| Anonymous | Login | 2025-10-24 14:46 UTC |
![]() |
| My View | View Issues | Change Log | Roadmap |
| View Revisions: Issue #27 | [ All Revisions ] [ Back to Issue ] | ||
| Summary | 0000027: Cres. "hover" anim. played on every mouse move (0.71#50) | ||
| Revision | 2010-05-29 18:55 by Zamolxis | ||
| Description | pHOMM: 50__battle mouse hover on non-current unit makes the "special hoveranimation" , but small quick mouse moving makes the anim start and start again - unit like mad, u need to make it finish or even start again after rehovering mouse http://forum.vcmi.eu/viewtopic.php?p=2251#2251 [^] |
||
| Revision | 2009-10-02 16:31 by OnionKnight | ||
| Description | pHOMM: 50__battle mouse hover on non-current unit makes the "special hoveranimation" , but small quick mouse moving makes the anim start and start again - unit like mad, u need to make it finish or even start again after rehovering mouse http://forum.vcmi.eu/viewtopic.php?p=2251#2251 [^] |
||
| Revision | 2009-10-02 11:49 by OnionKnight | ||
| Description | pHOMM: 50__battle mouse hover on non-current unit makes the "special hoveranimation" , but small quick mouse moving makes the anim start and start again - unit like mad, u need to make it finish or even start again after rehovering mouse http://forum.vcmi.eu/viewtopic.php?p=2251#2251 [^] |
||
| Copyright © 2000 - 2025 MantisBT Team |