MantisBT

View Revisions: Issue #37 All Revisions ] Back to Issue ]
Summary 0000037: Stack amount boxes can overlap (0.7#71)
Revision 2010-05-29 19:04 by Zamolxis
Description Originally reported by Aidis:

0.7#71 Creature stack number frames in battle can overlap when standing close to each other.
H3: http://s5.tinypic.com/1ilh87.jpg [^]
VCMI: http://s5.tinypic.com/348oaq1.jpg [^]


Copied from SF tracker. Forum report: http://forum.vcmi.eu/viewtopic.php?p=1846#1846 [^]
Revision 2009-11-17 20:52 by Zamolxis
Description Originally reported by Aidis:

0.7#71 Creature stack number frames in battle can overlap when standing close to each other.
H3: http://s5.tinypic.com/1ilh87.jpg [^]
VCMI: http://s5.tinypic.com/348oaq1.jpg [^]

 

Copied from SF tracker. Forum report: http://forum.vcmi.eu/viewtopic.php?p=1846#1846 [^]
Revision 2009-11-17 20:25 by Zamolxis
Description Originally reported by Aidis:



0.7#71 Creature stack number frames in battle can overlap when standing close to each other.

H3: http://s5.tinypic.com/1ilh87.jpg [^]

VCMI: http://s5.tinypic.com/348oaq1.jpg [^]



http://forum.vcmi.eu/viewtopic.php?p=1846#1846 [^]



(copied from sf tracker)
Revision 2009-10-08 23:34 by Zamolxis
Description Originally reported by Aidis:

0.7#71 Creature stack number frames in battle can overlap when standing close
to each other.
OH3: http://s5.tinypic.com/1ilh87.jpg [^]
VCMI: http://s5.tinypic.com/348oaq1.jpg [^]

http://forum.vcmi.eu/viewtopic.php?p=1846#1846 [^]
Revision 2009-10-08 23:32 by Zamolxis
Description Originally reported by Aidis:

0000071 Creature stack number frames in battle can overlap when standing close
to each other.
OH3: http://s5.tinypic.com/1ilh87.jpg [^]
VCMI: http://s5.tinypic.com/348oaq1.jpg [^]

http://forum.vcmi.eu/viewtopic.php?p=1846#1846 [^]

Site | Forums | Wiki | Slack | GitHub


Copyright © 2000 - 2024 MantisBT Team
Hosting provided by DigitalOcean