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Summary 0001774: Check random distribution for various game aspects (primary skills, secondary skills, etc...)
Revision 2014-04-18 17:35 by beegee
Description I don't know if this is an issue, but I think someone (preferably a tester, ideally with up-to-date VCMI build) should check if the distribution of random events is balanced. A random event would be the distribution of primary skills, secondary skills, etc... I recognized this when I was refactoring random number generation, for 90%+ gameplay relevant random events the same generator is used.

Equal distribution can only archieved when for every game aspect a seperate generator will be used. I don't know if this is possible when generators are shared for different features.
Revision 2014-04-18 17:34 by beegee
Description I don't know if this is an issue, but I think someone (preferably a tester, ideally with up-to-date VCMI build) should check if the distribution of random events is balanced. A random event would be the distribution of primary skills, secondary skills, etc... I recognized this when I was refactoring random number generation, for 90%+ gameplay dependent random events the same generator is used.

Equal distribution can only archieved when for every game aspect a seperate generator will be used. I don't know if this is possible when generators are shared for different features.

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