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Summary 0003069: Hotseat freeze on gameplay end in special case
Revision 2019-06-09 17:40 by Dydzio
Additional Information When reproducing from save the CPlayerInterface::gameOver will be called 4 times, to avoid the bug on 4th call LOCPLINT and GH.curInt should have "this" pointer (blue player's interface) until the end, without restoring it back to losing player's interface
Revision 2019-06-09 17:39 by Dydzio
Additional Information When reproducing from save the CPlayerInterface::gameOver will be called 4 times, to avoid the bug on 4th call LOCPLINT and GH.curInt should have "this" pointer (blue player's interface), without restoring it back to losing player's battle interface

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