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Summary 0000366: R-click on hero/town in Kingdom Overview: should't it better open the hero/town screen only temporarily?
Revision 2010-02-14 03:01 by Zamolxis
Description The Kingdom Overview looks very nice (great job!). Even what I didn't expect to work from the first day (click on hero/town to open their screen) seems to work exactly like in OH3.



However, I always felt that R-click was not implemented correctly in H3. It basically had the same functionality with L-click, which was not very intuitive, considering the typical R-click functionality in other applications (even other H3 screens). I would prefer if in VCMI it would behave as follows:

- Either have the hero/town screen open only temporarily, while we're holding the mouse button down;

- Or take us to the hero/town screen, with access to change/build things, but when we click the check mark to exit that screen we should be back to Kingdom Overview, not taken to the adventure map.
Revision 2010-02-14 03:00 by Zamolxis
Description The Kingdom Overview looks very nice (great job!). Even what I didn't expect to work from the first day (click on hero/town to open their screen) seems to work exactly like in OH3.



However, I always felt that R-click was not implemented correctly in H3. It basically had the same functionality with L-click, which was not very intuitive, considering the typical R-click functionality in other applications (even other H3 screens). I would prefer if VCMI would behave as follows:

- Either have the hero/town screen open only temporarily, while we're holding the mouse button down;

- Or take us to the hero/town screen, with access to change/build things, but when we click the check mark to exit that screen we should be back to Kingdom Overview, not taken to the adventure map.
Revision 2010-02-14 02:30 by Zamolxis
Description The Kingdom Overview looks very nice (great job!). Even what I didn't expect to work from the first day (click on hero/town to open their screen) seems to work exactly like in OH3.



However, I always felt that R-click was not implemented correctly in H3. It basically had the same functionality with L-click, and was not very intuitive, considering the usual behavior users might expect from such function. I would prefer if VCMI would behave like this instead:

- Either have the hero/town screen open only temporarily, while we're holding the mouse button down;

- Or take us to the hero/town screen, with access to change/build things, but when we click the check mark to exit that screen we should be back to Kingdom Overview, not taken to the adventure map map.

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