MantisBT - VCMI
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0000051VCMIGUI - Battlespublic2009-10-03 08:592011-05-28 15:37
Tow dragon 
Tow dragon 
normaltweakalways
closedfixed 
0.72 
0.84 
0000051: Target creature loses stack size box from the moment the enemy shoots at it, or even starts to walk/fly towards it
0.72#48 - Target creature loses stack size box from the moment the enemy shoots at it, or even starts to walk/fly towards it:

In H3 only the stack number boxes of the attacking/moving creatures temporary disappear during the attack/move. Target creatures stack number box should remain displayed until the moment of the impact, when it disappears just for a fraction of the second in order to be updated accordingly (depending on casualties suffered).
Reported by Zamolxis: http://forum.vcmi.eu/viewtopic.php?p=2874#2874 [^]

The problem is that amount of creatures in stack is updated (as effect of an attack/spell) before animation is displayed.
No tags attached.
related to 0000185closed Tow dragon The stack queue disappears if a stack is going to kill the last enemy remaining, from the moment the stack starts walking 
parent of 0000136closed Tow dragon Stacks killed by a retaliation attack, fall down before the retaliation animation. 
has duplicate 0000201closed Tow dragon stack quantity upon atack 
has duplicate 0000641closed Tow dragon A result of attack is presented before GUI animation 
related to 0000311closed Tow dragon Sometimes the battle log records an action of the enemy before some of my moves, even though the enemy would move after me. 
Issue History
2009-10-03 08:59Tow dragonNew Issue
2009-10-10 02:00ZamolxisDescription Updatedbug_revision_view_page.php?rev_id=141#r141
2009-10-10 02:00ZamolxisAdditional Information Updatedbug_revision_view_page.php?rev_id=143#r143
2009-10-19 20:13ZamolxisRelationship addedrelated to 0000185
2009-11-05 21:08ZamolxisRelationship addedhas duplicate 0000201
2009-11-21 18:39ZamolxisNote Added: 0000255
2010-05-29 19:14ZamolxisProduct Version => 0.72
2010-05-29 19:14ZamolxisDescription Updatedbug_revision_view_page.php?rev_id=769#r769
2010-05-29 19:14ZamolxisAdditional Information Updatedbug_revision_view_page.php?rev_id=770#r770
2010-11-15 01:08ZamolxisRelationship addedhas duplicate 0000641
2010-11-15 01:10ZamolxisRelationship addedparent of 0000136
2010-11-15 01:11ZamolxisRelationship addedrelated to 0000311
2010-11-15 01:15ZamolxisNote Edited: 0000255bug_revision_view_page.php?bugnote_id=255#r1154
2011-05-28 15:35ZamolxisNote Added: 0001733
2011-05-28 15:36ZamolxisStatusassigned => resolved
2011-05-28 15:36ZamolxisFixed in Version => 0.84
2011-05-28 15:36ZamolxisResolutionopen => fixed
2011-05-28 15:37ZamolxisStatusresolved => closed

Notes
(0000255)
Zamolxis   
2009-11-21 18:39   
(edited on: 2010-11-15 01:15)
Same issue for attacking creatures, in case the target will retaliate. Basically both the attacking and the target creature lose stack numbers before the actual animation starts.

EDIT: Can this be looked at for one of the next releases (before 0.9)? It's such an obvious bug of high frequency, that we won't escape more duplicate reports on it if not fixed.

(0001733)
Zamolxis   
2011-05-28 15:35   
Looks like this has been fixed in 0.84, probably together with 0000136 & 0000185