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| View Revisions: Issue #538 | [ All Revisions ] [ Back to Issue ] | ||
| Summary | 0000538: Battle freeze if we try to cast a spell which is not yet implemented | ||
| Revision | 2010-07-21 16:29 by Zamolxis | ||
| Description | Creature static animations still work, but we cannot press any button or do any action (the game does not receive mouse/hotkey commands anymore). I know this should normally not be an issue after all spells are implemented, but I thought of the following: - It may take a while until the last spell is implemented, and it's not nice for the tester if they have to kill/restart the application if they happen to select such spell during one of their battles - On the long term, if a mod will work on implementing a custom spell, the VCMI should find a way to handle a spell book icon with no spell properly associated without a freeze Plus I'm not sure we had this issue before and whether it's really reproducible for everyone (so I'm attaching a forced crash dump file just in case). |
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| Revision | 2010-07-21 16:26 by Zamolxis | ||
| Description | I know this should normally not be an issue after all spells are implemented, but I thought of the following: - It may take a while until the last spell is implemented, and it's not nice for the tester if they have to kill/restart the application if they happen to select such spell during one of their battles - On the long term, if a mod will work on implementing a custom spell, the VCMI should find a way to handle a spell book icon with no spell properly associated without a freeze Plus I'm not sure we had this issue before and whether it's really reproducible for everyone (so I'm attaching a forced crash dump file just in case). |
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