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View Revisions: Issue #27 All Revisions ] Back to Issue ]
Summary 0000027: Cres. "hover" anim. played on every mouse move (0.71#50)
Revision 2010-05-29 18:55 by Zamolxis
Description pHOMM:

50__battle mouse hover on non-current unit makes the "special
hoveranimation" , but small quick mouse moving makes the anim start and
start again - unit like mad, u need to make it finish or even start again
after rehovering mouse

http://forum.vcmi.eu/viewtopic.php?p=2251#2251 [^]
Revision 2009-10-02 16:31 by OnionKnight
Description pHOMM:

50__battle mouse hover on non-current unit makes the "special
hoveranimation" , but small quick mouse moving makes the anim start and
start again - unit like mad, u need to make it finish or even start again
after rehovering mouse





http://forum.vcmi.eu/viewtopic.php?p=2251#2251 [^]
Revision 2009-10-02 11:49 by OnionKnight
Description pHOMM:
50__battle mouse hover on non-current unit makes the "special
hoveranimation" , but small quick mouse moving makes the anim start and
start again - unit like mad, u need to make it finish or even start again
after rehovering mouse


http://forum.vcmi.eu/viewtopic.php?p=2251#2251 [^]

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