View Revisions: Issue #3069 |
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Summary |
0003069: Hotseat freeze on gameplay end in special case |
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Revision |
2019-06-09 17:40 by Dydzio |
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Additional Information |
When reproducing from save the CPlayerInterface::gameOver will be called 4 times, to avoid the bug on 4th call LOCPLINT and GH.curInt should have "this" pointer (blue player's interface) until the end, without restoring it back to losing player's interface |
|
Revision |
2019-06-09 17:39 by Dydzio |
|
Additional Information |
When reproducing from save the CPlayerInterface::gameOver will be called 4 times, to avoid the bug on 4th call LOCPLINT and GH.curInt should have "this" pointer (blue player's interface), without restoring it back to losing player's battle interface |