimation::CDummyAnimation(CBattleInterface * _owner, int howManyFrames)
-: CBattleAnimation(_owner), counter(0), howMany(howManyFrames)
+CDummyAnimation::CDummyAnimation(CBattleInterface * _owner, int howManyFrames)
+: CBattleAnimation(_owner), counter(0), howMany(howManyFrames)
{}
bool CDummyAnimation::init()
@@ -309,7 +309,7 @@
if(!attackingStack || myAnim()->getType() == 5)
{
endAnim();
-
+
return false;
}
@@ -360,7 +360,7 @@
}
CMeleeAttackAnimation::CMeleeAttackAnimation(CBattleInterface * _owner, const CStack * attacker, BattleHex _dest, const CStack * _attacked)
-: CAttackAnimation(_owner, attacker, _dest, _attacked)
+: CAttackAnimation(_owner, attacker, _dest, _attacked)
{}
void CMeleeAttackAnimation::nextFrame()
@@ -435,7 +435,7 @@
//step shift calculation
posX = myAnim()->pos.x, posY = myAnim()->pos.y; // for precise calculations ;]
- if(mutPos == -1 && movedStack->hasBonusOfType(Bonus::FLYING))
+ if(mutPos == -1 && movedStack->hasBonusOfType(Bonus::FLYING))
{
steps *= distance;
steps /= 2; //to make animation faster
@@ -549,7 +549,7 @@
}
CMovementEndAnimation::CMovementEndAnimation(CBattleInterface * _owner, const CStack * _stack, BattleHex destTile)
-: CBattleStackAnimation(_owner, _stack), destinationTile(destTile)
+: CBattleStackAnimation(_owner, _stack), destinationTile(destTile)
{}
bool CMovementEndAnimation::init()
@@ -592,7 +592,7 @@
}
CMovementStartAnimation::CMovementStartAnimation(CBattleInterface * _owner, const CStack * _stack)
-: CBattleStackAnimation(_owner, _stack)
+: CBattleStackAnimation(_owner, _stack)
{}
bool CMovementStartAnimation::init()
@@ -634,7 +634,7 @@
}
CReverseAnimation::CReverseAnimation(CBattleInterface * _owner, const CStack * stack, BattleHex dest, bool _priority)
-: CBattleStackAnimation(_owner, stack), partOfAnim(1), secondPartSetup(false), hex(dest), priority(_priority)
+: CBattleStackAnimation(_owner, stack), partOfAnim(1), secondPartSetup(false), hex(dest), priority(_priority)
{}
bool CReverseAnimation::init()
@@ -726,7 +726,7 @@
}
CShootingAnimation::CShootingAnimation(CBattleInterface * _owner, const CStack * attacker, BattleHex _dest, const CStack * _attacked, bool _catapult, int _catapultDmg)
-: CAttackAnimation(_owner, attacker, _dest, _attacked), catapultDamage(_catapultDmg), catapult(_catapult)
+: CAttackAnimation(_owner, attacker, _dest, _attacked), catapultDamage(_catapultDmg), catapult(_catapult)
{}
bool CShootingAnimation::init()
@@ -785,7 +785,7 @@
if (attackedStack)
{
- destcoord = CClickableHex::getXYUnitAnim(dest, false, attackedStack, owner);
+ destcoord = CClickableHex::getXYUnitAnim(dest, false, attackedStack, owner);
destcoord.x += 250; destcoord.y += 210; //TODO: find a better place to shoot
// Calculate projectile start position. Offsets are read out of the CRANIM.TXT.
@@ -795,13 +795,13 @@
spi.x = xycoord.x + projectileOrigin.x + shooterInfo->upperRightMissleOffsetX;
spi.y = xycoord.y + projectileOrigin.y + shooterInfo->upperRightMissleOffsetY;
}
- else if (projectileAngle < -straightAngle)
+ else if (projectileAngle < -straightAngle)
{
//lower shot
spi.x = xycoord.x + projectileOrigin.x + shooterInfo->lowerRightMissleOffsetX;
spi.y = xycoord.y + projectileOrigin.y + shooterInfo->lowerRightMissleOffsetY;
}
- else
+ else
{
//straight shot
spi.x = xycoord.x + projectileOrigin.x + shooterInfo->rightMissleOffsetX;
@@ -816,7 +816,7 @@
spi.dy = (destcoord.y - spi.y) / spi.lastStep;
spi.catapultInfo = 0;
}
- else
+ else
{
// Catapult attack
// These are the values for equations of this kind: f(x) = ax^2 + bx + c
@@ -903,11 +903,11 @@
}
CSpellEffectAnimation::CSpellEffectAnimation(CBattleInterface * _owner, ui32 _effect, BattleHex _destTile, int _dx, int _dy, bool _Vflip)
-:CBattleAnimation(_owner), effect(_effect), destTile(_destTile), customAnim(""), x(0), y(0), dx(_dx), dy(_dy), Vflip(_Vflip)
+:CBattleAnimation(_owner), effect(_effect), destTile(_destTile), customAnim(""), x(0), y(0), dx(_dx), dy(_dy), Vflip(_Vflip)
{}
CSpellEffectAnimation::CSpellEffectAnimation(CBattleInterface * _owner, std::string _customAnim, int _x, int _y, int _dx, int _dy, bool _Vflip)
-:CBattleAnimation(_owner), effect(-1), destTile(0), customAnim(_customAnim), x(_x), y(_y), dx(_dx), dy(_dy), Vflip(_Vflip)
+:CBattleAnimation(_owner), effect(-1), destTile(0), customAnim(_customAnim), x(_x), y(_y), dx(_dx), dy(_dy), Vflip(_Vflip)
{}
bool CSpellEffectAnimation::init()
@@ -1020,7 +1020,7 @@
return false;
}
}
- //battleEffects
+ //battleEffects
return true;
}
@@ -1068,4 +1068,4 @@
}
delete this;
-}
\ No newline at end of file
+}
Index: client/CVideoHandler.cpp
===================================================================
--- client/CVideoHandler.cpp (revision 2878)
+++ client/CVideoHandler.cpp (working copy)
@@ -47,7 +47,7 @@
void blitBuffer(char *buffer, int x, int y, int w, int h, SDL_Surface *dst)
{
- const int bpp = dst->format->BytesPerPixel;
+ const int bpp = dst->format->BytesPerPixel;
char *dest;
for(int i = h; i > 0; i--)
{
@@ -142,10 +142,13 @@
tlog1 << "BIK handler: failed to open " << name << std::endl;
goto checkErrorAndClean;
}
+ //GCC wants scope of waveout to be reduced.
+ {
+ void *waveout = GetProcAddress(dll,"_BinkOpenWaveOut@4");
+ if(waveout)
+ binkSetSoundSystem(waveout,NULL);
- void *waveout = GetProcAddress(dll,"_BinkOpenWaveOut@4");
- if(waveout)
- binkSetSoundSystem(waveout,NULL);
+ }
hBink = binkOpen(hBinkFile, 0x8a800000);
if(!hBink)
@@ -166,8 +169,8 @@
void CBIKHandler::show( int x, int y, SDL_Surface *dst, bool update )
{
- const int w = hBink->width,
- h = hBink->height,
+ const int w = hBink->width,
+ h = hBink->height,
Bpp = dst->format->BytesPerPixel;
int mode = -1;
@@ -298,7 +301,7 @@
Uint32 flags[2] = {0xff400, 0xfe400};
data = ptrSmackOpen( (void*)name.c_str(), flags[1], -1);
- if (!data)
+ if (!data)
{
tlog1 << "Smack cannot open " << name << std::endl;
checkForError();
@@ -337,9 +340,9 @@
{
int w = std::min<int>(data->width, dst->w - x), h = std::min<int>(data->height, dst->h - y);
/* Lock the screen for direct access to the pixels */
- if ( SDL_MUSTLOCK(dst) )
+ if ( SDL_MUSTLOCK(dst) )
{
- if ( SDL_LockSurface(dst) < 0 )
+ if ( SDL_LockSurface(dst) < 0 )
{
fprintf(stderr, "Can't lock screen: %s\n", SDL_GetError());
return;
@@ -374,7 +377,7 @@
//convert rgb 555 to 565
Uint16 pixel = *addr;
Uint16 *p = (Uint16 *)((Uint8 *)dst->pixels + (j+y) * dst->pitch + (i + x) * dst->format->BytesPerPixel);
- *p = (pixel & 0x1F)
+ *p = (pixel & 0x1F)
+ ((pixel & 0x3e0) << 1)
+ ((pixel & 0x7c00) << 1);
@@ -383,7 +386,7 @@
}
}
- if ( SDL_MUSTLOCK(dst) )
+ if ( SDL_MUSTLOCK(dst) )
{
SDL_UnlockSurface(dst);
}
@@ -425,7 +428,7 @@
out.exceptions(std::ifstream::failbit | std::ifstream::badbit);
out.write(data.get(), myVideo->getSize());
}
-
+
current->open(name);
return true;
}
@@ -526,7 +529,7 @@
- if(!w)
+ if(!w)
{
show(x,y,dst,update);
}
@@ -700,7 +703,7 @@
bool CVideoPlayer::open(std::string fname, bool loop, bool useOverlay)
{
close();
-
+
this->fname = fname;
offset = 0;
refreshWait = 3;
@@ -790,7 +793,7 @@
// Unsupported codec
return false;
}
-
+
// Open codec
#if LIBAVCODEC_VERSION_INT < AV_VERSION_INT(53, 6, 0)
if ( avcodec_open(codecContext, codec) < 0 )
@@ -802,7 +805,7 @@
codec = NULL;
return false;
}
-
+
// Allocate video frame
frame = avcodec_alloc_frame();
@@ -826,8 +829,8 @@
// Convert the image into YUV format that SDL uses
if (overlay)
{
- sws = sws_getContext(codecContext->width, codecContext->height,
- codecContext->pix_fmt, codecContext->width, codecContext->height,
+ sws = sws_getContext(codecContext->width, codecContext->height,
+ codecContext->pix_fmt, codecContext->width, codecContext->height,
PIX_FMT_YUV420P, SWS_BICUBIC, NULL, NULL, NULL);
}
else
@@ -842,8 +845,8 @@
default: return false;
}
- sws = sws_getContext(codecContext->width, codecContext->height,
- codecContext->pix_fmt, codecContext->width, codecContext->height,
+ sws = sws_getContext(codecContext->width, codecContext->height,
+ codecContext->pix_fmt, codecContext->width, codecContext->height,
screenFormat, SWS_BICUBIC, NULL, NULL, NULL);
}
@@ -905,7 +908,7 @@
if (overlay) {
SDL_LockYUVOverlay(overlay);
-
+
pict.data[0] = overlay->pixels[0];
pict.data[1] = overlay->pixels[2];
pict.data[2] = overlay->pixels[1];
@@ -945,7 +948,7 @@
pos.x = x;
pos.y = y;
CSDL_Ext::blitSurface(dest, &destRect, dst, &pos);
-
+
if (update)
SDL_UpdateRect(dst, pos.x, pos.y, pos.w, pos.h);
}
@@ -968,14 +971,14 @@
else
{
open(fname);
- nextFrame();
-
+ nextFrame();
+
// The y position is wrong at the first frame.
// Note: either the windows player or the linux player is
- // broken. Compensate here until the bug is found.
+ // broken. Compensate here until the bug is found.
show(x, y--, dst, update);
}
- }
+ }
else
{
redraw(x, y, dst, update);
@@ -986,7 +989,7 @@
void CVideoPlayer::close()
{
- fname = "";
+ fname = "";
if (sws)
{
sws_freeContext(sws);
@@ -1049,7 +1052,7 @@
while(nextFrame())
{
-
+
if(stopOnKey && keyDown())
return false;
@@ -1071,7 +1074,7 @@
close();
return ret;
}
-
+
CVideoPlayer::~CVideoPlayer()
{
close();
Index: config/creatures.json
===================================================================
--- config/creatures.json (revision 2878)
+++ config/creatures.json (working copy)
@@ -492,7 +492,7 @@
"name": [ "HellHound" ],
"faction": 3,
"upgrades": [47],
- "ability_remove": [ "FLYING" ],
+ "ability_remove": [ "FLYING" ], //hell hound doesn't fly
"defname": "CHHOUN.DEF"
},
@@ -503,7 +503,7 @@
"faction": 3,
"ability_add": [ [ "THREE_HEADED_ATTACK", 0, 0, 0 ],
[ "BLOCKS_RETALIATION", 0, 0, 0 ] ],
- "ability_remove": [ "FLYING" ],
+ "ability_remove": [ "FLYING" ], //cerberus doesn't fly
"defname": "CCERBU.DEF"
},
@@ -1523,7 +1523,7 @@
"level": 0,
"name": [ "FirstAidTent" ],
"faction": 9,
- "ability_add": [ [ "HEALER", 0, 0, 0 ] ], //Gorynyches fly
+ "ability_add": [ [ "HEALER", 0, 0, 0 ] ],
"defname": "SMTENT.DEF"
},
@@ -1532,7 +1532,7 @@
"level": 0,
"name": [ "AmmoCart" ],
"faction": 9,
- "ability_add": [ [ "NOT_ACTIVE", 0, 0, 0 ] ], //hell hound doesn't fly
+ "ability_add": [ [ "NOT_ACTIVE", 0, 0, 0 ] ],
"defname": "SMCART.DEF"
},
@@ -1541,7 +1541,7 @@
"level": 0,
"name": [ "ArrowTower" ],
"faction": 9,
- "ability_add": [ [ "SHOOTER", 0, 0, 0 ] ], //cerberus doesn't fly
+ "ability_add": [ [ "SHOOTER", 0, 0, 0 ] ],
"defname": "x"
},
@@ -1700,7 +1700,7 @@
"level": 0,
"name": [ "Gorynych" ],
"faction": 9,
- "ability_add": [ [ "FLYING", 0, 0, 0 ] ],
+ "ability_add": [ [ "FLYING", 0, 0, 0 ] ], //Gorynyches fly
"defname": "ZM168DG.DEF"
},
Index: Global.h
===================================================================
--- Global.h (revision 2878)
+++ Global.h (working copy)
@@ -97,7 +97,11 @@
// Import + Export macro declarations
#ifdef _WIN32
+#ifdef __GNUC__
+#define DLL_EXPORT __attribute__((dllexport))
+#else
#define DLL_EXPORT __declspec(dllexport)
+#endif
#else
#if defined(__GNUC__) && GCC_VERSION >= 400
#define DLL_EXPORT __attribute__ ((visibility("default")))
@@ -107,7 +111,11 @@
#endif
#ifdef _WIN32
+#ifdef __GNUC__
+#define DLL_IMPORT __attribute__((dllimport))
+#else
#define DLL_IMPORT __declspec(dllimport)
+#endif
#else
#if defined(__GNUC__) && GCC_VERSION >= 400
#define DLL_IMPORT __attribute__ ((visibility("default")))
Index: lib
===================================================================
--- lib (revision 2878)
+++ lib (working copy)
Property changes on: lib
___________________________________________________________________
Added: svn:ignore
## -0,0 +1 ##
+*.gch
Index: lib/CConsoleHandler.cpp
===================================================================
--- lib/CConsoleHandler.cpp (revision 2878)
+++ lib/CConsoleHandler.cpp (working copy)
@@ -25,9 +25,10 @@
#else
#define WIN32_LEAN_AND_MEAN //excludes rarely used stuff from windows headers - delete this line if something is missing
#include <windows.h>
+#ifndef __MINGW32__
#include <dbghelp.h>
#pragma comment(lib, "dbghelp.lib")
-
+#endif
typedef WORD TColor;
HANDLE handleIn;
HANDLE handleOut;
@@ -43,6 +44,7 @@
TColor defColor;
#ifdef _WIN32
+#ifndef __MINGW32__
void printWinError()
{
@@ -108,7 +110,7 @@
if (einfo->ExceptionCode == EXCEPTION_ACCESS_VIOLATION)
{
- tlog1 << "Attempt to " << (einfo->ExceptionInformation[0] == 1 ? "write to " : "read from ")
+ tlog1 << "Attempt to " << (einfo->ExceptionInformation[0] == 1 ? "write to " : "read from ")
<< "0x" << std::setw(8) << (void*)einfo->ExceptionInformation[1] << std::endl;;
}
const DWORD threadId = ::GetCurrentThreadId();
@@ -120,7 +122,7 @@
//create file where dump will be placed
char *mname = NULL;
char buffer[MAX_PATH + 1];
- HMODULE hModule = NULL;
+ HMODULE hModule = NULL;
GetModuleFileNameA(hModule, buffer, MAX_PATH);
mname = strrchr(buffer, '\\');
if (mname != 0)
@@ -136,6 +138,7 @@
return EXCEPTION_EXECUTE_HANDLER;
}
#endif
+#endif
void CConsoleHandler::setColor(int level)
@@ -216,8 +219,10 @@
GetConsoleScreenBufferInfo(handleOut,&csbi);
defColor = csbi.wAttributes;
#ifndef _DEBUG
+#ifndef __MINGW32__
SetUnhandledExceptionFilter(onUnhandledException);
#endif
+#endif
#else
defColor = "\x1b[0m";
#endif
@@ -233,7 +238,7 @@
}
void CConsoleHandler::end()
{
- if (thread)
+ if (thread)
{
#ifndef _WIN32
thread->interrupt();
Index: lib/CThreadHelper.cpp
===================================================================
--- lib/CThreadHelper.cpp (revision 2878)
+++ lib/CThreadHelper.cpp (working copy)
@@ -35,7 +35,7 @@
while(true)
{
{
- boost::unique_lock<boost::mutex> lock(rtinm);
+ boost::unique_lock<boost::mutex> lock(rtinm);
if((pom = currentTask) >= amount)
break;
else
@@ -50,6 +50,7 @@
void setThreadName(const std::string &name)
{
#ifdef _WIN32
+#ifndef __GNUC__
//follows http://msdn.microsoft.com/en-us/library/xcb2z8hs.aspx
const DWORD MS_VC_EXCEPTION=0x406D1388;
#pragma pack(push,8)
@@ -67,6 +68,7 @@
info.dwThreadID = -1;
info.dwFlags = 0;
+
__try
{
RaiseException( MS_VC_EXCEPTION, 0, sizeof(info)/sizeof(ULONG_PTR), (ULONG_PTR*)&info );
@@ -75,6 +77,10 @@
{
}
#else
+//not supported
+#endif
+
+#else
prctl(PR_SET_NAME, name.c_str(), 0, 0, 0);
#endif
-}
\ No newline at end of file
+}
Index: lib/NetPacks.h
===================================================================
--- lib/NetPacks.h (revision 2878)
+++ lib/NetPacks.h (working copy)
@@ -48,7 +48,7 @@
{
tlog1 << "CPack serialized... this should not happen!\n";
}
- DLL_LINKAGE void applyGs(CGameState *gs)
+ void applyGs(CGameState *gs)
{};
};
@@ -60,7 +60,7 @@
void applyFirstCl(CClient *cl)//called before applying to gs
{};
void applyCl(CClient *cl)//called after applying to gs
- {};
+ {};
};
struct CPackForServer : public CPack
@@ -70,7 +70,7 @@
CGameState* GS(CGameHandler *gh);
CPackForServer()
{
- type = 2;
+ type = 2;
c = NULL;
player = 255;
};
@@ -82,7 +82,7 @@
struct Query : public CPackForClient
{
ui32 queryID; // equals to -1 if it is not an actual query (and should not be answered)
-
+
Query()
{
queryID = -1;
@@ -95,7 +95,7 @@
private:
enum EMessage {TEXACT_STRING, TLOCAL_STRING, TNUMBER, TREPLACE_ESTRING, TREPLACE_LSTRING, TREPLACE_NUMBER, TREPLACE_PLUSNUMBER};
public:
- enum {GENERAL_TXT=1, XTRAINFO_TXT, OBJ_NAMES, RES_NAMES, ART_NAMES, ARRAY_TXT, CRE_PL_NAMES, CREGENS, MINE_NAMES,
+ enum {GENERAL_TXT=1, XTRAINFO_TXT, OBJ_NAMES, RES_NAMES, ART_NAMES, ARRAY_TXT, CRE_PL_NAMES, CREGENS, MINE_NAMES,
MINE_EVNTS, ADVOB_TXT, ART_EVNTS, SPELL_NAME, SEC_SKILL_NAME, CRE_SING_NAMES, CREGENS4, COLOR, ART_DESCR};
std::vector<ui8> message; //vector of EMessage
@@ -169,7 +169,7 @@
{
type = 2001;
}
-};
+};
struct StackLocation
{
@@ -276,16 +276,16 @@
{
h & player & resid & val;
}
-};
+};
struct SetResources : public CPackForClient //104
{
SetResources(){type = 104;};
void applyCl(CClient *cl);
DLL_LINKAGE void applyGs(CGameState *gs);
-
+
ui8 player;
TResources res; //res[resid] => res amount
-
+
template <typename Handler> void serialize(Handler &h, const int version)
{
h & player & res;
@@ -307,7 +307,7 @@
{
h & abs & id & which & val;
}
-};
+};
struct SetSecSkill : public CPackForClient //106
{
SetSecSkill(){type = 106;};
@@ -344,7 +344,7 @@
{
h & flags & tid & hid;
}
-};
+};
struct ChangeSpells : public CPackForClient //109
{
ChangeSpells(){type = 109;};
@@ -359,7 +359,7 @@
{
h & learn & hid & spells;
}
-};
+};
struct SetMana : public CPackForClient //110
{
@@ -402,7 +402,7 @@
{
h & tiles & player & mode;
}
-};
+};
struct SetAvailableHeroes : public CPackForClient //113
{
@@ -431,7 +431,7 @@
{
GiveBonus(ui8 Who = 0)
{
- who = Who;
+ who = Who;
type = 115;
}
@@ -454,7 +454,7 @@
{
ChangeObjPos()
{
- type = 116;
+ type = 116;
flags = 0;
}
void applyFirstCl(CClient *cl);
@@ -495,7 +495,7 @@
{
RemoveBonus(ui8 Who = 0)
{
- who = Who;
+ who = Who;
type = 118;
}
@@ -584,7 +584,7 @@
{
h & id;
}
-};
+};
struct TryMoveHero : public CPackForClient //501
{
TryMoveHero(){type = 501;humanKnows=false; attackedFrom = int3(-1, -1, -1);};
@@ -616,24 +616,24 @@
// SetGarrisons(){type = 502;};
// void applyCl(CClient *cl);
// DLL_LINKAGE void applyGs(CGameState *gs);
-//
+//
// std::map<ui32,CCreatureSet> garrs;
-//
+//
// template <typename Handler> void serialize(Handler &h, const int version)
// {
// h & garrs;
// }
-// };
+// };
struct NewStructures : public CPackForClient //504
{
NewStructures(){type = 504;};
void applyCl(CClient *cl);
- DLL_LINKAGE virtual void applyGs(CGameState *gs);
+ DLL_LINKAGE void applyGs(CGameState *gs);
si32 tid;
std::set<si32> bid;
- si16 builded;
+ si16 builded;
template <typename Handler> void serialize(Handler &h, const int version)
{
@@ -648,7 +648,7 @@
si32 tid;
std::set<si32> bid;
- si16 destroyed;
+ si16 destroyed;
template <typename Handler> void serialize(Handler &h, const int version)
{
@@ -668,7 +668,7 @@
{
h & tid & creatures;
}
-};
+};
struct SetHeroesInTown : public CPackForClient //508
{
SetHeroesInTown(){type = 508;};
@@ -689,19 +689,19 @@
// void applyCl(CClient *cl);
// DLL_LINKAGE void applyGs(CGameState *gs);
// DLL_LINKAGE void setArtAtPos(ui16 pos, const CArtifact* art);
-//
+//
// si32 hid;
// std::vector<const CArtifact*> artifacts; //hero's artifacts from bag
// std::map<ui16, const CArtifact*> artifWorn; //map<position,artifact_id>; positions: 0 - head; 1 - shoulders; 2 - neck; 3 - right hand; 4 - left hand; 5 - torso; 6 - right ring; 7 - left ring; 8 - feet; 9 - misc1; 10 - misc2; 11 - misc3; 12 - misc4; 13 - mach1; 14 - mach2; 15 - mach3; 16 - mach4; 17 - spellbook; 18 - misc5
-//
+//
// template <typename Handler> void serialize(Handler &h, const int version)
// {
// h & hid & artifacts & artifWorn;
// }
-//
+//
// std::vector<const CArtifact*> equipped, unequipped; //used locally
// BonusList gained, lost; //used locally as hlp when applying
-// };
+// };
struct HeroRecruited : public CPackForClient //515
{
@@ -717,7 +717,7 @@
{
h & hid & tid & tile & player;
}
-};
+};
struct GiveHero : public CPackForClient //516
{
@@ -733,7 +733,7 @@
{
h & id & player;
}
-};
+};
struct OpenWindow : public CPackForClient //517
{
@@ -1072,7 +1072,7 @@
{
h & heroes & cres & res & day & resetBuilded & specialWeek & creatureid;
}
-};
+};
struct Component : public CPack //2002 helper for object scrips informations
{
@@ -1110,10 +1110,10 @@
{
h & text & components & player & soundID;
}
- InfoWindow()
- {
+ InfoWindow()
+ {
type = 103;
- soundID = 0;
+ soundID = 0;
}
};
@@ -1134,7 +1134,7 @@
ui32 val;
SetObjectProperty(){type = 1001;};
SetObjectProperty(ui32 ID, ui8 What, ui32 Val):id(ID),what(What),val(Val){type = 1001;};
-
+
template <typename Handler> void serialize(Handler &h, const int version)
{
h & id & what & val;
@@ -1149,7 +1149,7 @@
MetaString name;
SetHoverName(){type = 1002;};
SetHoverName(ui32 ID, MetaString& Name):id(ID),name(Name){type = 1002;};
-
+
template <typename Handler> void serialize(Handler &h, const int version)
{
h & id & name;
@@ -1165,7 +1165,7 @@
std::vector<ui16> skills;
HeroLevelUp(){type = 2000;};
-
+
template <typename Handler> void serialize(Handler &h, const int version)
{
h & queryID & heroid & primskill & level & skills;
@@ -1273,14 +1273,14 @@
BattleInfo * info;
-
+
template <typename Handler> void serialize(Handler &h, const int version)
{
h & info;
}
};
struct BattleNextRound : public CPackForClient//3001
-{
+{
BattleNextRound(){type = 3001;};
void applyFirstCl(CClient *cl);
void applyCl(CClient *cl);
@@ -1874,7 +1874,7 @@
{
GarrisonHeroSwap(){};
GarrisonHeroSwap(si32 TID):tid(TID){};
- si32 tid;
+ si32 tid;
bool applyGh(CGameHandler *gh);
template <typename Handler> void serialize(Handler &h, const int version)
@@ -1971,7 +1971,7 @@
}
};
-struct BuildBoat : public CPackForServer
+struct BuildBoat : public CPackForServer
{
BuildBoat(){};
si32 objid; //where player wants to buy a boat
@@ -2084,7 +2084,7 @@
{
h & text & player;
}
-};
+};
struct SetSelection : public CPackForClient, public CPackForServer //514
@@ -2241,7 +2241,7 @@
{
enum {TOWN, HERO, BONUS};
ui8 what;
- si8 direction; //-1 or +1
+ si8 direction; //-1 or +1
ui8 playerID;
RequestOptionsChange(ui8 What, si8 Dir, ui8 Player)
Index: lib/ResourceSet.h
===================================================================
--- lib/ResourceSet.h (revision 2878)
+++ lib/ResourceSet.h (working copy)
@@ -10,7 +10,7 @@
class ResourceSet;
bool canAfford(const ResourceSet &res, const ResourceSet &price); //can a be used to pay price b
- enum ERes
+ enum ERes
{
WOOD = 0, MERCURY, ORE, SULFUR, CRYSTAL, GEMS, GOLD, MITHRIL
};
@@ -25,7 +25,7 @@
#define scalarOperator(OPSIGN) \
- DLL_LINKAGE ResourceSet operator OPSIGN(const TResource &rhs) const \
+ ResourceSet operator OPSIGN(const TResource &rhs) const \
{ \
ResourceSet ret = *this; \
for(int i = 0; i < size(); i++) \
@@ -37,7 +37,7 @@
#define vectorOperator(OPSIGN) \
- DLL_LINKAGE ResourceSet operator OPSIGN(const ResourceSet &rhs) const \
+ ResourceSet operator OPSIGN(const ResourceSet &rhs) const \
{ \
ResourceSet ret = *this; \
for(int i = 0; i < size(); i++) \
@@ -48,7 +48,7 @@
#define opEqOperator(OPSIGN, RHS_TYPE) \
- DLL_LINKAGE ResourceSet& operator OPSIGN ## =(const RHS_TYPE &rhs) \
+ ResourceSet& operator OPSIGN ## =(const RHS_TYPE &rhs) \
{ \
return *this = *this OPSIGN rhs; \
}
@@ -70,7 +70,7 @@
#undef opEqOperator
//to be used for calculations of type "how many units of sth can I afford?"
- DLL_LINKAGE int operator/(const ResourceSet &rhs)
+ int operator/(const ResourceSet &rhs)
{
int ret = INT_MAX;
for(int i = 0; i < size(); i++)
@@ -80,7 +80,7 @@
return ret;
}
- DLL_LINKAGE ResourceSet & operator=(const TResource &rhs)
+ ResourceSet & operator=(const TResource &rhs)
{
for(int i = 0; i < size(); i++)
at(i) = rhs;
@@ -88,14 +88,14 @@
return *this;
}
- // WARNING: comparison operators are used for "can afford" relation: a <= b means that foreach i a[i] <= b[i]
+ // WARNING: comparison operators are used for "can afford" relation: a <= b means that foreach i a[i] <= b[i]
// that doesn't work the other way: a > b doesn't mean that a cannot be afforded with b, it's still b can afford a
// bool operator<(const ResourceSet &rhs)
// {
// for(int i = 0; i < size(); i++)
// if(at(i) >= rhs[i])
// return false;
-//
+//
// return true;
// }
@@ -118,7 +118,7 @@
} cur;
const ResourceSet &rs;
void advance();
-
+
public:
nziterator(const ResourceSet &RS);
bool valid();
@@ -126,7 +126,7 @@
nziterator operator++(int);
const ResEntry& operator*() const;
const ResEntry* operator->() const;
-
+
};
};
}
Index: Scripting/ERM
===================================================================
--- Scripting/ERM (revision 2878)
+++ Scripting/ERM (working copy)
Property changes on: Scripting/ERM
___________________________________________________________________
Added: svn:ignore
## -0,0 +1,5 ##
+bin
+obj
+*.depend
+*.layout
+*_build_log.html
Index: Scripting/ERM/ERM.cbp
===================================================================
--- Scripting/ERM/ERM.cbp (revision 0)
+++ Scripting/ERM/ERM.cbp (working copy)
@@ -0,0 +1,75 @@
+<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
+<CodeBlocks_project_file>
+ <FileVersion major="1" minor="6" />
+ <Project>
+ <Option title="ERM" />
+ <Option pch_mode="2" />
+ <Option compiler="gcc" />
+ <Build>
+ <Target title="Debug">
+ <Option output="bin\Debug\ERM" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
+ <Option object_output="obj\Debug\" />
+ <Option type="3" />
+ <Option compiler="gcc" />
+ <Option createStaticLib="1" />
+ <Compiler>
+ <Add option="-ggdb" />
+ </Compiler>
+ <Linker>
+ <Add directory="..\..\bin\Debug" />
+ </Linker>
+ </Target>
+ <Target title="Release">
+ <Option output="bin\Release\ERM" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
+ <Option object_output="obj\Release\" />
+ <Option type="3" />
+ <Option compiler="gcc" />
+ <Option createStaticLib="1" />
+ <Compiler>
+ <Add option="-fomit-frame-pointer" />
+ <Add option="-O3" />
+ </Compiler>
+ <Linker>
+ <Add option="-s" />
+ <Add directory="..\..\bin\Release" />
+ </Linker>
+ </Target>
+ </Build>
+ <Compiler>
+ <Add option="-O1" />
+ <Add option="-O" />
+ <Add option="-Wall" />
+ <Add option="-fexceptions" />
+ <Add option="-Wpointer-arith" />
+ <Add option="-Wno-switch" />
+ <Add option="-Wno-sign-compare" />
+ <Add option="-Wno-unused-parameter" />
+ <Add option="-Wno-overloaded-virtual" />
+ </Compiler>
+ <Linker>
+ <Add option="-lboost_program_options-mgw47-mt-1_51" />
+ <Add option="-lboost_filesystem-mgw47-mt-1_51" />
+ <Add option="-lboost_system-mgw47-mt-1_51" />
+ <Add option="-lboost_thread-mgw47-mt-1_51" />
+ <Add option="-lboost_iostreams-mgw47-mt-1_51" />
+ <Add option="-lboost_chrono-mgw47-mt-1_51" />
+ <Add option="-lVCMI_lib" />
+ </Linker>
+ <Unit filename="ERMInterpreter.cpp" />
+ <Unit filename="ERMInterpreter.h" />
+ <Unit filename="ERMParser.cpp" />
+ <Unit filename="ERMParser.h" />
+ <Unit filename="ERMScriptModule.cpp" />
+ <Unit filename="ERMScriptModule.h" />
+ <Unit filename="StdInc.h">
+ <Option compile="1" />
+ <Option weight="0" />
+ </Unit>
+ <Extensions>
+ <code_completion />
+ <envvars />
+ <debugger />
+ <lib_finder disable_auto="1" />
+ </Extensions>
+ </Project>
+</CodeBlocks_project_file>
Index: vcmi.workspace
===================================================================
--- vcmi.workspace (revision 0)
+++ vcmi.workspace (working copy)
@@ -0,0 +1,26 @@
+<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
+<CodeBlocks_workspace_file>
+ <Workspace title="vcmi">
+ <Project filename="VCMI_lib.cbp" />
+ <Project filename="VCMI_client.cbp">
+ <Depends filename="VCMI_lib.cbp" />
+ </Project>
+ <Project filename="VCMI_server.cbp">
+ <Depends filename="VCMI_lib.cbp" />
+ </Project>
+ <Project filename="AI/FuzzyLite/FuzzyLite.cbp" />
+ <Project filename="AI/EmptyAI/EmptyAI.cbp">
+ <Depends filename="VCMI_lib.cbp" />
+ </Project>
+ <Project filename="AI/VCAI/VCAI.cbp">
+ <Depends filename="VCMI_lib.cbp" />
+ <Depends filename="AI/FuzzyLite/FuzzyLite.cbp" />
+ </Project>
+ <Project filename="AI/StupidAI/StupidAI.cbp">
+ <Depends filename="VCMI_lib.cbp" />
+ </Project>
+ <Project filename="Scripting/ERM/ERM.cbp">
+ <Depends filename="VCMI_lib.cbp" />
+ </Project>
+ </Workspace>
+</CodeBlocks_workspace_file>
Index: VCMI_client.cbp
===================================================================
--- VCMI_client.cbp (revision 0)
+++ VCMI_client.cbp (working copy)
@@ -0,0 +1,164 @@
+<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
+<CodeBlocks_project_file>
+ <FileVersion major="1" minor="6" />
+ <Project>
+ <Option title="VCMI_client" />
+ <Option pch_mode="2" />
+ <Option compiler="gcc" />
+ <Build>
+ <Target title="Debug">
+ <Option output="bin\Debug\VCMI_client" prefix_auto="1" extension_auto="1" />
+ <Option object_output="obj\Debug\" />
+ <Option type="1" />
+ <Option compiler="gcc" />
+ <Compiler>
+ <Add option="-g" />
+ </Compiler>
+ <Linker>
+ <Add directory="bin\Debug" />
+ <Add directory="d:\projects\vcmi\3rdparty\SDL-1.2.15\lib" />
+ </Linker>
+ </Target>
+ <Target title="Release">
+ <Option output="bin\Release\VCMI_client" prefix_auto="1" extension_auto="1" />
+ <Option object_output="obj\Release\" />
+ <Option type="1" />
+ <Option compiler="gcc" />
+ <Compiler>
+ <Add option="-fomit-frame-pointer" />
+ <Add option="-O2" />
+ </Compiler>
+ <Linker>
+ <Add option="-s" />
+ </Linker>
+ </Target>
+ </Build>
+ <Compiler>
+ <Add option="-Wall" />
+ <Add option="-fexceptions" />
+ <Add option="-Wpointer-arith" />
+ <Add option="-Wno-switch" />
+ <Add option="-Wno-sign-compare" />
+ <Add option="-Wno-unused-parameter" />
+ <Add option="-Wno-overloaded-virtual" />
+ <Add option="-fpermissive" />
+ <Add option="-DBOOST_THREAD_USE_LIB" />
+ <Add option="-DBOOST_SYSTEM_NO_DEPRECATED" />
+ <Add option="-D_WIN32_WINNT=0x0501" />
+ <Add option="-DBOOST_THREAD_VERSION=3" />
+ <Add directory="client" />
+ <Add directory="..\include" />
+ </Compiler>
+ <Linker>
+ <Add option="-lole32" />
+ <Add option="-loleaut32" />
+ <Add option="-lws2_32" />
+ <Add option="-lboost_program_options-mgw47-mt-1_51" />
+ <Add option="-lboost_filesystem-mgw47-mt-1_51" />
+ <Add option="-lboost_system-mgw47-mt-1_51" />
+ <Add option="-lboost_thread-mgw47-mt-1_51" />
+ <Add option="-lboost_iostreams-mgw47-mt-1_51" />
+ <Add option="-lboost_chrono-mgw47-mt-1_51" />
+ <Add option="-lSDL" />
+ <Add option="-lSDL_image" />
+ <Add option="-lSDL_mixer" />
+ <Add option="-lSDL_ttf" />
+ <Add option="-lVCMI_lib" />
+ </Linker>
+ <Unit filename="CCallback.cpp" />
+ <Unit filename="CCallback.h" />
+ <Unit filename="client\AdventureMapClasses.cpp" />
+ <Unit filename="client\AdventureMapClasses.h" />
+ <Unit filename="client\BattleInterface\CBattleAnimations.cpp" />
+ <Unit filename="client\BattleInterface\CBattleAnimations.h" />
+ <Unit filename="client\BattleInterface\CBattleInterface.cpp" />
+ <Unit filename="client\BattleInterface\CBattleInterface.h" />
+ <Unit filename="client\BattleInterface\CBattleInterfaceClasses.cpp" />
+ <Unit filename="client\BattleInterface\CBattleInterfaceClasses.h" />
+ <Unit filename="client\BattleInterface\CCreatureAnimation.cpp" />
+ <Unit filename="client\BattleInterface\CCreatureAnimation.h" />
+ <Unit filename="client\CAdvmapInterface.cpp" />
+ <Unit filename="client\CAdvmapInterface.h" />
+ <Unit filename="client\CAnimation.cpp" />
+ <Unit filename="client\CAnimation.h" />
+ <Unit filename="client\CBitmapHandler.cpp" />
+ <Unit filename="client\CBitmapHandler.h" />
+ <Unit filename="client\CCastleInterface.cpp" />
+ <Unit filename="client\CCastleInterface.h" />
+ <Unit filename="client\CConfigHandler.cpp" />
+ <Unit filename="client\CConfigHandler.h" />
+ <Unit filename="client\CCreatureWindow.cpp" />
+ <Unit filename="client\CCreatureWindow.h" />
+ <Unit filename="client\CDefHandler.cpp" />
+ <Unit filename="client\CDefHandler.h" />
+ <Unit filename="client\CGameInfo.cpp" />
+ <Unit filename="client\CGameInfo.h" />
+ <Unit filename="client\CHeroWindow.cpp" />
+ <Unit filename="client\CHeroWindow.h" />
+ <Unit filename="client\CKingdomInterface.cpp" />
+ <Unit filename="client\CKingdomInterface.h" />
+ <Unit filename="client\CMT.cpp" />
+ <Unit filename="client\CMessage.cpp" />
+ <Unit filename="client\CMessage.h" />
+ <Unit filename="client\CMusicHandler.cpp" />
+ <Unit filename="client\CMusicHandler.h" />
+ <Unit filename="client\CPlayerInterface.cpp" />
+ <Unit filename="client\CPlayerInterface.h" />
+ <Unit filename="client\CPreGame.cpp" />
+ <Unit filename="client\CPreGame.h" />
+ <Unit filename="client\CQuestLog.cpp" />
+ <Unit filename="client\CQuestLog.h" />
+ <Unit filename="client\CSoundBase.h" />
+ <Unit filename="client\CSpellWindow.cpp" />
+ <Unit filename="client\CSpellWindow.h" />
+ <Unit filename="client\CVideoHandler.cpp" />
+ <Unit filename="client\CVideoHandler.h" />
+ <Unit filename="client\Client.cpp" />
+ <Unit filename="client\Client.h" />
+ <Unit filename="client\FontBase.h" />
+ <Unit filename="client\FunctionList.h" />
+ <Unit filename="client\GUIClasses.cpp" />
+ <Unit filename="client\GUIClasses.h" />
+ <Unit filename="client\Graphics.cpp" />
+ <Unit filename="client\Graphics.h" />
+ <Unit filename="client\NetPacksClient.cpp" />
+ <Unit filename="client\StdInc.h">
+ <Option compile="1" />
+ <Option weight="0" />
+ </Unit>
+ <Unit filename="client\UIFramework\CCursorHandler.cpp" />
+ <Unit filename="client\UIFramework\CCursorHandler.h" />
+ <Unit filename="client\UIFramework\CGuiHandler.cpp" />
+ <Unit filename="client\UIFramework\CGuiHandler.h" />
+ <Unit filename="client\UIFramework\CIntObject.cpp" />
+ <Unit filename="client\UIFramework\CIntObject.h" />
+ <Unit filename="client\UIFramework\CIntObjectClasses.cpp" />
+ <Unit filename="client\UIFramework\CIntObjectClasses.h" />
+ <Unit filename="client\UIFramework\Geometries.cpp" />
+ <Unit filename="client\UIFramework\Geometries.h" />
+ <Unit filename="client\UIFramework\SDL_Extensions.cpp" />
+ <Unit filename="client\UIFramework\SDL_Extensions.h" />
+ <Unit filename="client\UIFramework\SDL_Pixels.h" />
+ <Unit filename="client\VCMI_client.rc">
+ <Option compilerVar="WINDRES" />
+ </Unit>
+ <Unit filename="client\mapHandler.cpp" />
+ <Unit filename="client\mapHandler.h" />
+ <Unit filename="client\resource.h" />
+ <Extensions>
+ <code_completion />
+ <envvars />
+ <debugger />
+ <lib_finder disable_auto="1" />
+ <DoxyBlocks>
+ <comment_style block="0" line="0" />
+ <doxyfile_project />
+ <doxyfile_build />
+ <doxyfile_warnings />
+ <doxyfile_output />
+ <doxyfile_dot />
+ <general />
+ </DoxyBlocks>
+ </Extensions>
+ </Project>
+</CodeBlocks_project_file>
Index: VCMI_lib.cbp
===================================================================
--- VCMI_lib.cbp (revision 0)
+++ VCMI_lib.cbp (working copy)
@@ -0,0 +1,170 @@
+<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
+<CodeBlocks_project_file>
+ <FileVersion major="1" minor="6" />
+ <Project>
+ <Option title="VCMI_lib" />
+ <Option execution_dir="D:\projects\vcmi\engine\VCMI_lib\" />
+ <Option pch_mode="2" />
+ <Option compiler="gcc" />
+ <Build>
+ <Target title="Debug">
+ <Option platforms="Windows;" />
+ <Option output="bin\Debug\VCMI_lib" prefix_auto="0" extension_auto="1" />
+ <Option object_output="obj\Debug\" />
+ <Option type="3" />
+ <Option compiler="gcc" />
+ <Option createStaticLib="1" />
+ <Compiler>
+ <Add option="-O1" />
+ <Add option="-O" />
+ </Compiler>
+ </Target>
+ <Target title="Release">
+ <Option platforms="Windows;" />
+ <Option output="bin\Release\VCMI_lib" prefix_auto="0" extension_auto="1" />
+ <Option object_output="obj\Release\" />
+ <Option type="3" />
+ <Option compiler="gcc" />
+ <Option createStaticLib="1" />
+ <Compiler>
+ <Add option="-fomit-frame-pointer" />
+ <Add option="-O3" />
+ </Compiler>
+ <Linker>
+ <Add option="-s" />
+ </Linker>
+ </Target>
+ </Build>
+ <Compiler>
+ <Add option="-Wall" />
+ <Add option="-fexceptions" />
+ <Add option="-Wpointer-arith" />
+ <Add option="-Wno-switch" />
+ <Add option="-Wno-sign-compare" />
+ <Add option="-Wno-unused-parameter" />
+ <Add option="-Wno-overloaded-virtual" />
+ <Add option="-DVCMI_DLL" />
+ <Add option="-DBOOST_THREAD_USE_LIB" />
+ <Add option="-D_WIN32_WINNT=0x0501" />
+ <Add option="-DBOOST_THREAD_VERSION=3" />
+ <Add directory="d:\projects\vcmi\engine\" />
+ <Add directory="lib" />
+ <Add directory="..\include" />
+ </Compiler>
+ <Linker>
+ <Add option="-lws2_32" />
+ <Add option="-lboost_program_options-mgw47-mt-1_51" />
+ <Add option="-lboost_filesystem-mgw47-mt-1_51" />
+ <Add option="-lboost_system-mgw47-mt-1_51" />
+ <Add option="-lboost_thread-mgw47-mt-1_51" />
+ <Add option="-lboost_iostreams-mgw47-mt-1_51" />
+ <Add option="-lboost_chrono-mgw47-mt-1_51" />
+ <Add library="D:\MinGW\lib\libz.a" />
+ </Linker>
+ <Unit filename="Global.h" />
+ <Unit filename="lib\AI_Base.h" />
+ <Unit filename="lib\BattleAction.cpp" />
+ <Unit filename="lib\BattleAction.h" />
+ <Unit filename="lib\BattleHex.cpp" />
+ <Unit filename="lib\BattleHex.h" />
+ <Unit filename="lib\BattleState.cpp" />
+ <Unit filename="lib\BattleState.h" />
+ <Unit filename="lib\CArtHandler.cpp" />
+ <Unit filename="lib\CArtHandler.h" />
+ <Unit filename="lib\CBattleCallback.cpp" />
+ <Unit filename="lib\CBattleCallback.h" />
+ <Unit filename="lib\CBuildingHandler.cpp" />
+ <Unit filename="lib\CBuildingHandler.h" />
+ <Unit filename="lib\CCampaignHandler.cpp" />
+ <Unit filename="lib\CCampaignHandler.h" />
+ <Unit filename="lib\CConsoleHandler.cpp" />
+ <Unit filename="lib\CConsoleHandler.h" />
+ <Unit filename="lib\CCreatureHandler.cpp" />
+ <Unit filename="lib\CCreatureHandler.h" />
+ <Unit filename="lib\CCreatureSet.cpp" />
+ <Unit filename="lib\CCreatureSet.h" />
+ <Unit filename="lib\CDefObjInfoHandler.cpp" />
+ <Unit filename="lib\CDefObjInfoHandler.h" />
+ <Unit filename="lib\CGameInterface.cpp" />
+ <Unit filename="lib\CGameInterface.h" />
+ <Unit filename="lib\CGameState.cpp" />
+ <Unit filename="lib\CGameState.h" />
+ <Unit filename="lib\CGeneralTextHandler.cpp" />
+ <Unit filename="lib\CGeneralTextHandler.h" />
+ <Unit filename="lib\CHeroHandler.cpp" />
+ <Unit filename="lib\CHeroHandler.h" />
+ <Unit filename="lib\CLogger.cpp" />
+ <Unit filename="lib\CLogger.h" />
+ <Unit filename="lib\CMapInfo.cpp" />
+ <Unit filename="lib\CMapInfo.h" />
+ <Unit filename="lib\CModHandler.cpp" />
+ <Unit filename="lib\CModHandler.h" />
+ <Unit filename="lib\CObjectHandler.cpp" />
+ <Unit filename="lib\CObjectHandler.h" />
+ <Unit filename="lib\CObstacleInstance.cpp" />
+ <Unit filename="lib\CObstacleInstance.h" />
+ <Unit filename="lib\CScriptingModule.h" />
+ <Unit filename="lib\CSpellHandler.cpp" />
+ <Unit filename="lib\CSpellHandler.h" />
+ <Unit filename="lib\CStopWatch.h" />
+ <Unit filename="lib\CThreadHelper.cpp" />
+ <Unit filename="lib\CThreadHelper.h" />
+ <Unit filename="lib\CTownHandler.cpp" />
+ <Unit filename="lib\CTownHandler.h" />
+ <Unit filename="lib\CondSh.h" />
+ <Unit filename="lib\Connection.cpp" />
+ <Unit filename="lib\Connection.h" />
+ <Unit filename="lib\ConstTransitivePtr.h" />
+ <Unit filename="lib\Filesystem\CBinaryReader.cpp" />
+ <Unit filename="lib\Filesystem\CBinaryReader.h" />
+ <Unit filename="lib\Filesystem\CCompressedStream.cpp" />
+ <Unit filename="lib\Filesystem\CCompressedStream.h" />
+ <Unit filename="lib\Filesystem\CFileInfo.cpp" />
+ <Unit filename="lib\Filesystem\CFileInfo.h" />
+ <Unit filename="lib\Filesystem\CFileInputStream.cpp" />
+ <Unit filename="lib\Filesystem\CFileInputStream.h" />
+ <Unit filename="lib\Filesystem\CFilesystemLoader.cpp" />
+ <Unit filename="lib\Filesystem\CFilesystemLoader.h" />
+ <Unit filename="lib\Filesystem\CInputStream.h" />
+ <Unit filename="lib\Filesystem\CLodArchiveLoader.cpp" />
+ <Unit filename="lib\Filesystem\CLodArchiveLoader.h" />
+ <Unit filename="lib\Filesystem\CMemoryStream.cpp" />
+ <Unit filename="lib\Filesystem\CMemoryStream.h" />
+ <Unit filename="lib\Filesystem\CResourceLoader.cpp" />
+ <Unit filename="lib\Filesystem\CResourceLoader.h" />
+ <Unit filename="lib\Filesystem\ISimpleResourceLoader.h" />
+ <Unit filename="lib\GameConstants.h" />
+ <Unit filename="lib\HeroBonus.cpp" />
+ <Unit filename="lib\HeroBonus.h" />
+ <Unit filename="lib\IGameCallback.cpp" />
+ <Unit filename="lib\IGameCallback.h" />
+ <Unit filename="lib\IGameEventsReceiver.h" />
+ <Unit filename="lib\Interprocess.h" />
+ <Unit filename="lib\JsonNode.cpp" />
+ <Unit filename="lib\JsonNode.h" />
+ <Unit filename="lib\NetPacks.h" />
+ <Unit filename="lib\NetPacksLib.cpp" />
+ <Unit filename="lib\RegisterTypes.h" />
+ <Unit filename="lib\ResourceSet.cpp" />
+ <Unit filename="lib\ResourceSet.h" />
+ <Unit filename="lib\StartInfo.h" />
+ <Unit filename="lib\StdInc.h">
+ <Option compile="1" />
+ <Option weight="0" />
+ </Unit>
+ <Unit filename="lib\UnlockGuard.h" />
+ <Unit filename="lib\VCMIDirs.h" />
+ <Unit filename="lib\VCMI_Lib.cpp" />
+ <Unit filename="lib\VCMI_Lib.h" />
+ <Unit filename="lib\int3.h" />
+ <Unit filename="lib\map.cpp" />
+ <Unit filename="lib\map.h" />
+ <Unit filename="lib\vcmi_endian.h" />
+ <Extensions>
+ <code_completion />
+ <envvars />
+ <debugger />
+ <lib_finder disable_auto="1" />
+ </Extensions>
+ </Project>
+</CodeBlocks_project_file>
Index: VCMI_server.cbp
===================================================================
--- VCMI_server.cbp (revision 0)
+++ VCMI_server.cbp (working copy)
@@ -0,0 +1,88 @@
+<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
+<CodeBlocks_project_file>
+ <FileVersion major="1" minor="6" />
+ <Project>
+ <Option title="VCMI_server" />
+ <Option pch_mode="2" />
+ <Option compiler="gcc" />
+ <Build>
+ <Target title="Debug">
+ <Option output="bin\Debug\VCMI_server" prefix_auto="1" extension_auto="1" />
+ <Option object_output="obj\Debug\" />
+ <Option type="1" />
+ <Option compiler="gcc" />
+ <Option use_console_runner="0" />
+ <Compiler>
+ <Add option="-ggdb" />
+ </Compiler>
+ <Linker>
+ <Add directory="bin\Debug" />
+ </Linker>
+ </Target>
+ <Target title="Release">
+ <Option output="bin\Release\VCMI_server" prefix_auto="1" extension_auto="1" />
+ <Option object_output="obj\Release\" />
+ <Option type="1" />
+ <Option compiler="gcc" />
+ <Compiler>
+ <Add option="-fomit-frame-pointer" />
+ <Add option="-O3" />
+ </Compiler>
+ <Linker>
+ <Add option="-s" />
+ <Add directory="bin\Release" />
+ </Linker>
+ </Target>
+ </Build>
+ <Compiler>
+ <Add option="-Wextra" />
+ <Add option="-Wall" />
+ <Add option="-fexceptions" />
+ <Add option="-Wpointer-arith" />
+ <Add option="-Wno-switch" />
+ <Add option="-Wno-sign-compare" />
+ <Add option="-Wno-unused-parameter" />
+ <Add option="-Wno-overloaded-virtual" />
+ <Add option="-D_WIN32_WINNT=0x0501" />
+ <Add option="-DBOOST_THREAD_USE_LIB" />
+ <Add option="-DBOOST_THREAD_VERSION=3" />
+ </Compiler>
+ <Linker>
+ <Add option="-lole32" />
+ <Add option="-loleaut32" />
+ <Add option="-lws2_32" />
+ <Add option="-lmswsock" />
+ <Add option="-lboost_program_options-mgw47-mt-1_51" />
+ <Add option="-lboost_filesystem-mgw47-mt-1_51" />
+ <Add option="-lboost_system-mgw47-mt-1_51" />
+ <Add option="-lboost_thread-mgw47-mt-1_51" />
+ <Add option="-lboost_iostreams-mgw47-mt-1_51" />
+ <Add option="-lboost_chrono-mgw47-mt-1_51" />
+ <Add option="-lVCMI_lib" />
+ </Linker>
+ <Unit filename="server\CGameHandler.cpp" />
+ <Unit filename="server\CGameHandler.h" />
+ <Unit filename="server\CVCMIServer.cpp" />
+ <Unit filename="server\CVCMIServer.h" />
+ <Unit filename="server\NetPacksServer.cpp" />
+ <Unit filename="server\StdInc.h">
+ <Option compile="1" />
+ <Option weight="0" />
+ </Unit>
+ <Extensions>
+ <code_completion />
+ <envvars />
+ <debugger />
+ <lib_finder disable_auto="1" />
+ <DoxyBlocks>
+ <comment_style block="0" line="0" />
+ <doxyfile_project />
+ <doxyfile_build />
+ <doxyfile_warnings />
+ <doxyfile_output />
+ <doxyfile_dot />
+ <general />
+ </DoxyBlocks>
+ </Extensions>
+ </Project>
+</CodeBlocks_project_file>
Index: .
===================================================================
--- . (revision 2878)
+++ . (working copy)
Property changes on: .
___________________________________________________________________
Modified: svn:ignore
## -5,3 +5,9 ##
Heroes3.snd
MP3
Maps
+bin
+obj
+*.gch
+*.layout
+*.depend
+*_build_log.html
Index: AI
===================================================================
--- AI (revision 2878)
+++ AI (working copy)
Property changes on: AI
___________________________________________________________________
Added: svn:ignore
## -0,0 +1,6 ##
+bin
+obj
+*.gch
+*.layout
+*.depend
+*_build_log.html
Index: AI/EmptyAI
===================================================================
--- AI/EmptyAI (revision 2878)
+++ AI/EmptyAI (working copy)
Property changes on: AI/EmptyAI
___________________________________________________________________
Added: svn:ignore
## -0,0 +1,6 ##
+bin
+obj
+*.gch
+*.layout
+*.depend
+*_build_log.html
Index: AI/EmptyAI/EmptyAI.cbp
===================================================================
--- AI/EmptyAI/EmptyAI.cbp (revision 0)
+++ AI/EmptyAI/EmptyAI.cbp (working copy)
@@ -0,0 +1,69 @@
+<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
+<CodeBlocks_project_file>
+ <FileVersion major="1" minor="6" />
+ <Project>
+ <Option title="EmptyAI" />
+ <Option compiler="gcc" />
+ <Build>
+ <Target title="Debug">
+ <Option output="bin\Debug\EmptyAI" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
+ <Option object_output="obj\Debug\" />
+ <Option type="3" />
+ <Option compiler="gcc" />
+ <Compiler>
+ <Add option="-ggdb" />
+ </Compiler>
+ <Linker>
+ <Add directory="..\..\bin\Debug" />
+ </Linker>
+ </Target>
+ <Target title="Release">
+ <Option output="bin\Release\EmptyAI" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
+ <Option object_output="obj\Release\" />
+ <Option type="3" />
+ <Option compiler="gcc" />
+ <Compiler>
+ <Add option="-fomit-frame-pointer" />
+ <Add option="-O3" />
+ </Compiler>
+ <Linker>
+ <Add option="-s" />
+ <Add directory="..\..\bin\Release" />
+ </Linker>
+ </Target>
+ </Build>
+ <Compiler>
+ <Add option="-Wextra" />
+ <Add option="-Wall" />
+ <Add option="-fexceptions" />
+ <Add option="-Wpointer-arith" />
+ <Add option="-Wno-switch" />
+ <Add option="-Wno-sign-compare" />
+ <Add option="-Wno-unused-parameter" />
+ <Add option="-Wno-overloaded-virtual" />
+ <Add option="-fpermissive" />
+ </Compiler>
+ <Linker>
+ <Add option="-lboost_program_options-mgw47-mt-1_51" />
+ <Add option="-lboost_filesystem-mgw47-mt-1_51" />
+ <Add option="-lboost_system-mgw47-mt-1_51" />
+ <Add option="-lboost_thread-mgw47-mt-1_51" />
+ <Add option="-lboost_iostreams-mgw47-mt-1_51" />
+ <Add option="-lboost_chrono-mgw47-mt-1_51" />
+ <Add option="-lVCMI_lib" />
+ </Linker>
+ <Unit filename="CEmptyAI.cpp" />
+ <Unit filename="CEmptyAI.h" />
+ <Unit filename="StdInc.h">
+ <Option compile="1" />
+ <Option weight="0" />
+ </Unit>
+ <Unit filename="exp_funcs.cpp" />
+ <Extensions>
+ <code_completion />
+ <envvars />
+ <debugger />
+ <lib_finder disable_auto="1" />
+ </Extensions>
+ </Project>
+</CodeBlocks_project_file>
Index: AI/EmptyAI/exp_funcs.cpp
===================================================================
--- AI/EmptyAI/exp_funcs.cpp (revision 2878)
+++ AI/EmptyAI/exp_funcs.cpp (working copy)
@@ -3,27 +3,27 @@
#include "CEmptyAI.h"
std::set<CGlobalAI*> ais;
-extern "C" DLL_LINKAGE int GetGlobalAiVersion()
+extern "C" DLL_EXPORT int GetGlobalAiVersion()
{
return AI_INTERFACE_VER;
}
-extern "C" DLL_LINKAGE void GetAiName(char* name)
+extern "C" DLL_EXPORT void GetAiName(char* name)
{
strcpy(name,NAME);
}
-extern "C" DLL_LINKAGE char * GetAiNameS()
+extern "C" DLL_EXPORT char * GetAiNameS()
{
char * ret = new char[50];
strcpy(ret,NAME);
return ret;
}
-extern "C" DLL_LINKAGE CGlobalAI * GetNewAI()
+extern "C" DLL_EXPORT CGlobalAI * GetNewAI()
{
return new CEmptyAI();
// return
}
-extern "C" DLL_LINKAGE void ReleaseAI(CGlobalAI * i)
+extern "C" DLL_EXPORT void ReleaseAI(CGlobalAI * i)
{
delete (CEmptyAI*)i;
ais.erase(i);
Index: AI/FuzzyLite
===================================================================
--- AI/FuzzyLite (revision 2878)
+++ AI/FuzzyLite (working copy)
Property changes on: AI/FuzzyLite
___________________________________________________________________
Added: svn:ignore
## -0,0 +1,6 ##
+bin
+obj
+*.gch
+*.layout
+*.depend
+*_build_log.html
Index: AI/FuzzyLite/FuzzyLite.cbp
===================================================================
--- AI/FuzzyLite/FuzzyLite.cbp (revision 0)
+++ AI/FuzzyLite/FuzzyLite.cbp (working copy)
@@ -0,0 +1,129 @@
+<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
+<CodeBlocks_project_file>
+ <FileVersion major="1" minor="6" />
+ <Project>
+ <Option title="FuzzyLite" />
+ <Option compiler="gcc" />
+ <Build>
+ <Target title="Debug">
+ <Option output="bin\Debug\FuzzyLite" prefix_auto="1" extension_auto="1" />
+ <Option working_dir="" />
+ <Option object_output="obj\Debug\" />
+ <Option type="2" />
+ <Option compiler="gcc" />
+ <Option createDefFile="1" />
+ <Compiler>
+ <Add option="-g" />
+ </Compiler>
+ </Target>
+ <Target title="Release">
+ <Option output="bin\Release\FuzzyLite" prefix_auto="1" extension_auto="1" />
+ <Option working_dir="" />
+ <Option object_output="obj\Release\" />
+ <Option type="2" />
+ <Option compiler="gcc" />
+ <Option createDefFile="1" />
+ <Compiler>
+ <Add option="-fomit-frame-pointer" />
+ <Add option="-O2" />
+ </Compiler>
+ <Linker>
+ <Add option="-s" />
+ </Linker>
+ </Target>
+ </Build>
+ <Compiler>
+ <Add option="-Wextra" />
+ <Add option="-Wall" />
+ <Add option="-fexceptions" />
+ <Add option="-Wpointer-arith" />
+ <Add option="-Wno-switch" />
+ <Add option="-Wno-sign-compare" />
+ <Add option="-Wno-unused-parameter" />
+ <Add option="-Wno-overloaded-virtual" />
+ </Compiler>
+ <Unit filename="AreaCentroidAlgorithm.cpp" />
+ <Unit filename="AreaCentroidAlgorithm.h" />
+ <Unit filename="CompoundTerm.cpp" />
+ <Unit filename="CompoundTerm.h" />
+ <Unit filename="DescriptiveAntecedent.cpp" />
+ <Unit filename="DescriptiveAntecedent.h" />
+ <Unit filename="DiscreteTerm.cpp" />
+ <Unit filename="DiscreteTerm.h" />
+ <Unit filename="FunctionTerm.cpp" />
+ <Unit filename="FunctionTerm.h" />
+ <Unit filename="FuzzyAnd.cpp" />
+ <Unit filename="FuzzyAnd.h" />
+ <Unit filename="FuzzyAntecedent.cpp" />
+ <Unit filename="FuzzyAntecedent.h" />
+ <Unit filename="FuzzyConsequent.cpp" />
+ <Unit filename="FuzzyConsequent.h" />
+ <Unit filename="FuzzyDefuzzifier.cpp" />
+ <Unit filename="FuzzyDefuzzifier.h" />
+ <Unit filename="FuzzyEngine.cpp" />
+ <Unit filename="FuzzyEngine.h" />
+ <Unit filename="FuzzyException.cpp" />
+ <Unit filename="FuzzyException.h" />
+ <Unit filename="FuzzyExceptions.cpp" />
+ <Unit filename="FuzzyExceptions.h" />
+ <Unit filename="FuzzyLite.h" />
+ <Unit filename="FuzzyModulation.cpp" />
+ <Unit filename="FuzzyModulation.h" />
+ <Unit filename="FuzzyOperation.cpp" />
+ <Unit filename="FuzzyOperation.h" />
+ <Unit filename="FuzzyOperator.cpp" />
+ <Unit filename="FuzzyOperator.h" />
+ <Unit filename="FuzzyOr.cpp" />
+ <Unit filename="FuzzyOr.h" />
+ <Unit filename="FuzzyRule.cpp" />
+ <Unit filename="FuzzyRule.h" />
+ <Unit filename="Hedge.cpp" />
+ <Unit filename="Hedge.h" />
+ <Unit filename="HedgeSet.cpp" />
+ <Unit filename="HedgeSet.h" />
+ <Unit filename="InfixToPostfix.cpp" />
+ <Unit filename="InfixToPostfix.h" />
+ <Unit filename="InputLVar.cpp" />
+ <Unit filename="InputLVar.h" />
+ <Unit filename="LinguisticTerm.cpp" />
+ <Unit filename="LinguisticTerm.h" />
+ <Unit filename="LinguisticVariable.cpp" />
+ <Unit filename="LinguisticVariable.h" />
+ <Unit filename="MamdaniConsequent.cpp" />
+ <Unit filename="MamdaniConsequent.h" />
+ <Unit filename="MamdaniRule.cpp" />
+ <Unit filename="MamdaniRule.h" />
+ <Unit filename="OutputLVar.cpp" />
+ <Unit filename="OutputLVar.h" />
+ <Unit filename="RectangularTerm.cpp" />
+ <Unit filename="RectangularTerm.h" />
+ <Unit filename="RuleBlock.cpp" />
+ <Unit filename="RuleBlock.h" />
+ <Unit filename="ShoulderTerm.cpp" />
+ <Unit filename="ShoulderTerm.h" />
+ <Unit filename="SingletonTerm.cpp" />
+ <Unit filename="SingletonTerm.h" />
+ <Unit filename="StrOp.cpp" />
+ <Unit filename="StrOp.h" />
+ <Unit filename="TakagiSugenoConsequent.cpp" />
+ <Unit filename="TakagiSugenoConsequent.h" />
+ <Unit filename="TakagiSugenoRule.cpp" />
+ <Unit filename="TakagiSugenoRule.h" />
+ <Unit filename="TakagiSugenoTerm.cpp" />
+ <Unit filename="TakagiSugenoTerm.h" />
+ <Unit filename="TrapezoidalTerm.cpp" />
+ <Unit filename="TrapezoidalTerm.h" />
+ <Unit filename="TriangularTerm.cpp" />
+ <Unit filename="TriangularTerm.h" />
+ <Unit filename="defs.h" />
+ <Unit filename="flScalar.h" />
+ <Unit filename="main.cpp" />
+ <Unit filename="test.h" />
+ <Extensions>
+ <code_completion />
+ <envvars />
+ <debugger />
+ <lib_finder disable_auto="1" />
+ </Extensions>
+ </Project>
+</CodeBlocks_project_file>
Index: AI/StupidAI
===================================================================
--- AI/StupidAI (revision 2878)
+++ AI/StupidAI (working copy)
Property changes on: AI/StupidAI
___________________________________________________________________
Added: svn:ignore
## -0,0 +1,6 ##
+bin
+obj
+*.gch
+*.layout
+*.depend
+*_build_log.html
Index: AI/StupidAI/StupidAI.cbp
===================================================================
--- AI/StupidAI/StupidAI.cbp (revision 0)
+++ AI/StupidAI/StupidAI.cbp (working copy)
@@ -0,0 +1,70 @@
+<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
+<CodeBlocks_project_file>
+ <FileVersion major="1" minor="6" />
+ <Project>
+ <Option title="StupidAI" />
+ <Option compiler="gcc" />
+ <Build>
+ <Target title="Debug">
+ <Option output="bin\Debug\StupidAI" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
+ <Option object_output="obj\Debug\" />
+ <Option type="3" />
+ <Option compiler="gcc" />
+ <Compiler>
+ <Add option="-ggdb" />
+ </Compiler>
+ <Linker>
+ <Add directory="..\..\bin\Debug" />
+ </Linker>
+ </Target>
+ <Target title="Release">
+ <Option output="bin\Release\StupidAI" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
+ <Option object_output="obj\Release\" />
+ <Option type="3" />
+ <Option compiler="gcc" />
+ <Compiler>
+ <Add option="-fomit-frame-pointer" />
+ <Add option="-O3" />
+ </Compiler>
+ <Linker>
+ <Add option="-s" />
+ <Add directory="..\..\bin\Release" />
+ </Linker>
+ </Target>
+ </Build>
+ <Compiler>
+ <Add option="-pedantic" />
+ <Add option="-Wextra" />
+ <Add option="-Wall" />
+ <Add option="-fexceptions" />
+ <Add option="-Wpointer-arith" />
+ <Add option="-Wno-switch" />
+ <Add option="-Wno-sign-compare" />
+ <Add option="-Wno-unused-parameter" />
+ <Add option="-Wno-overloaded-virtual" />
+ <Add option="-DBOOST_THREAD_USE_LIB" />
+ <Add option="-D_WIN32_WINNT=0x0501" />
+ </Compiler>
+ <Linker>
+ <Add option="-lboost_program_options-mgw47-mt-1_51" />
+ <Add option="-lboost_filesystem-mgw47-mt-1_51" />
+ <Add option="-lboost_system-mgw47-mt-1_51" />
+ <Add option="-lboost_thread-mgw47-mt-1_51" />
+ <Add option="-lboost_iostreams-mgw47-mt-1_51" />
+ <Add option="-lboost_chrono-mgw47-mt-1_51" />
+ <Add option="-lVCMI_lib" />
+ </Linker>
+ <Unit filename="StdInc.h">
+ <Option compile="1" />
+ <Option weight="0" />
+ </Unit>
+ <Unit filename="StupidAI.cpp" />
+ <Unit filename="StupidAI.h" />
+ <Unit filename="main.cpp" />
+ <Extensions>
+ <code_completion />
+ <envvars />
+ <debugger />
+ </Extensions>
+ </Project>
+</CodeBlocks_project_file>
Index: AI/VCAI
===================================================================
--- AI/VCAI (revision 2878)
+++ AI/VCAI (working copy)
Property changes on: AI/VCAI
___________________________________________________________________
Added: svn:ignore
## -0,0 +1,6 ##
+bin
+obj
+*.gch
+*.layout
+*.depend
+*_build_log.html
Index: AI/VCAI/VCAI.cbp
===================================================================
--- AI/VCAI/VCAI.cbp (revision 0)
+++ AI/VCAI/VCAI.cbp (working copy)
@@ -0,0 +1,76 @@
+<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
+<CodeBlocks_project_file>
+ <FileVersion major="1" minor="6" />
+ <Project>
+ <Option title="VCAI" />
+ <Option compiler="gcc" />
+ <Build>
+ <Target title="Debug">
+ <Option output="bin\Debug\VCAI" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
+ <Option object_output="obj\Debug\" />
+ <Option type="3" />
+ <Option compiler="gcc" />
+ <Compiler>
+ <Add option="-g" />
+ </Compiler>
+ <Linker>
+ <Add directory="..\..\bin\Debug" />
+ <Add directory="..\FuzzyLite\bin\Debug" />
+ </Linker>
+ </Target>
+ <Target title="Release">
+ <Option output="bin\Release\VCAI" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
+ <Option object_output="obj\Release\" />
+ <Option type="3" />
+ <Option compiler="gcc" />
+ <Compiler>
+ <Add option="-fomit-frame-pointer" />
+ <Add option="-O3" />
+ </Compiler>
+ <Linker>
+ <Add option="-s" />
+ <Add directory="..\..\bin\Release" />
+ <Add directory="..\FuzzyLite\bin\Release" />
+ </Linker>
+ </Target>
+ </Build>
+ <Compiler>
+ <Add option="-pedantic" />
+ <Add option="-Wextra" />
+ <Add option="-Wall" />
+ <Add option="-fexceptions" />
+ <Add option="-Wpointer-arith" />
+ <Add option="-Wno-switch" />
+ <Add option="-Wno-sign-compare" />
+ <Add option="-Wno-unused-parameter" />
+ <Add option="-Wno-overloaded-virtual" />
+ <Add option="-DBOOST_THREAD_USE_LIB" />
+ <Add option="-D_WIN32_WINNT=0x0501" />
+ </Compiler>
+ <Linker>
+ <Add option="-lFuzzyLite" />
+ <Add option="-lboost_program_options-mgw47-mt-1_51" />
+ <Add option="-lboost_filesystem-mgw47-mt-1_51" />
+ <Add option="-lboost_system-mgw47-mt-1_51" />
+ <Add option="-lboost_thread-mgw47-mt-1_51" />
+ <Add option="-lboost_iostreams-mgw47-mt-1_51" />
+ <Add option="-lboost_chrono-mgw47-mt-1_51" />
+ <Add option="-lVCMI_lib" />
+ </Linker>
+ <Unit filename="Fuzzy.cpp" />
+ <Unit filename="Fuzzy.h" />
+ <Unit filename="StdInc.h">
+ <Option compile="1" />
+ <Option weight="0" />
+ </Unit>
+ <Unit filename="VCAI.cpp" />
+ <Unit filename="VCAI.h" />
+ <Unit filename="main.cpp" />
+ <Extensions>
+ <code_completion />
+ <envvars />
+ <debugger />
+ <lib_finder disable_auto="1" />
+ </Extensions>
+ </Project>
+</CodeBlocks_project_file>
Index: client
===================================================================
--- client (revision 2878)
+++ client (working copy)
Property changes on: client
___________________________________________________________________
Added: svn:ignore
## -0,0 +1 ##
+*.gch
Index: client/BattleInterface/CBattleAnimations.cpp
===================================================================
--- client/BattleInterface/CBattleAnimations.cpp (revision 2878)
+++ client/BattleInterface/CBattleAnimations.cpp (working copy)
@@ -1,4 +1,4 @@
-#include "StdInc.h"
+#include "../StdInc.h"
#include "CBattleAnimations.h"
#include <boost/math/constants/constants.hpp>
@@ -17,7 +17,7 @@
CBattleAnimation::CBattleAnimation(CBattleInterface * _owner)
-: owner(_owner), ID(_owner->animIDhelper++)
+: owner(_owner), ID(_owner->animIDhelper++)
{}
void CBattleAnimation::endAnim()
@@ -60,7 +60,7 @@
}
CBattleStackAnimation::CBattleStackAnimation(CBattleInterface * _owner, const CStack * _stack)
-: CBattleAnimation(_owner), stack(_stack)
+: CBattleAnimation(_owner), stack(_stack)
{}
bool CBattleStackAnimation::isToReverseHlp(BattleHex hexFrom, BattleHex hexTo, bool curDir)
@@ -140,7 +140,7 @@
{
assert(attackingStack && "attackingStack is NULL in CBattleAttack::CBattleAttack !\n");
- bool isCatapultAttack = attackingStack->hasBonusOfType(Bonus::CATAPULT)
+ bool isCatapultAttack = attackingStack->hasBonusOfType(Bonus::CATAPULT)
&& owner->curInt->cb->battleHexToWallPart(_dest) >= 0;
assert(attackedStack || isCatapultAttack);
@@ -150,7 +150,7 @@
CDefenceAnimation::CDefenceAnimation(StackAttackedInfo _attackedInfo, CBattleInterface * _owner)
: CBattleStackAnimation(_owner, _attackedInfo.defender), dmg(_attackedInfo.dmg),
amountKilled(_attackedInfo.amountKilled), attacker(_attackedInfo.attacker), byShooting(_attackedInfo.byShooting),
-killed(_attackedInfo.killed)
+killed(_attackedInfo.killed)
{}
bool CDefenceAnimation::init()
@@ -205,7 +205,7 @@
//unit reversed
if(byShooting) //delay hit animation
- {
+ {
for(std::list<ProjectileInfo>::const_iterator it = owner->projectiles.begin(); it != owner->projectiles.end(); ++it)
{
if(it->creID == attacker->getCreature()->idNumber)
@@ -273,8 +273,8 @@
delete this;
}
-CDummyAnimation::CDummyAnimation(CBattleInterface * _owner, int howManyFrames)
-: CBattleAnimation(_owner), counter(0), howMany(howManyFrames)
+CDummyAnimation::CDummyAnimation(CBattleInterface * _owner, int howManyFrames)
+: CBattleAnimation(_owner), counter(0), howMany(howManyFrames)
{}
bool CDummyAnimation::init()
@@ -309,7 +309,7 @@
if(!attackingStack || myAnim()->getType() == 5)
{
endAnim();
-
+
return false;
}
@@ -360,7 +360,7 @@
}
CMeleeAttackAnimation::CMeleeAttackAnimation(CBattleInterface * _owner, const CStack * attacker, BattleHex _dest, const CStack * _attacked)
-: CAttackAnimation(_owner, attacker, _dest, _attacked)
+: CAttackAnimation(_owner, attacker, _dest, _attacked)
{}
void CMeleeAttackAnimation::nextFrame()
@@ -435,7 +435,7 @@
//step shift calculation
posX = myAnim()->pos.x, posY = myAnim()->pos.y; // for precise calculations ;]
- if(mutPos == -1 && movedStack->hasBonusOfType(Bonus::FLYING))
+ if(mutPos == -1 && movedStack->hasBonusOfType(Bonus::FLYING))
{
steps *= distance;
steps /= 2; //to make animation faster
@@ -549,7 +549,7 @@
}
CMovementEndAnimation::CMovementEndAnimation(CBattleInterface * _owner, const CStack * _stack, BattleHex destTile)
-: CBattleStackAnimation(_owner, _stack), destinationTile(destTile)
+: CBattleStackAnimation(_owner, _stack), destinationTile(destTile)
{}
bool CMovementEndAnimation::init()
@@ -592,7 +592,7 @@
}
CMovementStartAnimation::CMovementStartAnimation(CBattleInterface * _owner, const CStack * _stack)
-: CBattleStackAnimation(_owner, _stack)
+: CBattleStackAnimation(_owner, _stack)
{}
bool CMovementStartAnimation::init()
@@ -634,7 +634,7 @@
}
CReverseAnimation::CReverseAnimation(CBattleInterface * _owner, const CStack * stack, BattleHex dest, bool _priority)
-: CBattleStackAnimation(_owner, stack), partOfAnim(1), secondPartSetup(false), hex(dest), priority(_priority)
+: CBattleStackAnimation(_owner, stack), partOfAnim(1), secondPartSetup(false), hex(dest), priority(_priority)
{}
bool CReverseAnimation::init()
@@ -726,7 +726,7 @@
}
CShootingAnimation::CShootingAnimation(CBattleInterface * _owner, const CStack * attacker, BattleHex _dest, const CStack * _attacked, bool _catapult, int _catapultDmg)
-: CAttackAnimation(_owner, attacker, _dest, _attacked), catapultDamage(_catapultDmg), catapult(_catapult)
+: CAttackAnimation(_owner, attacker, _dest, _attacked), catapultDamage(_catapultDmg), catapult(_catapult)
{}
bool CShootingAnimation::init()
@@ -785,7 +785,7 @@
if (attackedStack)
{
- destcoord = CClickableHex::getXYUnitAnim(dest, false, attackedStack, owner);
+ destcoord = CClickableHex::getXYUnitAnim(dest, false, attackedStack, owner);
destcoord.x += 250; destcoord.y += 210; //TODO: find a better place to shoot
// Calculate projectile start position. Offsets are read out of the CRANIM.TXT.
@@ -795,13 +795,13 @@
spi.x = xycoord.x + projectileOrigin.x + shooterInfo->upperRightMissleOffsetX;
spi.y = xycoord.y + projectileOrigin.y + shooterInfo->upperRightMissleOffsetY;
}
- else if (projectileAngle < -straightAngle)
+ else if (projectileAngle < -straightAngle)
{
//lower shot
spi.x = xycoord.x + projectileOrigin.x + shooterInfo->lowerRightMissleOffsetX;
spi.y = xycoord.y + projectileOrigin.y + shooterInfo->lowerRightMissleOffsetY;
}
- else
+ else
{
//straight shot
spi.x = xycoord.x + projectileOrigin.x + shooterInfo->rightMissleOffsetX;
@@ -816,7 +816,7 @@
spi.dy = (destcoord.y - spi.y) / spi.lastStep;
spi.catapultInfo = 0;
}
- else
+ else
{
// Catapult attack
// These are the values for equations of this kind: f(x) = ax^2 + bx + c
@@ -903,11 +903,11 @@
}
CSpellEffectAnimation::CSpellEffectAnimation(CBattleInterface * _owner, ui32 _effect, BattleHex _destTile, int _dx, int _dy, bool _Vflip)
-:CBattleAnimation(_owner), effect(_effect), destTile(_destTile), customAnim(""), x(0), y(0), dx(_dx), dy(_dy), Vflip(_Vflip)
+:CBattleAnimation(_owner), effect(_effect), destTile(_destTile), customAnim(""), x(0), y(0), dx(_dx), dy(_dy), Vflip(_Vflip)
{}
CSpellEffectAnimation::CSpellEffectAnimation(CBattleInterface * _owner, std::string _customAnim, int _x, int _y, int _dx, int _dy, bool _Vflip)
-:CBattleAnimation(_owner), effect(-1), destTile(0), customAnim(_customAnim), x(_x), y(_y), dx(_dx), dy(_dy), Vflip(_Vflip)
+:CBattleAnimation(_owner), effect(-1), destTile(0), customAnim(_customAnim), x(_x), y(_y), dx(_dx), dy(_dy), Vflip(_Vflip)
{}
bool CSpellEffectAnimation::init()
@@ -1020,7 +1020,7 @@
return false;
}
}
- //battleEffects
+ //battleEffects
return true;
}
@@ -1068,4 +1068,4 @@
}
delete this;
-}
\ No newline at end of file
+}
Index: client/BattleInterface/CBattleInterface.h
===================================================================
--- client/BattleInterface/CBattleInterface.h (revision 2878)
+++ client/BattleInterface/CBattleInterface.h (working copy)
@@ -29,7 +29,7 @@
struct BattleSpellCast;
struct CObstacleInstance;
template <typename T> struct CondSh;
-struct SetStackEffect;;
+struct SetStackEffect;
struct BattleAction;
class CGTownInstance;
struct CatapultAttack;
@@ -185,7 +185,7 @@
const CBattleInterface * owner;
public:
const CGTownInstance * town; //besieged town
-
+
SiegeHelper(const CGTownInstance * siegeTown, const CBattleInterface * _owner); //c-tor
~SiegeHelper(); //d-tor
@@ -291,7 +291,7 @@
friend class CPlayerInterface;
friend class CAdventureMapButton;
friend class CInGameConsole;
-
+
friend class CBattleResultWindow;
friend class CBattleHero;
friend class CSpellEffectAnimation;
Index: client/CBitmapHandler.h
===================================================================
--- client/CBitmapHandler.h (revision 2878)
+++ client/CBitmapHandler.h (working copy)
@@ -27,4 +27,4 @@
SDL_Surface * loadBitmapFromDir(std::string path, std::string fname, bool setKey=true);
//Load file from any LODs
SDL_Surface * loadBitmap(std::string fname, bool setKey=true);
-};
+}
Index: client/CDefHandler.cpp
===================================================================
--- client/CDefHandler.cpp (revision 2878)
+++ client/CDefHandler.cpp (working copy)
@@ -351,7 +351,7 @@
Uint32 keycol = SDL_MapRGBA(ret->format, ttcol.r, ttcol.b, ttcol.g, ttcol.unused);
SDL_SetColorKey(ret, SDL_SRCCOLORKEY, keycol);
return ret;
-};
+}
CDefEssential * CDefHandler::essentialize()
{
Index: client/CPlayerInterface.h
===================================================================
--- client/CPlayerInterface.h (revision 2878)
+++ client/CPlayerInterface.h (working copy)
@@ -7,7 +7,7 @@
#include "UIFramework/CIntObject.h"
#ifdef __GNUC__
-#define sprintf_s snprintf
+#define sprintf_s snprintf
#endif
#ifdef max
@@ -69,9 +69,9 @@
{
class mutex;
class recursive_mutex;
-};
+}
-enum
+enum
{
/*CHANGE_SCREEN_RESOLUTION = 1,*/
RETURN_TO_MAIN_MENU = 2,
@@ -100,7 +100,7 @@
CCastleInterface * castleInt; //NULL if castle window isn't opened
static CBattleInterface * battleInt; //NULL if no battle
CInGameConsole * cingconsole;
-
+
CCallback * cb; //to communicate with engine
const BattleAction *curAction; //during the battle - action currently performed by active stack (or NULL)
@@ -155,7 +155,7 @@
void receivedResource(int type, int val) OVERRIDE;
void showInfoDialog(const std::string &text, const std::vector<Component*> &components, int soundID) OVERRIDE;
void showRecruitmentDialog(const CGDwelling *dwelling, const CArmedInstance *dst, int level) OVERRIDE;
- void showShipyardDialog(const IShipyard *obj) OVERRIDE; //obj may be town or shipyard;
+ void showShipyardDialog(const IShipyard *obj) OVERRIDE; //obj may be town or shipyard;
void showBlockingDialog(const std::string &text, const std::vector<Component> &components, ui32 askID, int soundID, bool selection, bool cancel) OVERRIDE; //Show a dialog, player must take decision. If selection then he has to choose between one of given components, if cancel he is allowed to not choose. After making choice, CCallback::selectionMade should be called with number of selected component (1 - n) or 0 for cancel (if allowed) and askID.
void showGarrisonDialog(const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits, int queryID) OVERRIDE;
void showPuzzleMap() OVERRIDE;
@@ -234,7 +234,7 @@
CGPath *getAndVerifyPath( const CGHeroInstance * h );
void acceptTurn(); //used during hot seat after your turn message is close
void tryDiggging(const CGHeroInstance *h);
- void showShipyardDialogOrProblemPopup(const IShipyard *obj); //obj may be town or shipyard;
+ void showShipyardDialogOrProblemPopup(const IShipyard *obj); //obj may be town or shipyard;
void requestReturningToMainMenu();
void requestStoppingClient();
void sendCustomEvent(int code);
Index: client/CPreGame.h
===================================================================
--- client/CPreGame.h (revision 2878)
+++ client/CPreGame.h (working copy)
@@ -124,7 +124,7 @@
CPicture *playerListBg;
CHighlightableButtonsGroup *difficulty;
- CDefHandler *sizes, *sFlags;;
+ CDefHandler *sizes, *sFlags;
void changeSelection(const CMapInfo *to);
void showAll(SDL_Surface * to);
Index: client/CVideoHandler.cpp
===================================================================
--- client/CVideoHandler.cpp (revision 2878)
+++ client/CVideoHandler.cpp (working copy)
@@ -47,7 +47,7 @@
void blitBuffer(char *buffer, int x, int y, int w, int h, SDL_Surface *dst)
{
- const int bpp = dst->format->BytesPerPixel;
+ const int bpp = dst->format->BytesPerPixel;
char *dest;
for(int i = h; i > 0; i--)
{
@@ -142,10 +142,13 @@
tlog1 << "BIK handler: failed to open " << name << std::endl;
goto checkErrorAndClean;
}
+ //GCC wants scope of waveout to be reduced.
+ {
+ void *waveout = GetProcAddress(dll,"_BinkOpenWaveOut@4");
+ if(waveout)
+ binkSetSoundSystem(waveout,NULL);
- void *waveout = GetProcAddress(dll,"_BinkOpenWaveOut@4");
- if(waveout)
- binkSetSoundSystem(waveout,NULL);
+ }
hBink = binkOpen(hBinkFile, 0x8a800000);
if(!hBink)
@@ -166,8 +169,8 @@
void CBIKHandler::show( int x, int y, SDL_Surface *dst, bool update )
{
- const int w = hBink->width,
- h = hBink->height,
+ const int w = hBink->width,
+ h = hBink->height,
Bpp = dst->format->BytesPerPixel;
int mode = -1;
@@ -298,7 +301,7 @@
Uint32 flags[2] = {0xff400, 0xfe400};
data = ptrSmackOpen( (void*)name.c_str(), flags[1], -1);
- if (!data)
+ if (!data)
{
tlog1 << "Smack cannot open " << name << std::endl;
checkForError();
@@ -337,9 +340,9 @@
{
int w = std::min<int>(data->width, dst->w - x), h = std::min<int>(data->height, dst->h - y);
/* Lock the screen for direct access to the pixels */
- if ( SDL_MUSTLOCK(dst) )
+ if ( SDL_MUSTLOCK(dst) )
{
- if ( SDL_LockSurface(dst) < 0 )
+ if ( SDL_LockSurface(dst) < 0 )
{
fprintf(stderr, "Can't lock screen: %s\n", SDL_GetError());
return;
@@ -374,7 +377,7 @@
//convert rgb 555 to 565
Uint16 pixel = *addr;
Uint16 *p = (Uint16 *)((Uint8 *)dst->pixels + (j+y) * dst->pitch + (i + x) * dst->format->BytesPerPixel);
- *p = (pixel & 0x1F)
+ *p = (pixel & 0x1F)
+ ((pixel & 0x3e0) << 1)
+ ((pixel & 0x7c00) << 1);
@@ -383,7 +386,7 @@
}
}
- if ( SDL_MUSTLOCK(dst) )
+ if ( SDL_MUSTLOCK(dst) )
{
SDL_UnlockSurface(dst);
}
@@ -425,7 +428,7 @@
out.exceptions(std::ifstream::failbit | std::ifstream::badbit);
out.write(data.get(), myVideo->getSize());
}
-
+
current->open(name);
return true;
}
@@ -526,7 +529,7 @@
- if(!w)
+ if(!w)
{
show(x,y,dst,update);
}
@@ -700,7 +703,7 @@
bool CVideoPlayer::open(std::string fname, bool loop, bool useOverlay)
{
close();
-
+
this->fname = fname;
offset = 0;
refreshWait = 3;
@@ -790,7 +793,7 @@
// Unsupported codec
return false;
}
-
+
// Open codec
#if LIBAVCODEC_VERSION_INT < AV_VERSION_INT(53, 6, 0)
if ( avcodec_open(codecContext, codec) < 0 )
@@ -802,7 +805,7 @@
codec = NULL;
return false;
}
-
+
// Allocate video frame
frame = avcodec_alloc_frame();
@@ -826,8 +829,8 @@
// Convert the image into YUV format that SDL uses
if (overlay)
{
- sws = sws_getContext(codecContext->width, codecContext->height,
- codecContext->pix_fmt, codecContext->width, codecContext->height,
+ sws = sws_getContext(codecContext->width, codecContext->height,
+ codecContext->pix_fmt, codecContext->width, codecContext->height,
PIX_FMT_YUV420P, SWS_BICUBIC, NULL, NULL, NULL);
}
else
@@ -842,8 +845,8 @@
default: return false;
}
- sws = sws_getContext(codecContext->width, codecContext->height,
- codecContext->pix_fmt, codecContext->width, codecContext->height,
+ sws = sws_getContext(codecContext->width, codecContext->height,
+ codecContext->pix_fmt, codecContext->width, codecContext->height,
screenFormat, SWS_BICUBIC, NULL, NULL, NULL);
}
@@ -905,7 +908,7 @@
if (overlay) {
SDL_LockYUVOverlay(overlay);
-
+
pict.data[0] = overlay->pixels[0];
pict.data[1] = overlay->pixels[2];
pict.data[2] = overlay->pixels[1];
@@ -945,7 +948,7 @@
pos.x = x;
pos.y = y;
CSDL_Ext::blitSurface(dest, &destRect, dst, &pos);
-
+
if (update)
SDL_UpdateRect(dst, pos.x, pos.y, pos.w, pos.h);
}
@@ -968,14 +971,14 @@
else
{
open(fname);
- nextFrame();
-
+ nextFrame();
+
// The y position is wrong at the first frame.
// Note: either the windows player or the linux player is
- // broken. Compensate here until the bug is found.
+ // broken. Compensate here until the bug is found.
show(x, y--, dst, update);
}
- }
+ }
else
{
redraw(x, y, dst, update);
@@ -986,7 +989,7 @@
void CVideoPlayer::close()
{
- fname = "";
+ fname = "";
if (sws)
{
sws_freeContext(sws);
@@ -1049,7 +1052,7 @@
while(nextFrame())
{
-
+
if(stopOnKey && keyDown())
return false;
@@ -1071,7 +1074,7 @@
close();
return ret;
}
-
+
CVideoPlayer::~CVideoPlayer()
{
close();
Index: client/UIFramework/CGuiHandler.h
===================================================================
--- client/UIFramework/CGuiHandler.h (revision 2878)
+++ client/UIFramework/CGuiHandler.h (working copy)
@@ -89,11 +89,11 @@
ui8 defActionsDef; //default auto actions
ui8 captureChildren; //all newly created objects will get their parents from stack and will be added to parents children list
std::list<CIntObject *> createdObj; //stack of objs being created
-
+
static SDLKey arrowToNum(SDLKey key); //converts arrow key to according numpad key
static SDLKey numToDigit(SDLKey key);//converts numpad digit key to normal digit key
static bool isNumKey(SDLKey key, bool number = true); //checks if key is on numpad (numbers - check only for numpad digits)
- static bool isArrowKey(SDLKey key);
+ static bool isArrowKey(SDLKey key);
static bool amIGuiThread();
static void pushSDLEvent(int type, int usercode = 0);
};
@@ -122,9 +122,9 @@
namespace Colors
{
-
-};
+}
+
#define OBJ_CONSTRUCTION SObjectConstruction obj__i(this)
#define OBJ_CONSTRUCTION_CAPTURING_ALL defActions = 255; SSetCaptureState obj__i1(true, 255); SObjectConstruction obj__i(this)
#define BLOCK_CAPTURING SSetCaptureState obj__i(false, 0)
Index: client/UIFramework/CIntObjectClasses.cpp
===================================================================
--- client/UIFramework/CIntObjectClasses.cpp (revision 2878)
+++ client/UIFramework/CIntObjectClasses.cpp (working copy)
@@ -22,7 +22,7 @@
CPicture::CPicture( SDL_Surface *BG, int x, int y, bool Free )
{
init();
- bg = BG;
+ bg = BG;
freeSurf = Free;
pos.x += x;
pos.y += y;
@@ -33,7 +33,7 @@
CPicture::CPicture( const std::string &bmpname, int x, int y )
{
init();
- bg = BitmapHandler::loadBitmap(bmpname);
+ bg = BitmapHandler::loadBitmap(bmpname);
freeSurf = true;;
pos.x += x;
pos.y += y;
@@ -315,12 +315,12 @@
if(isBlocked())
return;
- if (down)
+ if (down)
{
if (!soundDisabled)
CCS->soundh->playSound(soundBase::button);
setState(PRESSED);
- }
+ }
else if(hoverable && hovered)
setState(HIGHLIGHTED);
else
@@ -355,8 +355,8 @@
if(pressedL && on)
setState(PRESSED);
- std::string *name = (vstd::contains(hoverTexts,getState()))
- ? (&hoverTexts[getState()])
+ std::string *name = (vstd::contains(hoverTexts,getState()))
+ ? (&hoverTexts[getState()])
: (vstd::contains(hoverTexts,0) ? (&hoverTexts[0]) : NULL);
if(name && name->size() && !isBlocked()) //if there is no name, there is nohing to display also
{
@@ -533,7 +533,7 @@
bt->callback += boost::bind(&CHighlightableButtonsGroup::selectionChanged,this,bt->ID);
bt->onlyOn = true;
buttons.push_back(bt);
-}
+}
CHighlightableButtonsGroup::CHighlightableButtonsGroup(const CFunctionList2<void(int)> &OnChange, bool musicLikeButtons)
: onChange(OnChange), musicLike(musicLikeButtons)
@@ -597,7 +597,7 @@
void CHighlightableButtonsGroup::block( ui8 on )
{
- for(size_t i=0;i<buttons.size(); ++i)
+ for(size_t i=0;i<buttons.size(); ++i)
{
buttons[i]->block(on);
}
@@ -614,7 +614,7 @@
double v = 0;
if(horizontal)
{
- if( std::abs(sEvent.y-(pos.y+pos.h/2)) > pos.h/2+40 || std::abs(sEvent.x-(pos.x+pos.w/2)) > pos.w/2 )
+ if( std::abs(sEvent.y-(pos.y+pos.h/2)) > pos.h/2+40 || std::abs(sEvent.x-(pos.x+pos.w/2)) > pos.w/2 )
return;
v = sEvent.x - pos.x - 24;
v *= positions;
@@ -622,7 +622,7 @@
}
else
{
- if(std::abs(sEvent.x-(pos.x+pos.w/2)) > pos.w/2+40 || std::abs(sEvent.y-(pos.y+pos.h/2)) > pos.h/2 )
+ if(std::abs(sEvent.x-(pos.x+pos.w/2)) > pos.w/2+40 || std::abs(sEvent.y-(pos.y+pos.h/2)) > pos.h/2 )
return;
v = sEvent.y - pos.y - 24;
v *= positions;
@@ -746,7 +746,7 @@
left->pos.x = pos.x;
right->pos.x = pos.x + totalw - 16;
}
- else
+ else
{
left->pos.x = slider->pos.x = right->pos.x = pos.x;
left->pos.y = pos.y;
@@ -859,7 +859,7 @@
return;
}
- moveTo(moveDest);
+ moveTo(moveDest);
}
void CSlider::moveToMax()
@@ -1270,7 +1270,7 @@
CIntObject::showAll(to);
const Font &f = *graphics->fonts[font];
- int lineHeight = f.height;
+ int lineHeight = f.height;
int lineCapacity = pos.h / lineHeight;
int dy = f.height; //line height
@@ -1301,7 +1301,7 @@
lines.clear();
const Font &f = *graphics->fonts[font];
- int lineHeight = f.height;
+ int lineHeight = f.height;
lines = CMessage::breakText(Txt, pos.w, font);
@@ -1313,13 +1313,13 @@
CLabelGroup::CLabelGroup(EFonts Font, EAlignment Align, const SDL_Color &Color):
font(Font), align(Align), color(Color)
-{};
+{}
void CLabelGroup::add(int x, int y, const std::string &text)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
new CLabel(x, y, font, align, color, text);
-};
+}
CTextBox::CTextBox(std::string Text, const Rect &rect, int SliderStyle, EFonts Font /*= FONT_SMALL*/, EAlignment Align /*= TOPLEFT*/, const SDL_Color &Color /*= Colors::Cornsilk*/)
:CBoundedLabel(rect.x, rect.y, Font, Align, Color, Text), sliderStyle(SliderStyle), slider(NULL)
@@ -1340,7 +1340,7 @@
vstd::clear_pointer(slider);
lines.clear();
const Font &f = *graphics->fonts[font];
- int lineHeight = f.height;
+ int lineHeight = f.height;
int lineCapacity = pos.h / lineHeight;
lines = CMessage::breakText(Txt, pos.w, font);
@@ -1535,7 +1535,7 @@
void CTextInput::keyPressed( const SDL_KeyboardEvent & key )
{
- if(!focus || key.state != SDL_PRESSED)
+ if(!focus || key.state != SDL_PRESSED)
return;
if(key.keysym.sym == SDLK_TAB)
Index: client/UIFramework/SDL_Extensions.h
===================================================================
--- client/UIFramework/SDL_Extensions.h (revision 2878)
+++ client/UIFramework/SDL_Extensions.h (working copy)
@@ -193,4 +193,4 @@
void applyEffect(SDL_Surface * surf, const SDL_Rect * rect, int mode); //mode: 0 - sepia, 1 - grayscale
std::string trimToFit(std::string text, int widthLimit, EFonts font);
-};
+}
Index: config/creatures.json
===================================================================
--- config/creatures.json (revision 2878)
+++ config/creatures.json (working copy)
@@ -492,7 +492,7 @@
"name": [ "HellHound" ],
"faction": 3,
"upgrades": [47],
- "ability_remove": [ "FLYING" ],
+ "ability_remove": [ "FLYING" ], //hell hound doesn't fly
"defname": "CHHOUN.DEF"
},
@@ -503,7 +503,7 @@
"faction": 3,
"ability_add": [ [ "THREE_HEADED_ATTACK", 0, 0, 0 ],
[ "BLOCKS_RETALIATION", 0, 0, 0 ] ],
- "ability_remove": [ "FLYING" ],
+ "ability_remove": [ "FLYING" ], //cerberus doesn't fly
"defname": "CCERBU.DEF"
},
@@ -1523,7 +1523,7 @@
"level": 0,
"name": [ "FirstAidTent" ],
"faction": 9,
- "ability_add": [ [ "HEALER", 0, 0, 0 ] ], //Gorynyches fly
+ "ability_add": [ [ "HEALER", 0, 0, 0 ] ],
"defname": "SMTENT.DEF"
},
@@ -1532,7 +1532,7 @@
"level": 0,
"name": [ "AmmoCart" ],
"faction": 9,
- "ability_add": [ [ "NOT_ACTIVE", 0, 0, 0 ] ], //hell hound doesn't fly
+ "ability_add": [ [ "NOT_ACTIVE", 0, 0, 0 ] ],
"defname": "SMCART.DEF"
},
@@ -1541,7 +1541,7 @@
"level": 0,
"name": [ "ArrowTower" ],
"faction": 9,
- "ability_add": [ [ "SHOOTER", 0, 0, 0 ] ], //cerberus doesn't fly
+ "ability_add": [ [ "SHOOTER", 0, 0, 0 ] ],
"defname": "x"
},
@@ -1700,7 +1700,7 @@
"level": 0,
"name": [ "Gorynych" ],
"faction": 9,
- "ability_add": [ [ "FLYING", 0, 0, 0 ] ],
+ "ability_add": [ [ "FLYING", 0, 0, 0 ] ], //Gorynyches fly
"defname": "ZM168DG.DEF"
},
Index: Global.h
===================================================================
--- Global.h (revision 2878)
+++ Global.h (working copy)
@@ -51,6 +51,8 @@
//The only available version is 3, as of Boost 1.50
#define BOOST_FILESYSTEM_VERSION 3
+#define BOOST_THREAD_VERSION 3
+//#define BOOST_SYSTEM_NO_DEPRECATED 1
#include <boost/algorithm/string.hpp>
#include <boost/assert.hpp>
@@ -97,7 +99,11 @@
// Import + Export macro declarations
#ifdef _WIN32
+#ifdef __GNUC__
+#define DLL_EXPORT __attribute__((dllexport))
+#else
#define DLL_EXPORT __declspec(dllexport)
+#endif
#else
#if defined(__GNUC__) && GCC_VERSION >= 400
#define DLL_EXPORT __attribute__ ((visibility("default")))
@@ -107,7 +113,11 @@
#endif
#ifdef _WIN32
+#ifdef __GNUC__
+#define DLL_IMPORT __attribute__((dllimport))
+#else
#define DLL_IMPORT __declspec(dllimport)
+#endif
#else
#if defined(__GNUC__) && GCC_VERSION >= 400
#define DLL_IMPORT __attribute__ ((visibility("default")))
Index: lib
===================================================================
--- lib (revision 2878)
+++ lib (working copy)
Property changes on: lib
___________________________________________________________________
Added: svn:ignore
## -0,0 +1 ##
+*.gch
Index: lib/CArtHandler.cpp
===================================================================
--- lib/CArtHandler.cpp (revision 2878)
+++ lib/CArtHandler.cpp (working copy)
@@ -55,12 +55,12 @@
// {
// if (!vstd::contains(possibleSlots, slotID))
// return false;
-//
+//
// // Can't put an artifact in a locked slot.
// std::map<ui16, const CArtifact*>::const_iterator it = artifWorn.find(slotID);
// if (it != artifWorn.end() && it->second->id == 145)
// return false;
-//
+//
// // Check if a combination artifact fits.
// // TODO: Might want a more general algorithm?
// // Assumes that misc & rings fits only in their slots, and others in only one slot and no duplicates.
@@ -71,14 +71,14 @@
// const ui16 miscSlots[] = {9, 10, 11, 12, 18};
// int rings = 0;
// int misc = 0;
-//
+//
// VLC->arth->unequipArtifact(tempArtifWorn, slotID);
-//
-// BOOST_FOREACH(ui32 constituentID, *constituents)
+//
+// BOOST_FOREACH(ui32 constituentID, *constituents)
// {
// const CArtifact& constituent = *VLC->arth->artifacts[constituentID];
// const int slot = constituent.possibleSlots[0];
-//
+//
// if (slot == 6 || slot == 7)
// rings++;
// else if ((slot >= 9 && slot <= 12) || slot == 18)
@@ -86,18 +86,18 @@
// else if (tempArtifWorn.find(slot) != tempArtifWorn.end())
// return false;
// }
-//
+//
// // Ensure enough ring slots are free
-// for (int i = 0; i < sizeof(ringSlots)/sizeof(*ringSlots); i++)
+// for (int i = 0; i < sizeof(ringSlots)/sizeof(*ringSlots); i++)
// {
// if (tempArtifWorn.find(ringSlots[i]) == tempArtifWorn.end() || ringSlots[i] == slotID)
// rings--;
// }
// if (rings > 0)
// return false;
-//
+//
// // Ensure enough misc slots are free.
-// for (int i = 0; i < sizeof(miscSlots)/sizeof(*miscSlots); i++)
+// for (int i = 0; i < sizeof(miscSlots)/sizeof(*miscSlots); i++)
// {
// if (tempArtifWorn.find(miscSlots[i]) == tempArtifWorn.end() || miscSlots[i] == slotID)
// misc--;
@@ -105,7 +105,7 @@
// if (misc > 0)
// return false;
// }
-//
+//
// return true;
// }
@@ -113,16 +113,16 @@
// {
// if (constituentOf == NULL || !vstd::contains(*constituentOf, artifactID))
// return false;
-//
+//
// const CArtifact &artifact = *VLC->arth->artifacts[artifactID];
// assert(artifact.constituents);
-//
-// BOOST_FOREACH(ui32 constituentID, *artifact.constituents)
+//
+// BOOST_FOREACH(ui32 constituentID, *artifact.constituents)
// {
// bool found = false;
-// for (std::map<ui16, const CArtifact*>::const_iterator it = artifWorn.begin(); it != artifWorn.end(); ++it)
+// for (std::map<ui16, const CArtifact*>::const_iterator it = artifWorn.begin(); it != artifWorn.end(); ++it)
// {
-// if (it->second->id == constituentID)
+// if (it->second->id == constituentID)
// {
// found = true;
// break;
@@ -131,7 +131,7 @@
// if (!found)
// return false;
// }
-//
+//
// return true;
// }
@@ -237,7 +237,7 @@
std::vector<ui16> slots;
slots += 17, 16, 15, 14, 13, 18, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0;
growingArtifacts += 146, 147, 148, 150, 151, 152, 153;
- static std::map<char, CArtifact::EartClass> classes =
+ static std::map<char, CArtifact::EartClass> classes =
map_list_of('S',CArtifact::ART_SPECIAL)('T',CArtifact::ART_TREASURE)('N',CArtifact::ART_MINOR)('J',CArtifact::ART_MAJOR)('R',CArtifact::ART_RELIC);
CLegacyConfigParser parser("DATA/ARTRAITS.TXT");
@@ -287,7 +287,7 @@
// Fill in information about combined artifacts. Should perhaps be moved to a config file?
nart.constituentOf = NULL;
- switch (nart.id)
+ switch (nart.id)
{
case 129: // Angelic Alliance
nart.constituents = new std::vector<ui32>();
@@ -363,7 +363,7 @@
const JsonNode config(ResourceID("config/commanders.json"));
BOOST_FOREACH(const JsonNode &artifact, config["artifacts"].Vector())
{
- auto ga = dynamic_cast <CGrowingArtifact *>(artifacts[artifact["id"].Float()].get());
+ auto ga = dynamic_cast <CGrowingArtifact *>(artifacts[artifact["id"].Float()].get());
BOOST_FOREACH (auto b, artifact["bonusesPerLevel"].Vector())
{
ga->bonusesPerLevel.push_back (std::pair <ui16, Bonus> (b["level"].Float(), *ParseBonus (b["bonus"].Vector())));
@@ -382,11 +382,11 @@
addBonuses();
// Populate reverse mappings of combinational artifacts.
- BOOST_FOREACH(CArtifact *artifact, artifacts)
+ BOOST_FOREACH(CArtifact *artifact, artifacts)
{
- if (artifact->constituents != NULL)
+ if (artifact->constituents != NULL)
{
- BOOST_FOREACH(ui32 constituentID, *artifact->constituents)
+ BOOST_FOREACH(ui32 constituentID, *artifact->constituents)
{
if (artifacts[constituentID]->constituentOf == NULL)
artifacts[constituentID]->constituentOf = new std::vector<ui32>();
@@ -484,7 +484,7 @@
std::vector<ConstTransitivePtr<CArtifact> > out;
getAllowed(out, flags);
CArtifact *art = out[rand % out.size()];
- return art->id;
+ return art->id;
}
void CArtHandler::getAllowed(std::vector<ConstTransitivePtr<CArtifact> > &out, int flags)
{
@@ -575,7 +575,7 @@
a->possibleSlots[ArtBearer::COMMANDER].clear();
}
a->possibleSlots[ArtBearer::CREATURE].push_back(ArtifactPosition::CREATURE_SLOT);
-};
+}
void CArtHandler::makeItCommanderArt (int aid, bool onlyCommander /*=true*/)
{
@@ -587,7 +587,7 @@
}
for (int i = ArtifactPosition::COMMANDER1; i <= ArtifactPosition::COMMANDER6; ++i)
a->possibleSlots[ArtBearer::COMMANDER].push_back(i);
-};
+}
void CArtHandler::addBonuses()
{
@@ -601,11 +601,11 @@
//Propagators/limiters used more than once
auto battleWidePropagator = make_shared<CPropagatorNodeType>(CBonusSystemNode::BATTLE);
- auto visitedTownPropagator = make_shared<CPropagatorNodeType>(CBonusSystemNode::TOWN_AND_VISITOR);
+ auto visitedTownPropagator = make_shared<CPropagatorNodeType>(CBonusSystemNode::TOWN_AND_VISITOR);
auto shooterOnlyLimiter = make_shared<HasAnotherBonusLimiter>(Bonus::SHOOTER);
auto dragonNatureLimiter = make_shared<HasAnotherBonusLimiter>(Bonus::DRAGON_NATURE);
-
+
//Attack bonus artifacts (Weapons)
ART_PRIM_SKILL(7,0,+2); //Centaur Axe
ART_PRIM_SKILL(8,0,+3); //Blackshard of the Dead Knight
@@ -625,7 +625,7 @@
ART_PRIM_SKILL(18,0,-3); //Sentinel's Shield
//Knowledge bonus artifacts (Helmets)
- ART_PRIM_SKILL(19,3,+1); //Helm of the Alabaster Unicorn
+ ART_PRIM_SKILL(19,3,+1); //Helm of the Alabaster Unicorn
ART_PRIM_SKILL(20,3,+2); //Skull Helmet
ART_PRIM_SKILL(21,3,+3); //Helm of Chaos
ART_PRIM_SKILL(22,3,+4); //Crown of the Supreme Magi
@@ -662,13 +662,13 @@
ART_POWER_AND_KNOWLEDGE(43,+3); //Necklace of Dragonteeth
ART_POWER_AND_KNOWLEDGE(44,+4); //Crown of Dragontooth
- //Luck and morale
+ //Luck and morale
ART_MORALE(45,+1); //Still Eye of the Dragon
ART_LUCK(45,+1); //Still Eye of the Dragon
ART_LUCK(46,+1); //Clover of Fortune
ART_LUCK(47,+1); //Cards of Prophecy
ART_LUCK(48,+1); //Ladybird of Luck
- ART_MORALE(49,+1); //Badge of Courage -> +1 morale
+ ART_MORALE(49,+1); //Badge of Courage -> +1 morale
giveArtBonus(49,Bonus::MIND_IMMUNITY,0); //immunity to hostile mind spells:
ART_MORALE(50,+1); //Crest of Valor
ART_MORALE(51,+1); //Glyph of Gallantry
@@ -772,11 +772,11 @@
giveArtBonus(121,Bonus::CREATURE_GROWTH,+2,4, visitedTownPropagator); //Arms of Legion
giveArtBonus(122,Bonus::CREATURE_GROWTH,+1,5, visitedTownPropagator); //Head of Legion
- //Sea Captain's Hat
- giveArtBonus(123,Bonus::WHIRLPOOL_PROTECTION,0);
- giveArtBonus(123,Bonus::SEA_MOVEMENT,+500);
- giveArtBonus(123,Bonus::SPELL,3,0, Bonus::INDEPENDENT_MAX);
- giveArtBonus(123,Bonus::SPELL,3,1, Bonus::INDEPENDENT_MAX);
+ //Sea Captain's Hat
+ giveArtBonus(123,Bonus::WHIRLPOOL_PROTECTION,0);
+ giveArtBonus(123,Bonus::SEA_MOVEMENT,+500);
+ giveArtBonus(123,Bonus::SPELL,3,0, Bonus::INDEPENDENT_MAX);
+ giveArtBonus(123,Bonus::SPELL,3,1, Bonus::INDEPENDENT_MAX);
giveArtBonus(124, Bonus::SPELLS_OF_LEVEL,3,1); //Spellbinder's Hat
giveArtBonus(125, Bonus::BATTLE_NO_FLEEING,0, 0, battleWidePropagator); //Shackles of War
@@ -919,32 +919,32 @@
// void CArtHandler::equipArtifact( std::map<ui16, const CArtifact*> &artifWorn, ui16 slotID, const CArtifact* art ) const
// {
// unequipArtifact(artifWorn, slotID);
-//
+//
// if (art) //false when artifact is NULL -> slot set to empty
// {
// const CArtifact &artifact = *art;
-//
+//
// // Add artifact.
// artifWorn[slotID] = art;
-//
+//
// // Add locks, in reverse order of being removed.
-// if (artifact.constituents != NULL)
+// if (artifact.constituents != NULL)
// {
// bool destConsumed = false; // Determines which constituent that will be counted for together with the artifact.
-//
-// BOOST_FOREACH(ui32 constituentID, *artifact.constituents)
+//
+// BOOST_FOREACH(ui32 constituentID, *artifact.constituents)
// {
// const CArtifact &constituent = *artifacts[constituentID];
-//
-// if (!destConsumed && vstd::contains(constituent.possibleSlots, slotID))
+//
+// if (!destConsumed && vstd::contains(constituent.possibleSlots, slotID))
// {
// destConsumed = true;
-// }
-// else
+// }
+// else
// {
-// BOOST_FOREACH(ui16 slot, constituent.possibleSlots)
+// BOOST_FOREACH(ui16 slot, constituent.possibleSlots)
// {
-// if (!vstd::contains(artifWorn, slot))
+// if (!vstd::contains(artifWorn, slot))
// {
// artifWorn[slot] = VLC->arth->artifacts[145]; //lock
// break;
@@ -955,7 +955,7 @@
// }
// }
// }
-//
+//
// /**
// * Locally unequips an artifact from a hero's worn slots.
// * Does not test if the operation is legal.
@@ -966,30 +966,30 @@
// {
// if (!vstd::contains(artifWorn, slotID))
// return;
-//
+//
// const CArtifact &artifact = *artifWorn[slotID];
-//
+//
// // Remove artifact, if it's not already removed.
// artifWorn.erase(slotID);
-//
+//
// // Remove locks, in reverse order of being added.
-// if (artifact.constituents != NULL)
+// if (artifact.constituents != NULL)
// {
// bool destConsumed = false;
-//
-// BOOST_FOREACH(ui32 constituentID, *artifact.constituents)
+//
+// BOOST_FOREACH(ui32 constituentID, *artifact.constituents)
// {
// const CArtifact &constituent = *artifacts[constituentID];
-//
-// if (!destConsumed && vstd::contains(constituent.possibleSlots, slotID))
+//
+// if (!destConsumed && vstd::contains(constituent.possibleSlots, slotID))
// {
// destConsumed = true;
-// }
-// else
+// }
+// else
// {
-// BOOST_REVERSE_FOREACH(ui16 slot, constituent.possibleSlots)
+// BOOST_REVERSE_FOREACH(ui16 slot, constituent.possibleSlots)
// {
-// if (vstd::contains(artifWorn, slot) && artifWorn[slot]->id == 145)
+// if (vstd::contains(artifWorn, slot) && artifWorn[slot]->id == 145)
// {
// artifWorn.erase(slot);
// break;
@@ -1152,7 +1152,7 @@
|| artType->constituents) //combined artifact already: no combining of combined artifacts... for now.
return ret;
- BOOST_FOREACH(ui32 possibleCombinedArt, *artType->constituentOf)
+ BOOST_FOREACH(ui32 possibleCombinedArt, *artType->constituentOf)
{
const CArtifact * const artifact = VLC->arth->artifacts[possibleCombinedArt];
assert(artifact->constituents);
@@ -1228,7 +1228,7 @@
return supposedPart == this;
}
-bool CCombinedArtifactInstance::canBePutAt(const CArtifactSet *artSet, int slot, bool assumeDestRemoved /*= false*/) const
+bool CCombinedArtifactInstance::canBePutAt(const CArtifactSet *artSet, int slot, bool assumeDestRemoved /*= false*/) const
{
bool canMainArtifactBePlaced = CArtifactInstance::canBePutAt(artSet, slot, assumeDestRemoved);
if(!canMainArtifactBePlaced)
@@ -1319,7 +1319,7 @@
const bool suggestedPosValid = ci.art->canBePutAt(suggestedPos);
int pos = -1;
- if(inActiveSlot && suggestedPosValid) //there is a valid suggestion where to place lock
+ if(inActiveSlot && suggestedPosValid) //there is a valid suggestion where to place lock
pos = ci.slot;
else
ci.slot = pos = ci.art->firstAvailableSlot(al.getHolderArtSet());
@@ -1517,7 +1517,7 @@
ArtSlotInfo & CArtifactSet::retreiveNewArtSlot(ui16 slot)
{
assert(!vstd::contains(artifactsWorn, slot));
- ArtSlotInfo &ret = slot < GameConstants::BACKPACK_START
+ ArtSlotInfo &ret = slot < GameConstants::BACKPACK_START
? artifactsWorn[slot]
: *artifactsInBackpack.insert(artifactsInBackpack.begin() + (slot - GameConstants::BACKPACK_START), ArtSlotInfo());
Index: lib/CConsoleHandler.cpp
===================================================================
--- lib/CConsoleHandler.cpp (revision 2878)
+++ lib/CConsoleHandler.cpp (working copy)
@@ -25,9 +25,10 @@
#else
#define WIN32_LEAN_AND_MEAN //excludes rarely used stuff from windows headers - delete this line if something is missing
#include <windows.h>
+#ifndef __MINGW32__
#include <dbghelp.h>
#pragma comment(lib, "dbghelp.lib")
-
+#endif
typedef WORD TColor;
HANDLE handleIn;
HANDLE handleOut;
@@ -108,19 +109,20 @@
if (einfo->ExceptionCode == EXCEPTION_ACCESS_VIOLATION)
{
- tlog1 << "Attempt to " << (einfo->ExceptionInformation[0] == 1 ? "write to " : "read from ")
+ tlog1 << "Attempt to " << (einfo->ExceptionInformation[0] == 1 ? "write to " : "read from ")
<< "0x" << std::setw(8) << (void*)einfo->ExceptionInformation[1] << std::endl;;
}
const DWORD threadId = ::GetCurrentThreadId();
tlog1 << "Thread ID: " << threadId << " [" << std::dec << std::setw(0) << threadId << "]\n";
+#ifndef __MINGW32__
//exception info to be placed in the dump
MINIDUMP_EXCEPTION_INFORMATION meinfo = {threadId, exception, TRUE};
//create file where dump will be placed
char *mname = NULL;
char buffer[MAX_PATH + 1];
- HMODULE hModule = NULL;
+ HMODULE hModule = NULL;
GetModuleFileNameA(hModule, buffer, MAX_PATH);
mname = strrchr(buffer, '\\');
if (mname != 0)
@@ -132,6 +134,7 @@
HANDLE dfile = CreateFileA(mname, GENERIC_READ|GENERIC_WRITE, FILE_SHARE_WRITE|FILE_SHARE_READ, 0, CREATE_ALWAYS, 0, 0);
tlog1 << "Crash info will be put in " << mname << std::endl;
MiniDumpWriteDump(GetCurrentProcess(), GetCurrentProcessId(), dfile, MiniDumpWithDataSegs, &meinfo, 0, 0);
+#endif
MessageBoxA(0, "VCMI has crashed. We are sorry. File with information about encountered problem has been created.", "VCMI Crashhandler", MB_OK | MB_ICONERROR);
return EXCEPTION_EXECUTE_HANDLER;
}
@@ -216,7 +219,9 @@
GetConsoleScreenBufferInfo(handleOut,&csbi);
defColor = csbi.wAttributes;
#ifndef _DEBUG
+//#ifndef __MINGW32__
SetUnhandledExceptionFilter(onUnhandledException);
+//#endif
#endif
#else
defColor = "\x1b[0m";
@@ -233,7 +238,7 @@
}
void CConsoleHandler::end()
{
- if (thread)
+ if (thread)
{
#ifndef _WIN32
thread->interrupt();
Index: lib/CCreatureSet.h
===================================================================
--- lib/CCreatureSet.h (revision 2878)
+++ lib/CCreatureSet.h (working copy)
@@ -133,7 +133,7 @@
class DLL_LINKAGE CCreatureSet : public IArmyDescriptor //seven combined creatures
{
- CCreatureSet(const CCreatureSet&);;
+ CCreatureSet(const CCreatureSet&);
CCreatureSet &operator=(const CCreatureSet&);
public:
TSlots stacks; //slots[slot_id]->> pair(creature_id,creature_quantity)
@@ -143,7 +143,7 @@
virtual ~CCreatureSet();
virtual void armyChanged();
- const CStackInstance &operator[](TSlot slot) const;
+ const CStackInstance &operator[](TSlot slot) const;
const TSlots &Slots() const {return stacks;}
@@ -161,13 +161,13 @@
void giveStackExp(expType exp);
void setStackExp(TSlot slot, expType exp);
- //derivative
+ //derivative
void eraseStack(TSlot slot); //slot must be occupied
void joinStack(TSlot slot, CStackInstance * stack); //adds new stack to the existing stack of the same type
void changeStackCount(TSlot slot, TQuantity toAdd); //stack must exist!
bool setCreature (TSlot slot, TCreature type, TQuantity quantity) OVERRIDE; //replaces creature in stack; slots 0 to 6, if quantity=0 erases stack
void setToArmy(CSimpleArmy &src); //erases all our army and moves stacks from src to us; src MUST NOT be an armed object! WARNING: use it wisely. Or better do not use at all.
-
+
const CStackInstance& getStack(TSlot slot) const; //stack must exist
const CStackInstance* getStackPtr(TSlot slot) const; //if stack doesn't exist, returns NULL
const CCreature* getCreature(TSlot slot) const; //workaround of map issue;
@@ -186,7 +186,7 @@
ui64 getPower (TSlot slot) const; //value of specific stack
std::string getRoughAmount (TSlot slot) const; //rough size of specific stack
bool hasStackAtSlot(TSlot slot) const;
-
+
bool contains(const CStackInstance *stack) const;
bool canBeMergedWith(const CCreatureSet &cs, bool allowMergingStacks = true) const;
Index: lib/CObjectHandler.cpp
===================================================================
--- lib/CObjectHandler.cpp (revision 2878)
+++ lib/CObjectHandler.cpp (working copy)
@@ -53,13 +53,13 @@
std::vector<int> CGTownInstance::universitySkills;
void IObjectInterface::onHeroVisit(const CGHeroInstance * h) const
-{};
+{}
void IObjectInterface::onHeroLeave(const CGHeroInstance * h) const
-{};
+{}
void IObjectInterface::newTurn () const
-{};
+{}
IObjectInterface::~IObjectInterface()
{}
Index: lib/Connection.h
===================================================================
--- lib/Connection.h (revision 2878)
+++ lib/Connection.h (working copy)
@@ -5,8 +5,8 @@
#include <boost/type_traits/is_fundamental.hpp>
#include <boost/type_traits/is_enum.hpp>
-#include <boost/type_traits/is_pointer.hpp>
-#include <boost/type_traits/is_class.hpp>
+#include <boost/type_traits/is_pointer.hpp>
+#include <boost/type_traits/is_class.hpp>
#include <boost/type_traits/is_base_of.hpp>
#include <boost/type_traits/is_array.hpp>
#include <boost/type_traits/remove_pointer.hpp>
@@ -66,7 +66,7 @@
class basic_socket_acceptor;
}
class mutex;
-};
+}
enum SerializationLvl
{
@@ -200,7 +200,7 @@
template<typename T>
struct SerializationLevel
-{
+{
typedef mpl::integral_c_tag tag;
typedef
typename mpl::eval_if<
@@ -252,7 +252,7 @@
TTypeVecMap vectors; //entry must be a pointer to vector containing pointers to the objects of key type
bool smartVectorMembersSerialization;
- bool sendStackInstanceByIds;
+ bool sendStackInstanceByIds;
CSerializer();
~CSerializer();
@@ -274,7 +274,7 @@
const VectorisedObjectInfo<T> *getVectorisedTypeInfo()
{
const std::type_info *myType = NULL;
-//
+//
// if(boost::is_base_of<CGObjectInstance, T>::value) //ugly workaround to support also types derived from CGObjectInstance -> if we encounter one, treat it aas CGObj..
// myType = &typeid(CGObjectInstance);
// else
@@ -342,7 +342,7 @@
template <typename T> //metafunction returning CGObjectInstance if T is its derivate or T elsewise
struct VectorisedTypeFor
{
- typedef typename
+ typedef typename
//if
mpl::eval_if<boost::is_base_of<CGObjectInstance,T>,
mpl::identity<CGObjectInstance>,
@@ -471,10 +471,10 @@
COSer & operator&(const T & t)
{
return * this->This() << t;
- }
-
+ }
+
int write(const void * data, unsigned size);
template <typename T>
void savePrimitive(const T &data)
@@ -539,7 +539,7 @@
//that part of ptr serialization was extracted to allow customization of its behavior in derived classes
template <typename T>
void savePointerHlp(ui16 tid, const T &data)
- {
+ {
if(!tid)
*this << *data; //if type is unregistered simply write all data in a standard way
else
@@ -556,7 +556,7 @@
template <typename T>
void save(const T &data)
{
- typedef
+ typedef
//if
typename mpl::eval_if< mpl::equal_to<SerializationLevel<T>,mpl::int_<Primitive> >,
mpl::identity<SavePrimitive<Serializer,T> >,
@@ -703,7 +703,7 @@
~CISer()
{
std::map<ui16,CBasicPointerLoader*>::iterator iter;
-
+
for(iter = loaders.begin(); iter != loaders.end(); iter++)
delete iter->second;
}
@@ -725,18 +725,18 @@
this->This()->load(t);
return * this->This();
}
-
+
template<class T>
CISer & operator&(T & t)
{
return * this->This() >> t;
- }
+ }
int write(const void * data, unsigned size);
template <typename T>
void load(T &data)
{
- typedef
+ typedef
//if
typename mpl::eval_if< mpl::equal_to<SerializationLevel<T>,mpl::int_<Primitive> >,
mpl::identity<LoadPrimitive<Serializer,T> >,
@@ -782,7 +782,7 @@
nonConstT &hlp = const_cast<nonConstT&>(data);
hlp.serialize(*this,fileVersion);
//data.serialize(*this,myVersion);
- }
+ }
template <typename T>
void loadSerializable(T &data)
@@ -806,7 +806,7 @@
data = NULL;
return;
}
-
+
if(smartVectorMembersSerialization)
{
typedef typename boost::remove_const<typename boost::remove_pointer<T>::type>::type TObjectType; //eg: const CGHeroInstance * => CGHeroInstance
@@ -830,7 +830,7 @@
return;
}
- ui32 pid = 0xffffffff; //pointer id (or maybe rather pointee id)
+ ui32 pid = 0xffffffff; //pointer id (or maybe rather pointee id)
if(smartPointerSerialization)
{
*this >> pid; //get the id
@@ -1081,7 +1081,7 @@
class CApplier
{
public:
- std::map<ui16,T*> apps;
+ std::map<ui16,T*> apps;
~CApplier()
{
Index: lib/CThreadHelper.cpp
===================================================================
--- lib/CThreadHelper.cpp (revision 2878)
+++ lib/CThreadHelper.cpp (working copy)
@@ -35,7 +35,7 @@
while(true)
{
{
- boost::unique_lock<boost::mutex> lock(rtinm);
+ boost::unique_lock<boost::mutex> lock(rtinm);
if((pom = currentTask) >= amount)
break;
else
@@ -50,6 +50,7 @@
void setThreadName(const std::string &name)
{
#ifdef _WIN32
+#ifndef __GNUC__
//follows http://msdn.microsoft.com/en-us/library/xcb2z8hs.aspx
const DWORD MS_VC_EXCEPTION=0x406D1388;
#pragma pack(push,8)
@@ -67,6 +68,7 @@
info.dwThreadID = -1;
info.dwFlags = 0;
+
__try
{
RaiseException( MS_VC_EXCEPTION, 0, sizeof(info)/sizeof(ULONG_PTR), (ULONG_PTR*)&info );
@@ -75,6 +77,10 @@
{
}
#else
+//not supported
+#endif
+
+#else
prctl(PR_SET_NAME, name.c_str(), 0, 0, 0);
#endif
-}
\ No newline at end of file
+}
Index: lib/HeroBonus.h
===================================================================
--- lib/HeroBonus.h (revision 2878)
+++ lib/HeroBonus.h (working copy)
@@ -217,7 +217,7 @@
enum BonusDuration //when bonus is automatically removed
{
PERMANENT = 1,
- ONE_BATTLE = 2, //at the end of battle
+ ONE_BATTLE = 2, //at the end of battle
ONE_DAY = 4, //at the end of day
ONE_WEEK = 8, //at the end of week (bonus lasts till the end of week, thats NOT 7 days
N_TURNS = 16, //used during battles, after battle bonus is always removed
@@ -236,7 +236,7 @@
enum LimitEffect
{
- NO_LIMIT = 0,
+ NO_LIMIT = 0,
ONLY_DISTANCE_FIGHT=1, ONLY_MELEE_FIGHT, //used to mark bonuses for attack/defense primary skills from spells like Precision (distance only)
ONLY_ENEMY_ARMY
};
@@ -265,7 +265,7 @@
TLimiterPtr limiter;
TPropagatorPtr propagator;
- std::string description;
+ std::string description;
Bonus(ui16 Dur, ui8 Type, ui8 Src, si32 Val, ui32 ID, std::string Desc, si32 Subtype=-1);
Bonus(ui16 Dur, ui8 Type, ui8 Src, si32 Val, ui32 ID, si32 Subtype=-1, ui8 ValType = ADDITIVE_VALUE);
@@ -357,7 +357,7 @@
public:
BonusList(bool BelongsToTree = false);
BonusList(const BonusList &bonusList);
- BonusList& operator=(const BonusList &bonusList);
+ BonusList& operator=(const BonusList &bonusList);
// wrapper functions of the STL vector container
std::vector<Bonus*>::size_type size() const { return bonuses.size(); }
@@ -393,7 +393,7 @@
//void limit(const CBonusSystemNode &node); //erases bonuses using limitor
void eliminateDuplicates();
-
+
// remove_if implementation for STL vector types
template <class Predicate>
void remove_if(Predicate pred)
@@ -409,7 +409,7 @@
bonuses.resize(newList.size());
std::copy(newList.begin(), newList.end(), bonuses.begin());
}
-
+
template <class InputIterator>
void insert(const int position, InputIterator first, InputIterator last);
@@ -465,7 +465,7 @@
CPropagatorNodeType();
CPropagatorNodeType(ui8 NodeType);
bool shouldBeAttached(CBonusSystemNode *dest);
- //CBonusSystemNode *getDestNode(CBonusSystemNode *source, CBonusSystemNode *redParent, CBonusSystemNode *redChild) OVERRIDE;
+ //CBonusSystemNode *getDestNode(CBonusSystemNode *source, CBonusSystemNode *redParent, CBonusSystemNode *redChild) OVERRIDE;
template <typename Handler> void serialize(Handler &h, const int version)
{
@@ -479,7 +479,7 @@
const CBonusSystemNode &node;
const BonusList &alreadyAccepted;
};
-
+
class DLL_LINKAGE ILimiter
{
public:
@@ -500,7 +500,7 @@
// * selector is predicate that tests if HeroBonus matches our criteria
// * root is node on which call was made (NULL will be replaced with this)
//interface
- virtual const TBonusListPtr getAllBonuses(const CSelector &selector, const CSelector &limit, const CBonusSystemNode *root = NULL, const std::string &cachingStr = "") const = 0;
+ virtual const TBonusListPtr getAllBonuses(const CSelector &selector, const CSelector &limit, const CBonusSystemNode *root = NULL, const std::string &cachingStr = "") const = 0;
void getModifiersWDescr(TModDescr &out, const CSelector &selector, const std::string &cachingStr = "") const; //out: pairs<modifier value, modifier description>
int getBonusesCount(const CSelector &selector, const std::string &cachingStr = "") const;
int valOfBonuses(const CSelector &selector, const std::string &cachingStr = "") const;
@@ -508,7 +508,7 @@
const TBonusListPtr getBonuses(const CSelector &selector, const CSelector &limit, const std::string &cachingStr = "") const;
const TBonusListPtr getBonuses(const CSelector &selector, const std::string &cachingStr = "") const;
- //legacy interface
+ //legacy interface
int valOfBonuses(Bonus::BonusType type, const CSelector &selector) const;
int valOfBonuses(Bonus::BonusType type, int subtype = -1) const; //subtype -> subtype of bonus, if -1 then anyt;
bool hasBonusOfType(Bonus::BonusType type, int subtype = -1) const;//determines if hero has a bonus of given type (and optionally subtype)
@@ -540,16 +540,16 @@
TNodesVector parents; //parents -> we inherit bonuses from them, we may attach our bonuses to them
TNodesVector children;
-
+
ui8 nodeType;
std::string description;
-
- static const bool cachingEnabled;
+
+ static const bool cachingEnabled;
mutable BonusList cachedBonuses;
- mutable int cachedLast;
+ mutable int cachedLast;
static int treeChanged;
- // Setting a value to cachingStr before getting any bonuses caches the result for later requests.
+ // Setting a value to cachingStr before getting any bonuses caches the result for later requests.
// This string needs to be unique, that's why it has to be setted in the following manner:
// [property key]_[value] => only for selector
mutable std::map<std::string, TBonusListPtr > cachedRequests;
@@ -562,7 +562,7 @@
explicit CBonusSystemNode();
virtual ~CBonusSystemNode();
-
+
void limitBonuses(const BonusList &allBonuses, BonusList &out) const; //out will bo populed with bonuses that are not limited here
TBonusListPtr limitBonuses(const BonusList &allBonuses) const; //same as above, returns out by val for convienence
const TBonusListPtr getAllBonuses(const CSelector &selector, const CSelector &limit, const CBonusSystemNode *root = NULL, const std::string &cachingStr = "") const;
@@ -573,8 +573,8 @@
void getParents(TNodes &out); //retrieves list of parent nodes (nodes to inherit bonuses from)
void getRedParents(TNodes &out); //retrieves list of red parent nodes (nodes bonuses propagate from)
void getRedAncestors(TNodes &out);
- void getRedChildren(TNodes &out);
- void getRedDescendants(TNodes &out);
+ void getRedChildren(TNodes &out);
+ void getRedDescendants(TNodes &out);
Bonus *getBonus(const CSelector &selector);
void attachTo(CBonusSystemNode *parent);
@@ -604,7 +604,7 @@
void deserializationFix();
void exportBonus(Bonus * b);
void exportBonuses();
-
+
static void incrementTreeChangedNum();
BonusList &getBonusList();
const BonusList &getBonusList() const;
@@ -628,7 +628,7 @@
}
enum ENodeTypes
{
- UNKNOWN, STACK_INSTANCE, STACK_BATTLE, SPECIALITY, ARTIFACT, CREATURE, ARTIFACT_INSTANCE, HERO, PLAYER, TEAM,
+ UNKNOWN, STACK_INSTANCE, STACK_BATTLE, SPECIALITY, ARTIFACT, CREATURE, ARTIFACT_INSTANCE, HERO, PLAYER, TEAM,
TOWN_AND_VISITOR, BATTLE
};
};
@@ -641,7 +641,7 @@
//DLL_LINKAGE const HeroBonus * get(const CBonusSystemNode *obj, int from, int id );
DLL_LINKAGE void getModifiersWDescr(const CBonusSystemNode *obj, TModDescr &out, Bonus::BonusType type, int subtype = -1 ); //out: pairs<modifier value, modifier description>
DLL_LINKAGE int getCount(const CBonusSystemNode *obj, int from, int id);
-};
+}
/// generates HeroBonus from given data
inline Bonus makeFeatureVal(Bonus::BonusType type, ui8 duration, si16 subtype, si32 value, Bonus::BonusSource source, ui16 turnsRemain = 0, si32 additionalInfo = 0)
@@ -725,7 +725,7 @@
{
return turnsRequested <= 0 //every present effect will last zero (or "less") turns
|| !(bonus->duration & Bonus::N_TURNS) //so do every not expriing after N-turns effect
- || bonus->turnsRemain > turnsRequested;
+ || bonus->turnsRemain > turnsRequested;
}
CWillLastTurns& operator()(const int &setVal)
{
@@ -769,7 +769,7 @@
}
};
-class DLL_LINKAGE CreatureNativeTerrainLimiter : public ILimiter //applies only to creatures that are on their native terrain
+class DLL_LINKAGE CreatureNativeTerrainLimiter : public ILimiter //applies only to creatures that are on their native terrain
{
public:
si8 terrainType;
Index: lib/NetPacks.h
===================================================================
--- lib/NetPacks.h (revision 2878)
+++ lib/NetPacks.h (working copy)
@@ -48,7 +48,7 @@
{
tlog1 << "CPack serialized... this should not happen!\n";
}
- DLL_LINKAGE void applyGs(CGameState *gs)
+ void applyGs(CGameState *gs)
{};
};
@@ -60,7 +60,7 @@
void applyFirstCl(CClient *cl)//called before applying to gs
{};
void applyCl(CClient *cl)//called after applying to gs
- {};
+ {};
};
struct CPackForServer : public CPack
@@ -70,7 +70,7 @@
CGameState* GS(CGameHandler *gh);
CPackForServer()
{
- type = 2;
+ type = 2;
c = NULL;
player = 255;
};
@@ -82,7 +82,7 @@
struct Query : public CPackForClient
{
ui32 queryID; // equals to -1 if it is not an actual query (and should not be answered)
-
+
Query()
{
queryID = -1;
@@ -95,7 +95,7 @@
private:
enum EMessage {TEXACT_STRING, TLOCAL_STRING, TNUMBER, TREPLACE_ESTRING, TREPLACE_LSTRING, TREPLACE_NUMBER, TREPLACE_PLUSNUMBER};
public:
- enum {GENERAL_TXT=1, XTRAINFO_TXT, OBJ_NAMES, RES_NAMES, ART_NAMES, ARRAY_TXT, CRE_PL_NAMES, CREGENS, MINE_NAMES,
+ enum {GENERAL_TXT=1, XTRAINFO_TXT, OBJ_NAMES, RES_NAMES, ART_NAMES, ARRAY_TXT, CRE_PL_NAMES, CREGENS, MINE_NAMES,
MINE_EVNTS, ADVOB_TXT, ART_EVNTS, SPELL_NAME, SEC_SKILL_NAME, CRE_SING_NAMES, CREGENS4, COLOR, ART_DESCR};
std::vector<ui8> message; //vector of EMessage
@@ -169,7 +169,7 @@
{
type = 2001;
}
-};
+};
struct StackLocation
{
@@ -276,16 +276,16 @@
{
h & player & resid & val;
}
-};
+};
struct SetResources : public CPackForClient //104
{
SetResources(){type = 104;};
void applyCl(CClient *cl);
DLL_LINKAGE void applyGs(CGameState *gs);
-
+
ui8 player;
TResources res; //res[resid] => res amount
-
+
template <typename Handler> void serialize(Handler &h, const int version)
{
h & player & res;
@@ -307,7 +307,7 @@
{
h & abs & id & which & val;
}
-};
+};
struct SetSecSkill : public CPackForClient //106
{
SetSecSkill(){type = 106;};
@@ -344,7 +344,7 @@
{
h & flags & tid & hid;
}
-};
+};
struct ChangeSpells : public CPackForClient //109
{
ChangeSpells(){type = 109;};
@@ -359,7 +359,7 @@
{
h & learn & hid & spells;
}
-};
+};
struct SetMana : public CPackForClient //110
{
@@ -402,7 +402,7 @@
{
h & tiles & player & mode;
}
-};
+};
struct SetAvailableHeroes : public CPackForClient //113
{
@@ -431,7 +431,7 @@
{
GiveBonus(ui8 Who = 0)
{
- who = Who;
+ who = Who;
type = 115;
}
@@ -454,7 +454,7 @@
{
ChangeObjPos()
{
- type = 116;
+ type = 116;
flags = 0;
}
void applyFirstCl(CClient *cl);
@@ -495,7 +495,7 @@
{
RemoveBonus(ui8 Who = 0)
{
- who = Who;
+ who = Who;
type = 118;
}
@@ -584,7 +584,7 @@
{
h & id;
}
-};
+};
struct TryMoveHero : public CPackForClient //501
{
TryMoveHero(){type = 501;humanKnows=false; attackedFrom = int3(-1, -1, -1);};
@@ -616,24 +616,24 @@
// SetGarrisons(){type = 502;};
// void applyCl(CClient *cl);
// DLL_LINKAGE void applyGs(CGameState *gs);
-//
+//
// std::map<ui32,CCreatureSet> garrs;
-//
+//
// template <typename Handler> void serialize(Handler &h, const int version)
// {
// h & garrs;
// }
-// };
+// };
struct NewStructures : public CPackForClient //504
{
NewStructures(){type = 504;};
void applyCl(CClient *cl);
- DLL_LINKAGE virtual void applyGs(CGameState *gs);
+ DLL_LINKAGE void applyGs(CGameState *gs);
si32 tid;
std::set<si32> bid;
- si16 builded;
+ si16 builded;
template <typename Handler> void serialize(Handler &h, const int version)
{
@@ -648,7 +648,7 @@
si32 tid;
std::set<si32> bid;
- si16 destroyed;
+ si16 destroyed;
template <typename Handler> void serialize(Handler &h, const int version)
{
@@ -668,7 +668,7 @@
{
h & tid & creatures;
}
-};
+};
struct SetHeroesInTown : public CPackForClient //508
{
SetHeroesInTown(){type = 508;};
@@ -689,19 +689,19 @@
// void applyCl(CClient *cl);
// DLL_LINKAGE void applyGs(CGameState *gs);
// DLL_LINKAGE void setArtAtPos(ui16 pos, const CArtifact* art);
-//
+//
// si32 hid;
// std::vector<const CArtifact*> artifacts; //hero's artifacts from bag
// std::map<ui16, const CArtifact*> artifWorn; //map<position,artifact_id>; positions: 0 - head; 1 - shoulders; 2 - neck; 3 - right hand; 4 - left hand; 5 - torso; 6 - right ring; 7 - left ring; 8 - feet; 9 - misc1; 10 - misc2; 11 - misc3; 12 - misc4; 13 - mach1; 14 - mach2; 15 - mach3; 16 - mach4; 17 - spellbook; 18 - misc5
-//
+//
// template <typename Handler> void serialize(Handler &h, const int version)
// {
// h & hid & artifacts & artifWorn;
// }
-//
+//
// std::vector<const CArtifact*> equipped, unequipped; //used locally
// BonusList gained, lost; //used locally as hlp when applying
-// };
+// };
struct HeroRecruited : public CPackForClient //515
{
@@ -717,7 +717,7 @@
{
h & hid & tid & tile & player;
}
-};
+};
struct GiveHero : public CPackForClient //516
{
@@ -733,7 +733,7 @@
{
h & id & player;
}
-};
+};
struct OpenWindow : public CPackForClient //517
{
@@ -1072,7 +1072,7 @@
{
h & heroes & cres & res & day & resetBuilded & specialWeek & creatureid;
}
-};
+};
struct Component : public CPack //2002 helper for object scrips informations
{
@@ -1110,10 +1110,10 @@
{
h & text & components & player & soundID;
}
- InfoWindow()
- {
+ InfoWindow()
+ {
type = 103;
- soundID = 0;
+ soundID = 0;
}
};
@@ -1134,7 +1134,7 @@
ui32 val;
SetObjectProperty(){type = 1001;};
SetObjectProperty(ui32 ID, ui8 What, ui32 Val):id(ID),what(What),val(Val){type = 1001;};
-
+
template <typename Handler> void serialize(Handler &h, const int version)
{
h & id & what & val;
@@ -1149,7 +1149,7 @@
MetaString name;
SetHoverName(){type = 1002;};
SetHoverName(ui32 ID, MetaString& Name):id(ID),name(Name){type = 1002;};
-
+
template <typename Handler> void serialize(Handler &h, const int version)
{
h & id & name;
@@ -1165,7 +1165,7 @@
std::vector<ui16> skills;
HeroLevelUp(){type = 2000;};
-
+
template <typename Handler> void serialize(Handler &h, const int version)
{
h & queryID & heroid & primskill & level & skills;
@@ -1273,14 +1273,14 @@
BattleInfo * info;
-
+
template <typename Handler> void serialize(Handler &h, const int version)
{
h & info;
}
};
struct BattleNextRound : public CPackForClient//3001
-{
+{
BattleNextRound(){type = 3001;};
void applyFirstCl(CClient *cl);
void applyCl(CClient *cl);
@@ -1874,7 +1874,7 @@
{
GarrisonHeroSwap(){};
GarrisonHeroSwap(si32 TID):tid(TID){};
- si32 tid;
+ si32 tid;
bool applyGh(CGameHandler *gh);
template <typename Handler> void serialize(Handler &h, const int version)
@@ -1971,7 +1971,7 @@
}
};
-struct BuildBoat : public CPackForServer
+struct BuildBoat : public CPackForServer
{
BuildBoat(){};
si32 objid; //where player wants to buy a boat
@@ -2084,7 +2084,7 @@
{
h & text & player;
}
-};
+};
struct SetSelection : public CPackForClient, public CPackForServer //514
@@ -2241,7 +2241,7 @@
{
enum {TOWN, HERO, BONUS};
ui8 what;
- si8 direction; //-1 or +1
+ si8 direction; //-1 or +1
ui8 playerID;
RequestOptionsChange(ui8 What, si8 Dir, ui8 Player)
Index: lib/ResourceSet.h
===================================================================
--- lib/ResourceSet.h (revision 2878)
+++ lib/ResourceSet.h (working copy)
@@ -10,7 +10,7 @@
class ResourceSet;
bool canAfford(const ResourceSet &res, const ResourceSet &price); //can a be used to pay price b
- enum ERes
+ enum ERes
{
WOOD = 0, MERCURY, ORE, SULFUR, CRYSTAL, GEMS, GOLD, MITHRIL
};
@@ -25,7 +25,7 @@
#define scalarOperator(OPSIGN) \
- DLL_LINKAGE ResourceSet operator OPSIGN(const TResource &rhs) const \
+ ResourceSet operator OPSIGN(const TResource &rhs) const \
{ \
ResourceSet ret = *this; \
for(int i = 0; i < size(); i++) \
@@ -37,7 +37,7 @@
#define vectorOperator(OPSIGN) \
- DLL_LINKAGE ResourceSet operator OPSIGN(const ResourceSet &rhs) const \
+ ResourceSet operator OPSIGN(const ResourceSet &rhs) const \
{ \
ResourceSet ret = *this; \
for(int i = 0; i < size(); i++) \
@@ -48,7 +48,7 @@
#define opEqOperator(OPSIGN, RHS_TYPE) \
- DLL_LINKAGE ResourceSet& operator OPSIGN ## =(const RHS_TYPE &rhs) \
+ ResourceSet& operator OPSIGN ## =(const RHS_TYPE &rhs) \
{ \
return *this = *this OPSIGN rhs; \
}
@@ -70,7 +70,7 @@
#undef opEqOperator
//to be used for calculations of type "how many units of sth can I afford?"
- DLL_LINKAGE int operator/(const ResourceSet &rhs)
+ int operator/(const ResourceSet &rhs)
{
int ret = INT_MAX;
for(int i = 0; i < size(); i++)
@@ -80,7 +80,7 @@
return ret;
}
- DLL_LINKAGE ResourceSet & operator=(const TResource &rhs)
+ ResourceSet & operator=(const TResource &rhs)
{
for(int i = 0; i < size(); i++)
at(i) = rhs;
@@ -88,14 +88,14 @@
return *this;
}
- // WARNING: comparison operators are used for "can afford" relation: a <= b means that foreach i a[i] <= b[i]
+ // WARNING: comparison operators are used for "can afford" relation: a <= b means that foreach i a[i] <= b[i]
// that doesn't work the other way: a > b doesn't mean that a cannot be afforded with b, it's still b can afford a
// bool operator<(const ResourceSet &rhs)
// {
// for(int i = 0; i < size(); i++)
// if(at(i) >= rhs[i])
// return false;
-//
+//
// return true;
// }
@@ -118,7 +118,7 @@
} cur;
const ResourceSet &rs;
void advance();
-
+
public:
nziterator(const ResourceSet &RS);
bool valid();
@@ -126,7 +126,7 @@
nziterator operator++(int);
const ResEntry& operator*() const;
const ResEntry* operator->() const;
-
+
};
};
}
Index: Scripting/ERM
===================================================================
--- Scripting/ERM (revision 2878)
+++ Scripting/ERM (working copy)
Property changes on: Scripting/ERM
___________________________________________________________________
Added: svn:ignore
## -0,0 +1,5 ##
+bin
+obj
+*.depend
+*.layout
+*_build_log.html
Index: Scripting/ERM/ERM.cbp
===================================================================
--- Scripting/ERM/ERM.cbp (revision 0)
+++ Scripting/ERM/ERM.cbp (working copy)
@@ -0,0 +1,84 @@
+<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
+<CodeBlocks_project_file>
+ <FileVersion major="1" minor="6" />
+ <Project>
+ <Option title="ERM" />
+ <Option compiler="gcc" />
+ <Build>
+ <Target title="Debug">
+ <Option output="bin\Debug\ERM" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
+ <Option object_output="obj\Debug\" />
+ <Option type="3" />
+ <Option compiler="gcc" />
+ <Option createStaticLib="1" />
+ <Compiler>
+ <Add option="-ggdb" />
+ </Compiler>
+ <Linker>
+ <Add directory="..\..\bin\Debug" />
+ </Linker>
+ </Target>
+ <Target title="Release">
+ <Option output="bin\Release\ERM" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
+ <Option object_output="obj\Release\" />
+ <Option type="3" />
+ <Option compiler="gcc" />
+ <Option createStaticLib="1" />
+ <Compiler>
+ <Add option="-fomit-frame-pointer" />
+ <Add option="-O3" />
+ </Compiler>
+ <Linker>
+ <Add option="-s" />
+ <Add directory="..\..\bin\Release" />
+ </Linker>
+ </Target>
+ </Build>
+ <Compiler>
+ <Add option="-O1" />
+ <Add option="-O" />
+ <Add option="-Wextra" />
+ <Add option="-Wall" />
+ <Add option="-fexceptions" />
+ <Add option="-Wpointer-arith" />
+ <Add option="-Wno-switch" />
+ <Add option="-Wno-sign-compare" />
+ <Add option="-Wno-unused-parameter" />
+ <Add option="-Wno-overloaded-virtual" />
+ </Compiler>
+ <Linker>
+ <Add option="-lboost_program_options-mgw47-mt-1_51" />
+ <Add option="-lboost_filesystem-mgw47-mt-1_51" />
+ <Add option="-lboost_system-mgw47-mt-1_51" />
+ <Add option="-lboost_thread-mgw47-mt-1_51" />
+ <Add option="-lboost_iostreams-mgw47-mt-1_51" />
+ <Add option="-lboost_chrono-mgw47-mt-1_51" />
+ <Add option="-lVCMI_lib" />
+ </Linker>
+ <Unit filename="ERMInterpreter.cpp" />
+ <Unit filename="ERMInterpreter.h" />
+ <Unit filename="ERMParser.cpp" />
+ <Unit filename="ERMParser.h" />
+ <Unit filename="ERMScriptModule.cpp" />
+ <Unit filename="ERMScriptModule.h" />
+ <Unit filename="StdInc.h">
+ <Option compile="1" />
+ <Option weight="0" />
+ </Unit>
+ <Extensions>
+ <code_completion />
+ <envvars />
+ <debugger />
+ <lib_finder disable_auto="1" />
+ <DoxyBlocks>
+ <comment_style block="0" line="0" />
+ <doxyfile_project />
+ <doxyfile_build />
+ <doxyfile_warnings />
+ <doxyfile_output />
+ <doxyfile_dot />
+ <general />
+ </DoxyBlocks>
+ </Extensions>
+ </Project>
+</CodeBlocks_project_file>
Index: vcmi.workspace
===================================================================
--- vcmi.workspace (revision 0)
+++ vcmi.workspace (working copy)
@@ -0,0 +1,23 @@
+<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
+<CodeBlocks_workspace_file>
+ <Workspace title="vcmi">
+ <Project filename="VCMI_lib.cbp" />
+ <Project filename="VCMI_client.cbp">
+ <Depends filename="VCMI_lib.cbp" />
+ </Project>
+ <Project filename="VCMI_server.cbp">
+ <Depends filename="VCMI_lib.cbp" />
+ </Project>
+ <Project filename="AI/FuzzyLite/FuzzyLite.cbp" />
+ <Project filename="AI/EmptyAI/EmptyAI.cbp">
+ <Depends filename="VCMI_lib.cbp" />
+ </Project>
+ <Project filename="AI/VCAI/VCAI.cbp">
+ <Depends filename="VCMI_lib.cbp" />
+ <Depends filename="AI/FuzzyLite/FuzzyLite.cbp" />
+ </Project>
+ <Project filename="AI/StupidAI/StupidAI.cbp">
+ <Depends filename="VCMI_lib.cbp" />
+ </Project>
+ </Workspace>
+</CodeBlocks_workspace_file>
Index: VCMI_client.cbp
===================================================================
--- VCMI_client.cbp (revision 0)
+++ VCMI_client.cbp (working copy)
@@ -0,0 +1,164 @@
+<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
+<CodeBlocks_project_file>
+ <FileVersion major="1" minor="6" />
+ <Project>
+ <Option title="VCMI_client" />
+ <Option compiler="gcc" />
+ <Build>
+ <Target title="Debug">
+ <Option output="bin\Debug\VCMI_client" prefix_auto="1" extension_auto="1" />
+ <Option object_output="obj\Debug\" />
+ <Option type="1" />
+ <Option compiler="gcc" />
+ <Compiler>
+ <Add option="-g" />
+ </Compiler>
+ <Linker>
+ <Add directory="bin\Debug" />
+ </Linker>
+ </Target>
+ <Target title="Release">
+ <Option output="bin\Release\VCMI_client" prefix_auto="1" extension_auto="1" />
+ <Option object_output="obj\Release\" />
+ <Option type="1" />
+ <Option compiler="gcc" />
+ <Compiler>
+ <Add option="-fomit-frame-pointer" />
+ <Add option="-O2" />
+ </Compiler>
+ <Linker>
+ <Add option="-s" />
+ <Add directory="bin\Release" />
+ </Linker>
+ </Target>
+ </Build>
+ <Compiler>
+ <Add option="-Wextra" />
+ <Add option="-Wall" />
+ <Add option="-fexceptions" />
+ <Add option="-Wpointer-arith" />
+ <Add option="-Wno-switch" />
+ <Add option="-Wno-sign-compare" />
+ <Add option="-Wno-unused-parameter" />
+ <Add option="-Wno-overloaded-virtual" />
+ <Add option="-fpermissive" />
+ <Add option="-DBOOST_THREAD_USE_LIB" />
+ <Add option="-D_WIN32_WINNT=0x0501" />
+ <Add directory="." />
+ <Add directory="client" />
+ <Add directory="include" />
+ </Compiler>
+ <Linker>
+ <Add option="-lole32" />
+ <Add option="-loleaut32" />
+ <Add option="-lws2_32" />
+ <Add option="-lboost_program_options-mgw47-mt-1_51" />
+ <Add option="-lboost_filesystem-mgw47-mt-1_51" />
+ <Add option="-lboost_system-mgw47-mt-1_51" />
+ <Add option="-lboost_thread-mgw47-mt-1_51" />
+ <Add option="-lboost_iostreams-mgw47-mt-1_51" />
+ <Add option="-lboost_chrono-mgw47-mt-1_51" />
+ <Add option="-lSDL" />
+ <Add option="-lSDL_image" />
+ <Add option="-lSDL_mixer" />
+ <Add option="-lSDL_ttf" />
+ <Add option="-lVCMI_lib" />
+ <Add directory="libs" />
+ </Linker>
+ <Unit filename="CCallback.cpp" />
+ <Unit filename="CCallback.h" />
+ <Unit filename="client\AdventureMapClasses.cpp" />
+ <Unit filename="client\AdventureMapClasses.h" />
+ <Unit filename="client\BattleInterface\CBattleAnimations.cpp" />
+ <Unit filename="client\BattleInterface\CBattleAnimations.h" />
+ <Unit filename="client\BattleInterface\CBattleInterface.cpp" />
+ <Unit filename="client\BattleInterface\CBattleInterface.h" />
+ <Unit filename="client\BattleInterface\CBattleInterfaceClasses.cpp" />
+ <Unit filename="client\BattleInterface\CBattleInterfaceClasses.h" />
+ <Unit filename="client\BattleInterface\CCreatureAnimation.cpp" />
+ <Unit filename="client\BattleInterface\CCreatureAnimation.h" />
+ <Unit filename="client\CAdvmapInterface.cpp" />
+ <Unit filename="client\CAdvmapInterface.h" />
+ <Unit filename="client\CAnimation.cpp" />
+ <Unit filename="client\CAnimation.h" />
+ <Unit filename="client\CBitmapHandler.cpp" />
+ <Unit filename="client\CBitmapHandler.h" />
+ <Unit filename="client\CCastleInterface.cpp" />
+ <Unit filename="client\CCastleInterface.h" />
+ <Unit filename="client\CConfigHandler.cpp" />
+ <Unit filename="client\CConfigHandler.h" />
+ <Unit filename="client\CCreatureWindow.cpp" />
+ <Unit filename="client\CCreatureWindow.h" />
+ <Unit filename="client\CDefHandler.cpp" />
+ <Unit filename="client\CDefHandler.h" />
+ <Unit filename="client\CGameInfo.cpp" />
+ <Unit filename="client\CGameInfo.h" />
+ <Unit filename="client\CHeroWindow.cpp" />
+ <Unit filename="client\CHeroWindow.h" />
+ <Unit filename="client\CKingdomInterface.cpp" />
+ <Unit filename="client\CKingdomInterface.h" />
+ <Unit filename="client\CMT.cpp" />
+ <Unit filename="client\CMessage.cpp" />
+ <Unit filename="client\CMessage.h" />
+ <Unit filename="client\CMusicHandler.cpp" />
+ <Unit filename="client\CMusicHandler.h" />
+ <Unit filename="client\CPlayerInterface.cpp" />
+ <Unit filename="client\CPlayerInterface.h" />
+ <Unit filename="client\CPreGame.cpp" />
+ <Unit filename="client\CPreGame.h" />
+ <Unit filename="client\CQuestLog.cpp" />
+ <Unit filename="client\CQuestLog.h" />
+ <Unit filename="client\CSoundBase.h" />
+ <Unit filename="client\CSpellWindow.cpp" />
+ <Unit filename="client\CSpellWindow.h" />
+ <Unit filename="client\CVideoHandler.cpp" />
+ <Unit filename="client\CVideoHandler.h" />
+ <Unit filename="client\Client.cpp" />
+ <Unit filename="client\Client.h" />
+ <Unit filename="client\FontBase.h" />
+ <Unit filename="client\FunctionList.h" />
+ <Unit filename="client\GUIClasses.cpp" />
+ <Unit filename="client\GUIClasses.h" />
+ <Unit filename="client\Graphics.cpp" />
+ <Unit filename="client\Graphics.h" />
+ <Unit filename="client\NetPacksClient.cpp" />
+ <Unit filename="client\StdInc.h">
+ <Option compile="1" />
+ <Option weight="0" />
+ </Unit>
+ <Unit filename="client\UIFramework\CCursorHandler.cpp" />
+ <Unit filename="client\UIFramework\CCursorHandler.h" />
+ <Unit filename="client\UIFramework\CGuiHandler.cpp" />
+ <Unit filename="client\UIFramework\CGuiHandler.h" />
+ <Unit filename="client\UIFramework\CIntObject.cpp" />
+ <Unit filename="client\UIFramework\CIntObject.h" />
+ <Unit filename="client\UIFramework\CIntObjectClasses.cpp" />
+ <Unit filename="client\UIFramework\CIntObjectClasses.h" />
+ <Unit filename="client\UIFramework\Geometries.cpp" />
+ <Unit filename="client\UIFramework\Geometries.h" />
+ <Unit filename="client\UIFramework\SDL_Extensions.cpp" />
+ <Unit filename="client\UIFramework\SDL_Extensions.h" />
+ <Unit filename="client\UIFramework\SDL_Pixels.h" />
+ <Unit filename="client\VCMI_client.rc">
+ <Option compilerVar="WINDRES" />
+ </Unit>
+ <Unit filename="client\mapHandler.cpp" />
+ <Unit filename="client\mapHandler.h" />
+ <Unit filename="client\resource.h" />
+ <Extensions>
+ <code_completion />
+ <envvars />
+ <debugger />
+ <lib_finder disable_auto="1" />
+ <DoxyBlocks>
+ <comment_style block="0" line="0" />
+ <doxyfile_project />
+ <doxyfile_build />
+ <doxyfile_warnings />
+ <doxyfile_output />
+ <doxyfile_dot />
+ <general />
+ </DoxyBlocks>
+ </Extensions>
+ </Project>
+</CodeBlocks_project_file>
Index: VCMI_lib.cbp
===================================================================
--- VCMI_lib.cbp (revision 0)
+++ VCMI_lib.cbp (working copy)
@@ -0,0 +1,171 @@
+<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
+<CodeBlocks_project_file>
+ <FileVersion major="1" minor="6" />
+ <Project>
+ <Option title="VCMI_lib" />
+ <Option execution_dir="D:\projects\vcmi\engine\VCMI_lib\" />
+ <Option compiler="gcc" />
+ <Build>
+ <Target title="Debug">
+ <Option platforms="Windows;" />
+ <Option output="bin\Debug\VCMI_lib" prefix_auto="0" extension_auto="1" />
+ <Option object_output="obj\Debug\" />
+ <Option type="3" />
+ <Option compiler="gcc" />
+ <Option createStaticLib="1" />
+ <Compiler>
+ <Add option="-O1" />
+ <Add option="-O" />
+ </Compiler>
+ </Target>
+ <Target title="Release">
+ <Option platforms="Windows;" />
+ <Option output="bin\Release\VCMI_lib" prefix_auto="0" extension_auto="1" />
+ <Option object_output="obj\Release\" />
+ <Option type="3" />
+ <Option compiler="gcc" />
+ <Option createStaticLib="1" />
+ <Compiler>
+ <Add option="-fomit-frame-pointer" />
+ <Add option="-O2" />
+ </Compiler>
+ <Linker>
+ <Add option="-s" />
+ </Linker>
+ </Target>
+ </Build>
+ <Compiler>
+ <Add option="-pedantic" />
+ <Add option="-Wextra" />
+ <Add option="-Wall" />
+ <Add option="-fexceptions" />
+ <Add option="-Wpointer-arith" />
+ <Add option="-Wno-switch" />
+ <Add option="-Wno-sign-compare" />
+ <Add option="-Wno-unused-parameter" />
+ <Add option="-Wno-overloaded-virtual" />
+ <Add option="-DVCMI_DLL" />
+ <Add option="-DBOOST_THREAD_USE_LIB" />
+ <Add option="-D_WIN32_WINNT=0x0501" />
+ <Add directory="." />
+ <Add directory="include" />
+ <Add directory="lib" />
+ </Compiler>
+ <Linker>
+ <Add option="-lws2_32" />
+ <Add option="-lboost_program_options-mgw47-mt-1_51" />
+ <Add option="-lboost_filesystem-mgw47-mt-1_51" />
+ <Add option="-lboost_system-mgw47-mt-1_51" />
+ <Add option="-lboost_thread-mgw47-mt-1_51" />
+ <Add option="-lboost_iostreams-mgw47-mt-1_51" />
+ <Add option="-lboost_chrono-mgw47-mt-1_51" />
+ <Add option="-lz" />
+ <Add directory="libs" />
+ </Linker>
+ <Unit filename="Global.h" />
+ <Unit filename="lib\AI_Base.h" />
+ <Unit filename="lib\BattleAction.cpp" />
+ <Unit filename="lib\BattleAction.h" />
+ <Unit filename="lib\BattleHex.cpp" />
+ <Unit filename="lib\BattleHex.h" />
+ <Unit filename="lib\BattleState.cpp" />
+ <Unit filename="lib\BattleState.h" />
+ <Unit filename="lib\CArtHandler.cpp" />
+ <Unit filename="lib\CArtHandler.h" />
+ <Unit filename="lib\CBattleCallback.cpp" />
+ <Unit filename="lib\CBattleCallback.h" />
+ <Unit filename="lib\CBuildingHandler.cpp" />
+ <Unit filename="lib\CBuildingHandler.h" />
+ <Unit filename="lib\CCampaignHandler.cpp" />
+ <Unit filename="lib\CCampaignHandler.h" />
+ <Unit filename="lib\CConsoleHandler.cpp" />
+ <Unit filename="lib\CConsoleHandler.h" />
+ <Unit filename="lib\CCreatureHandler.cpp" />
+ <Unit filename="lib\CCreatureHandler.h" />
+ <Unit filename="lib\CCreatureSet.cpp" />
+ <Unit filename="lib\CCreatureSet.h" />
+ <Unit filename="lib\CDefObjInfoHandler.cpp" />
+ <Unit filename="lib\CDefObjInfoHandler.h" />
+ <Unit filename="lib\CGameInterface.cpp" />
+ <Unit filename="lib\CGameInterface.h" />
+ <Unit filename="lib\CGameState.cpp" />
+ <Unit filename="lib\CGameState.h" />
+ <Unit filename="lib\CGeneralTextHandler.cpp" />
+ <Unit filename="lib\CGeneralTextHandler.h" />
+ <Unit filename="lib\CHeroHandler.cpp" />
+ <Unit filename="lib\CHeroHandler.h" />
+ <Unit filename="lib\CLogger.cpp" />
+ <Unit filename="lib\CLogger.h" />
+ <Unit filename="lib\CMapInfo.cpp" />
+ <Unit filename="lib\CMapInfo.h" />
+ <Unit filename="lib\CModHandler.cpp" />
+ <Unit filename="lib\CModHandler.h" />
+ <Unit filename="lib\CObjectHandler.cpp" />
+ <Unit filename="lib\CObjectHandler.h" />
+ <Unit filename="lib\CObstacleInstance.cpp" />
+ <Unit filename="lib\CObstacleInstance.h" />
+ <Unit filename="lib\CScriptingModule.h" />
+ <Unit filename="lib\CSpellHandler.cpp" />
+ <Unit filename="lib\CSpellHandler.h" />
+ <Unit filename="lib\CStopWatch.h" />
+ <Unit filename="lib\CThreadHelper.cpp" />
+ <Unit filename="lib\CThreadHelper.h" />
+ <Unit filename="lib\CTownHandler.cpp" />
+ <Unit filename="lib\CTownHandler.h" />
+ <Unit filename="lib\CondSh.h" />
+ <Unit filename="lib\Connection.cpp" />
+ <Unit filename="lib\Connection.h" />
+ <Unit filename="lib\ConstTransitivePtr.h" />
+ <Unit filename="lib\Filesystem\CBinaryReader.cpp" />
+ <Unit filename="lib\Filesystem\CBinaryReader.h" />
+ <Unit filename="lib\Filesystem\CCompressedStream.cpp" />
+ <Unit filename="lib\Filesystem\CCompressedStream.h" />
+ <Unit filename="lib\Filesystem\CFileInfo.cpp" />
+ <Unit filename="lib\Filesystem\CFileInfo.h" />
+ <Unit filename="lib\Filesystem\CFileInputStream.cpp" />
+ <Unit filename="lib\Filesystem\CFileInputStream.h" />
+ <Unit filename="lib\Filesystem\CFilesystemLoader.cpp" />
+ <Unit filename="lib\Filesystem\CFilesystemLoader.h" />
+ <Unit filename="lib\Filesystem\CInputStream.h" />
+ <Unit filename="lib\Filesystem\CLodArchiveLoader.cpp" />
+ <Unit filename="lib\Filesystem\CLodArchiveLoader.h" />
+ <Unit filename="lib\Filesystem\CMemoryStream.cpp" />
+ <Unit filename="lib\Filesystem\CMemoryStream.h" />
+ <Unit filename="lib\Filesystem\CResourceLoader.cpp" />
+ <Unit filename="lib\Filesystem\CResourceLoader.h" />
+ <Unit filename="lib\Filesystem\ISimpleResourceLoader.h" />
+ <Unit filename="lib\GameConstants.h" />
+ <Unit filename="lib\HeroBonus.cpp" />
+ <Unit filename="lib\HeroBonus.h" />
+ <Unit filename="lib\IGameCallback.cpp" />
+ <Unit filename="lib\IGameCallback.h" />
+ <Unit filename="lib\IGameEventsReceiver.h" />
+ <Unit filename="lib\Interprocess.h" />
+ <Unit filename="lib\JsonNode.cpp" />
+ <Unit filename="lib\JsonNode.h" />
+ <Unit filename="lib\NetPacks.h" />
+ <Unit filename="lib\NetPacksLib.cpp" />
+ <Unit filename="lib\RegisterTypes.h" />
+ <Unit filename="lib\ResourceSet.cpp" />
+ <Unit filename="lib\ResourceSet.h" />
+ <Unit filename="lib\StartInfo.h" />
+ <Unit filename="lib\StdInc.h">
+ <Option compile="1" />
+ <Option weight="0" />
+ </Unit>
+ <Unit filename="lib\UnlockGuard.h" />
+ <Unit filename="lib\VCMIDirs.h" />
+ <Unit filename="lib\VCMI_Lib.cpp" />
+ <Unit filename="lib\VCMI_Lib.h" />
+ <Unit filename="lib\int3.h" />
+ <Unit filename="lib\map.cpp" />
+ <Unit filename="lib\map.h" />
+ <Unit filename="lib\vcmi_endian.h" />
+ <Extensions>
+ <code_completion />
+ <envvars />
+ <debugger />
+ <lib_finder disable_auto="1" />
+ </Extensions>
+ </Project>
+</CodeBlocks_project_file>
Index: VCMI_server.cbp
===================================================================
--- VCMI_server.cbp (revision 0)
+++ VCMI_server.cbp (working copy)
@@ -0,0 +1,89 @@
+<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
+<CodeBlocks_project_file>
+ <FileVersion major="1" minor="6" />
+ <Project>
+ <Option title="VCMI_server" />
+ <Option compiler="gcc" />
+ <Build>
+ <Target title="Debug">
+ <Option output="bin\Debug\VCMI_server" prefix_auto="1" extension_auto="1" />
+ <Option object_output="obj\Debug\" />
+ <Option type="1" />
+ <Option compiler="gcc" />
+ <Option use_console_runner="0" />
+ <Compiler>
+ <Add option="-ggdb" />
+ </Compiler>
+ <Linker>
+ <Add directory="bin\Debug" />
+ </Linker>
+ </Target>
+ <Target title="Release">
+ <Option output="bin\Release\VCMI_server" prefix_auto="1" extension_auto="1" />
+ <Option object_output="obj\Release\" />
+ <Option type="1" />
+ <Option compiler="gcc" />
+ <Compiler>
+ <Add option="-fomit-frame-pointer" />
+ <Add option="-O2" />
+ </Compiler>
+ <Linker>
+ <Add option="-s" />
+ <Add directory="bin\Release" />
+ </Linker>
+ </Target>
+ </Build>
+ <Compiler>
+ <Add option="-Wextra" />
+ <Add option="-Wall" />
+ <Add option="-fexceptions" />
+ <Add option="-Wpointer-arith" />
+ <Add option="-Wno-switch" />
+ <Add option="-Wno-sign-compare" />
+ <Add option="-Wno-unused-parameter" />
+ <Add option="-Wno-overloaded-virtual" />
+ <Add option="-D_WIN32_WINNT=0x0501" />
+ <Add option="-DBOOST_THREAD_USE_LIB" />
+ <Add directory="." />
+ <Add directory="include" />
+ </Compiler>
+ <Linker>
+ <Add option="-lole32" />
+ <Add option="-loleaut32" />
+ <Add option="-lws2_32" />
+ <Add option="-lmswsock" />
+ <Add option="-lboost_program_options-mgw47-mt-1_51" />
+ <Add option="-lboost_filesystem-mgw47-mt-1_51" />
+ <Add option="-lboost_system-mgw47-mt-1_51" />
+ <Add option="-lboost_thread-mgw47-mt-1_51" />
+ <Add option="-lboost_iostreams-mgw47-mt-1_51" />
+ <Add option="-lboost_chrono-mgw47-mt-1_51" />
+ <Add option="-lVCMI_lib" />
+ <Add directory="libs" />
+ </Linker>
+ <Unit filename="server\CGameHandler.cpp" />
+ <Unit filename="server\CGameHandler.h" />
+ <Unit filename="server\CVCMIServer.cpp" />
+ <Unit filename="server\CVCMIServer.h" />
+ <Unit filename="server\NetPacksServer.cpp" />
+ <Unit filename="server\StdInc.h">
+ <Option compile="1" />
+ <Option weight="0" />
+ </Unit>
+ <Extensions>
+ <code_completion />
+ <envvars />
+ <debugger />
+ <lib_finder disable_auto="1" />
+ <DoxyBlocks>
+ <comment_style block="0" line="0" />
+ <doxyfile_project />
+ <doxyfile_build />
+ <doxyfile_warnings />
+ <doxyfile_output />
+ <doxyfile_dot />
+ <general />
+ </DoxyBlocks>
+ </Extensions>
+ </Project>
+</CodeBlocks_project_file>
| ||||||||
Notes |
|
|
(0003008) Tow (developer) 2012-09-13 17:56 |
Uhm... it looks you've forgotten to attach the path. ;-) |
|
(0003009) AlexVinS (developer) 2012-09-14 08:20 |
Sorry) |
|
(0003010) AlexVinS (developer) 2012-09-14 08:26 |
There are two versions. Second is newer, but got crashes on map load (I didnt find reason yet)? |
|
(0003064) Ivan (developer) 2012-09-28 12:53 |
Patch already in, closing. |
Issue History |
|||
| Date Modified | Username | Field | Change |
| 2012-09-13 09:48 | AlexVinS | New Issue | |
| 2012-09-13 17:56 | Tow | Note Added: 0003008 | |
| 2012-09-13 17:56 | Tow | Assigned To | => Tow |
| 2012-09-13 17:56 | Tow | Status | new => feedback |
| 2012-09-14 08:20 | AlexVinS | Note Added: 0003009 | |
| 2012-09-14 08:20 | AlexVinS | Status | feedback => assigned |
| 2012-09-14 08:22 | AlexVinS | File Added: mingw_codeblocks.patch | |
| 2012-09-14 08:23 | AlexVinS | File Added: mingw_codeblocks2.patch | |
| 2012-09-14 08:26 | AlexVinS | Note Added: 0003010 | |
| 2012-09-28 12:53 | Ivan | Note Added: 0003064 | |
| 2012-09-28 12:53 | Ivan | Status | assigned => closed |
| 2012-09-28 12:53 | Ivan | Resolution | open => fixed |
| Copyright © 2000 - 2025 MantisBT Team |




