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View Revisions: Issue #171 | [ All Revisions ] [ Back to Issue ] | ||
Summary | 0000171: The overlapping order of walls-creatures-hero is incorrect during sieges | ||
Revision | 2011-05-15 17:39 by beegee | ||
Description | Here are the rules for each part of the wall: 1. UPPER SIDE WALL (1st row of hexes): - The Hero should have priority over the wall - OK in 0.74 (this was part of the forum report 0.73c#36 which was fixed in 0.74) - The Creatures inside the walls in the 1st row of hexes should have priority over the wall - OK, is fixed in next version) - The Wall(Tower) has priority over the creature in the 1st hex in front of it - OK 2. UPPER FRONT WALL (rows 2 till 5): - The Creatures inside the walls have priority over walls - OK - The Walls have priority over the creatures in the hexes just in front of them - OK 3. FORT GATE (row 6): - The Walls have priority over the creature(s) in the hexes which are partly covered by the wall in the gate area - seems OK (to be checked also after Gate is implemented) 4. LOWER FRONT WALL (rows 7 till 11): - The Creatures outside the walls have priority over walls - OK - The Walls have priority over the creatures inside - OK 5. CENTRAL TOWER (behind hexed battlefield): - The Shooter in the Tower has priority over whatever objects on the ground (hero, war machines etc) - OK - The Tower itself has priority over whatever objects on the ground on the first 7 rows of battlefield hexes - OK (e.g.: Ballista is displayed above the tower) - The base of the tower does not have priority over the objects in the last 3 rows of battlefield hexes (First Aid Tent or creatures) - OK |
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Revision | 2011-05-11 17:46 by beegee | ||
Description | Here are the rules for each part of the wall: 1. UPPER SIDE WALL (1st row of hexes): - The Hero should have priority over the wall - OK in 0.74 (this was part of the forum report 0.73c#36 which was fixed in 0.74) - The Creatures inside the walls in the 1st row of hexes should have priority over the wall - OK, is fixed in next version) - The Wall(Tower) has priority over the creature in the 1st hex in front of it - OK 2. UPPER FRONT WALL (rows 2 till 5): - The Creatures inside the walls have priority over walls - NOT OK - The Walls have priority over the creatures in the hexes just in front of them - OK 3. FORT GATE (row 6): - The Walls have priority over the creature(s) in the hexes which are partly covered by the wall in the gate area - seems OK (to be checked also after Gate is implemented) 4. LOWER FRONT WALL (rows 7 till 11): - The Creatures outside the walls have priority over walls - NOT OK - The Walls have priority over the creatures inside - OK 5. CENTRAL TOWER (behind hexed battlefield): - The Shooter in the Tower has priority over whatever objects on the ground (hero, war machines etc) - NOT OK - The Tower itself has priority over whatever objects on the ground on the first 7 rows of battlefield hexes - NOT OK (e.g.: Ballista is displayed above the tower) - The base of the tower does not have priority over the objects in the last 3 rows of battlefield hexes (First Aid Tent or creatures) - OK |
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Revision | 2010-05-29 23:46 by Zamolxis | ||
Description | Here are the rules for each part of the wall: 1. UPPER SIDE WALL (1st row of hexes): - The Hero should have priority over the wall - OK in 0.74 (this was part of the forum report 0.73c#36 which was fixed in 0.74) - The Creatures inside the walls in the 1st row of hexes should have priority over the wall - NOT OK (this is part of the forum report 0.73c#36 which is not fixed yet) - The Wall(Tower) has priority over the creature in the 1st hex in front of it - OK 2. UPPER FRONT WALL (rows 2 till 5): - The Creatures inside the walls have priority over walls - NOT OK - The Walls have priority over the creatures in the hexes just in front of them - OK 3. FORT GATE (row 6): - The Walls have priority over the creature(s) in the hexes which are partly covered by the wall in the gate area - seems OK (to be checked also after Gate is implemented) 4. LOWER FRONT WALL (rows 7 till 11): - The Creatures outside the walls have priority over walls - NOT OK - The Walls have priority over the creatures inside - OK 5. CENTRAL TOWER (behind hexed battlefield): - The Shooter in the Tower has priority over whatever objects on the ground (hero, war machines etc) - NOT OK - The Tower itself has priority over whatever objects on the ground on the first 7 rows of battlefield hexes - NOT OK (e.g.: Ballista is displayed above the tower) - The base of the tower does not have priority over the objects in the last 3 rows of battlefield hexes (First Aid Tent or creatures) - OK |
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Revision | 2009-10-16 02:14 by Zamolxis | ||
Description | Here are the rules for each part of the wall: 1. UPPER SIDE WALL (1st row of hexes): - The Hero should have priority over the wall - OK in 0.74 (this was part of the forum report 0.73c#36 which was fixed in 0.74) - The Creatures inside the walls in the 1st row of hexes should have priority over the wall - NOT OK (this is part of the forum report 0.73c#36 which is not fixed yet) - The Wall(Tower) has priority over the creature in the 1st hex in front of it - OK 2. UPPER FRONT WALL (rows 2 till 5): - The Creatures inside the walls have priority over walls - NOT OK - The Walls have priority over the creatures in the hexes just in front of them - OK 3. FORT GATE (row 6): - The Walls have priority over the creature(s) in the hexes which are partly covered by the wall in the gate area - seems OK (to be checked also after Gate is implemented) 4. LOWER FRONT WALL (rows 7 till 11): - The Creatures outside the walls have priority over walls - NOT OK - The Walls have priority over the creatures inside - OK 5. CENTRAL TOWER (behind hexed battlefield): - The Shooter in the Tower has priority over whatever objects on the ground (hero, war machines etc) - NOT OK - The Tower itself has priority over whatever objects on the ground on the first 7 rows of battlefield hexes - NOT OK (e.g.: Ballista is displayed above the tower) - The base of the tower does not have priority over the objects in the last 3 rows of battlefield hexes (First Aid Tent or creatures) - OK |
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Revision | 2009-10-16 02:12 by Zamolxis | ||
Description | Here are the rules for each part of the wall: 1. UPPER SIDE WALL (1st row of hexes): - The Hero should have priority over the wall - OK in 0.74 (this was part of the forum report 0.73c#36 which was fixed in 0.74) - The Creatures inside the walls in the 1st row of hexes should have priority over the wall - NOT OK (this is part of the forum report 0.73c#36 which is not fixed yet) - The Wall(Tower) has priority over the creature in the 1st hex in front of it - OK 2. UPPER FRONT WALL (rows 2 till 5): - The Creatures inside the walls have priority over walls - NOT OK - The Walls have priority over the creatures in the hexes just in front of them - OK 3. FORT GATE (row 6): - The Walls have priority over the creature(s) in the hexes which are partly covered by the wall in the gate area - seems OK (to be checked also after Gate is implemented) 4. LOWER FRONT WALL (rows 7 till 11): - The Creatures outside the walls have priority over walls - NOT OK - The Walls have priority over the creatures inside - OK 5. CENTRAL TOWER (behind hexed battlefield): - The Shooter in the Tower has priority over whatever objects on the ground (hero, war machines etc) - NOT OK - The Tower itself has priority over whatever objects on the ground on the first 7 rows of battlefield hexes - NOT OK (e.g.: Ballista is displayed above the tower) - The base of the tower does not have priority over the objects in the last 4 rows of battlefield hexes (First Aid Tent or creatures) - OK |
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Revision | 2009-10-16 01:21 by Zamolxis | ||
Description | Here are the rules for each part of the wall: 1. UPPER SIDE WALL (1st row of hexes): - The Hero should have priority over the wall - OK in 0.74 (this was part of the forum report 0.73c#36 which was fixed in 0.74) - The Creatures inside the walls in the 1st row of hexes should have priority over the wall - NOT OK (this is part of the forum report 0.73c#36 which is not fixed yet) - The Wall(Tower) has priority over the creature in the 1st hex in front of it - OK 2. UPPER FRONT WALL (rows 2 till 5): - The Creatures inside the walls have priority over walls - NOT OK - The Walls have priority over the creatures in the hexes just in front of them - OK 3. FORT GATE (row 6): - The Walls have priority over the creature(s) in the hexes which are partly covered by the wall in the gate area - seems OK (to be checked also after Gate is implemented) 4. LOWER FRONT WALL (rows 7 till 11): - The Creatures outside the walls have priority over walls - NOT OK - The Walls have priority over the creatures inside - OK 5. CENTRAL TOWER (behind hexed battlefield): - The Shooter in the Tower has priority over whatever objects on the ground (hero, war machines etc) - NOT OK |
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Revision | 2009-10-16 01:13 by Zamolxis | ||
Description | Here are the rules for each part of the wall: 1. UPPER SIDE WALL (1st row of hexes): - The Hero should have priority over the wall - OK in 0.74 (this was part of the forum report 0.73c#36 which was fixed in 0.74) - The Creatures inside the walls in the 1st row of hexes should have priority over the wall - NOT OK (this is part of the forum report 0.73c#36 which is not fixed yet) - The Wall(Tower) has priority over the creature in the 1st hex in front of it - OK 2. UPPER FRONT WALL (rows 2 till 5): - The Creatures inside the walls have priority over walls - NOT OK - The Walls have priority over the creatures in the hexes just in front of them - OK 3. FORT GATE (row 6): - The Walls have priority over the creature(s) in the hexes which are partly covered by the wall in the gate area. 4. LOWER FRONT WALL (rows 7 till 11): - The Creatures outside the walls have priority over walls - NOT OK - The Walls have priority over the creatures inside - OK 5. CENTRAL TOWER (behind hexed battlefield): - The Shooter in the Tower has priority over whatever objects on the ground (hero, war machines etc) - NOT OK |
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