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Summary | 0000054: the infobox remains frozen on the last frame of the new day animation | ||
Revision | 2010-05-29 19:16 by Zamolxis | ||
Description | 0.72#76 : And a small detail (not even sure if it's a bug or meant as a feature), regarding the mini status window, the lower right box in the game interface, with brief information about the selected hero or updates (new day; size of resource picked; etc). In H3, in the beginning of a new day/week/month, we have a short specific animation. When the animation ends, the content of the box changes to info about the 1st hero (selected) in the hero list. In VCMI, the box remains frozen on the last frame of the new day animation. Moreover, even if we select another hero in the list during the Autosave, the box will still remain frozen on that last frame of the animation (see screenshot below, I selected Sephinroth during Autosave, and the info box did not change). Only after Autosave is completed, we can click on one of the heroes to have the box content changing. http://s4.photobucket.com/albums/y104/Zamolxis/VCMI/VCMI%2007/?action=view¤t=090712-Statuswindownotchangedalsoif.jpg [^] Now, I don't really mind that the box does not change immediately at the end of the new day animation (I always felt it was kind of short in H3). But I would expect that it changes at least at the end of the Autosave process, and/or at least when I click on another hero in the list, even if the game is still Autosaving. But again - this is just a detail, a small difference from H3 - I don't think anybody would mind if it's not fixed. |
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Revision | 2009-10-10 02:39 by Zamolxis | ||
Description | 0.72#76 : And a small detail (not even sure if it's a bug or meant as a feature), regarding the mini status window, the lower right box in the game interface, with brief information about the selected hero or updates (new day; size of resource picked; etc). In H3, in the beginning of a new day/week/month, we have a short specific animation. When the animation ends, the content of the box changes to info about the 1st hero (selected) in the hero list. In VCMI, the box remains frozen on the last frame of the new day animation. Moreover, even if we select another hero in the list during the Autosave, the box will still remain frozen on that last frame of the animation (see screenshot below, I selected Sephinroth during Autosave, and the info box did not change). Only after Autosave is completed, we can click on one of the heroes to have the box content changing. http://s4.photobucket.com/albums/y104/Zamolxis/VCMI/VCMI%2007/?action=view¤t=090712-Statuswindownotchangedalsoif.jpg [^] Now, I don't really mind that the box does not change immediately at the end of the new day animation (I always felt it was kind of short in H3). But I would expect that it changes at least at the end of the Autosave process, and/or at least when I click on another hero in the list, even if the game is still Autosaving. But again - this is just a detail, a small difference from H3 - I don't think anybody would mind if it's not fixed. |
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Revision | 2009-10-03 09:16 by Tow dragon | ||
Description | # 76 : And a small detail (not even sure if it's a bug or meant as a feature), regarding the mini status window, the lower right box in the game interface, with brief information about the selected hero or updates (new day; size of resource picked; etc). In H3, in the beginning of a new day/week/month, we have a short specific animation. When the animation ends, the content of the box changes to info about the 1st hero (selected) in the hero list. In VCMI, the box remains frozen on the last frame of the new day animation. Moreover, even if we select another hero in the list during the Autosave, the box will still remain frozen on that last frame of the animation (see screenshot below, I selected Sephinroth during Autosave, and the info box did not change). Only after Autosave is completed, we can click on one of the heroes to have the box content changing. http://s4.photobucket.com/albums/y104/Zamolxis/VCMI/VCMI%2007/?action=view¤t=090712-Statuswindownotchangedalsoif.jpg [^] Now, I don't really mind that the box does not change immediately at the end of the new day animation (I always felt it was kind of short in H3). But I would expect that it changes at least at the end of the Autosave process, and/or at least when I click on another hero in the list, even if the game is still Autosaving. But again - this is just a detail, a small difference from H3 - I don't think anybody would mind if it's not fixed. |
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Revision | 2009-10-03 09:13 by Tow dragon | ||
Description | # 76 : And a small detail (not even sure if it's a bug or meant as a feature), regarding the mini status window, the lower right box in the game interface, with brief information about the selected hero or updates (new day; size of resource picked; etc). In H3, in the beginning of a new day/week/month, we have a short specific animation. When the animation ends, the content of the box changes to info about the 1st hero (selected) in the hero list. In VCMI, the box remains frozen on the last frame of the new day animation. Moreover, even if we select another hero in the list during the Autosave, the box will still remain frozen on that last frame of the animation (see screenshot below, I selected Sephinroth during Autosave, and the info box did not change). Only after Autosave is completed, we can click on one of the heroes to have the box content changing. Now, I don't really mind that the box does not change immediately at the end of the new day animation (I always felt it was kind of short in H3). But I would expect that it changes at least at the end of the Autosave process, and/or at least when I click on another hero in the list, even if the game is still Autosaving. But again - this is just a detail, a small difference from H3 - I don't think anybody would mind if it's not fixed. |
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Revision | 2009-10-03 09:10 by Tow dragon | ||
Description | # 76 : And a small detail (not even sure if it's a bug or meant as a feature), regarding the mini status window, the lower right box in the game interface, with brief information about the selected hero or updates (new day; size of resource picked; etc). In H3, in the beginning of a new day/week/month, we have a short specific animation. When the animation ends, the content of the box changes to info about the 1st hero (selected) in the hero list. In VCMI, the box remains frozen on the last frame of the new day animation. Moreover, even if we select another hero in the list during the Autosave, the box will still remain frozen on that last frame of the animation (see screenshot below, I selected Sephinroth during Autosave, and the info box did not change). Only after Autosave is completed, we can click on one of the heroes to have the box content changing. Now, I don't really mind that the box does not change immediately at the end of the new day animation (I always felt it was kind of short in H3). But I would expect that it changes at least at the end of the Autosave process, and/or at least when I click on another hero in the list, even if the game is still Autosaving. But again - this is just a detail, a small difference from H3 - I don't think anybody would mind if it's not fixed. |
||
Revision | 2009-10-03 09:10 by Tow dragon | ||
Description | # 76 : And a small detail (not even sure if it's a bug or meant as a feature), regarding the mini status window, the lower right box in the game interface, with brief information about the selected hero or updates (new day; size of resource picked; etc). In H3, in the beginning of a new day/week/month, we have a short specific animation. When the animation ends, the content of the box changes to info about the 1st hero (selected) in the hero list. In VCMI, the box remains frozen on the last frame of the new day animation. Moreover, even if we select another hero in the list during the Autosave, the box will still remain frozen on that last frame of the animation (see screenshot below, I selected Sephinroth during Autosave, and the info box did not change). Only after Autosave is completed, we can click on one of the heroes to have the box content changing. <a href="http://s4.photobucket.com/albums/y104/Zamolxis/VCMI/VCMI%2007/?action=view¤t=090712-Statuswindownotchangedalsoif.jpg" [^] target="_blank"><img src="http://i4.photobucket.com/albums/y104/Zamolxis/VCMI/VCMI%2007/th_090712-Statuswindownotchangedalsoif.jpg" [^] border="0" alt="Photobucket" ></a> Now, I don't really mind that the box does not change immediately at the end of the new day animation (I always felt it was kind of short in H3). But I would expect that it changes at least at the end of the Autosave process, and/or at least when I click on another hero in the list, even if the game is still Autosaving. But again - this is just a detail, a small difference from H3 - I don't think anybody would mind if it's not fixed. |
||
Revision | 2009-10-03 09:02 by Tow dragon | ||
Description | # 76 : And a small detail (not even sure if it's a bug or meant as a feature), regarding the mini status window, the lower right box in the game interface, with brief information about the selected hero or updates (new day; size of resource picked; etc). In H3, in the beginning of a new day/week/month, we have a short specific animation. When the animation ends, the content of the box changes to info about the 1st hero (selected) in the hero list. In VCMI, the box remains frozen on the last frame of the new day animation. Moreover, even if we select another hero in the list during the Autosave, the box will still remain frozen on that last frame of the animation (see screenshot below, I selected Sephinroth during Autosave, and the info box did not change). Only after Autosave is completed, we can click on one of the heroes to have the box content changing. Now, I don't really mind that the box does not change immediately at the end of the new day animation (I always felt it was kind of short in H3). But I would expect that it changes at least at the end of the Autosave process, and/or at least when I click on another hero in the list, even if the game is still Autosaving. But again - this is just a detail, a small difference from H3 - I don't think anybody would mind if it's not fixed. |
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