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Summary 0001259: AI crashes when trying to find visitable offset
Revision 2013-04-24 05:43 by Warmonger
Description After recent changes which removed other bugs, now I get only one bug during long AI runs. Debugger claims access violation in this function:

int3 CGObjectInstance::getVisitableOffset() const
{
    for(int y = 0; y < 6; y++)
        for (int x = 0; x < 8; x++)
            if((defInfo->visitMap[5-y] >> x) & 1)
                return int3(x,y,0);

    logGlobal->warnStream() << "Warning: getVisitableOffset called on non-visitable obj!";
    return int3(-1,-1,-1);
}

Looks like visitMap size is innapriopriate. It happens on any of random tests maps I used so far, so no new objects (towns, dwellings) should be present.
Revision 2013-04-24 05:31 by Warmonger
Description After recent changes which removed other bugs, now I get only one bug during long AI runs. Debugger claims access violation in this function:

int3 CGObjectInstance::getVisitableOffset() const
{
    for(int y = 0; y < 6; y++)
        for (int x = 0; x < 8; x++)
            if((defInfo->visitMap[5-y] >> x) & 1)
                return int3(x,y,0);

    logGlobal->warnStream() << "Warning: getVisitableOffset called on non-visitable obj!";
    return int3(-1,-1,-1);
}

Looks like visitMap size is innapriopriate. It happens on any of random tests maps I used so far, so no new objects (towns, dwellings) are present.

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