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Summary 0000335: VCMI pathfinder seems to go for the most cost effective path at end of day, while H3 went for the most intuitive choice.
Revision 2010-01-01 20:05 by Zamolxis
Additional Information I discovered this while investigating 0000327 on an edited map (see attachment). The current logic seems to follow the principle identified by TowDragon during 0.71 (see forum post: http://forum.vcmi.eu/viewtopic.php?p=2403#2403 [^]), however making an exception for the last move at the end of the day, for the least cost in the beginning of the next day. Perhaps a bit of feedback from other devs would be useful: does the path choice feel somehow "weird", as compared to H3 where path arrows would perfectly overlap the road, or not? Would players notice/appreciate the minimal gain in MP, or more perceive this as a bug?
Revision 2010-01-01 19:45 by Zamolxis
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