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Summary 0001140: Extended Creature Window issues
Revision 2012-10-08 22:31 by Zamolxis
Description Bugs and missing features (see also screenshot - some valid for Commander window as well):

1. All image is moved 1 pixel too much to the right on the canvas. See vertical blue line all along the left edge.

2. All files are 1-2 pixels to narrow (CreWin3 is only 558x, the other 6 pcx files 559x). Combined with the above issue, the cards are missing 2-3 columns of pixels at the right edge.

3. On CreWin1 window, the creature card is 1 pixel too low. It overlaps the yellow border below, and we can see 2 rows of black pixels i/o 1 at the top. This is okay in the CreWin2 version. Didn't test for CreWin3 yet.

4. Check button slightly overlapping the last Active Spell icon, but more of an issue is that is in a very inconvenient place, not consistent with all other windows in game which have it at the bottom (right or center).

5. The Spells Left box next to experience opens the Experience box as well (perhaps meant so, if the box is supposed to include related info)

6. Experience box is shows 0 experience, even if the creature has some. Plus it's completely empty (I thought not implemented yet, but a post of Warmonger on the forum seems to indicate otherwise).

7. Check Upgrade Creature Info missing. At least I frequently used it, so if we are building an Extended version, it should include it.

8. Inactive extra skills not visible/implemented (yet?). I'm not sure what's the plan on the long term, but it was very useful (and cool) in WoG to know what skills/spell I can look forward to on that creature, sometimes even planning stack splits specifically as such so that at least 1 stack gets that skill sooner.

9. Stack size number disappears if we L/R-Click while the pop-up is open. In H3 it remained there.

Minor details and feature requests:

10. Clearer Rank Info would be useful on main screen - similar with WoG commander screen, where Experience & Next Level At values are directly available. Max Creatures to not lose Rank might also be useful enough for the main screen.

11. And some really trivial alignment issues: creature name box not aligned in length with the others, primary skill boxes not connected to corresponding icons (maybe intended?), Morale/Luck boxes 1-2 pixels shorter on the pcx (IIRC), general alignment on the right side has a beta-like look, lacking the elegant look of a polished product, etc.
Revision 2012-10-08 22:23 by Zamolxis
Description Bugs and missing features (see also screenshot - some valid for Commander window as well):

1. All image is moved 1 pixel too much to the right on the canvas. See vertical blue line all along the left edge.

2. All files are 1-2 pixels to narrow (CreWin3 is only 558x, the other 6 pcx files 559x). Combined with the above issue, the cards are missing 2-3 columns of pixels at the right edge.

3. On CreWin1 window, the creature card is 1 pixel too low. It overlaps the yellow border below, and we can see 2 rows of black pixels i/o 1 at the top. This is okay in the CreWin2 version. Didn't test for CreWin3 yet.

4. Check button slightly overlapping the last Active Spell icon, but more of an issue is that is in a very inconvenient place, not consistent with all other windows in game which have it at the bottom (right or center).

5. The Spells Left box next to experience opens the Experience box as well (perhaps meant so, if the box is supposed to include related info)

6. Experience box is shows 0 experience, even if the creature has some. Plus it's completely empty (I thought not implemented yet, but a post of Warmonger on the forum seems to indicate otherwise).

7. Check Upgrade Creature Info missing. At least I frequently used it, so if we are building an Extended version, it should include it.

8. Inactive extra skills not visible/implemented (yet?). I'm not sure what's the plan on the long term, but it was very useful (and cool) in WoG to know what skills/spell I can look forward to on that creature, sometimes even planning stack splits specifically as such so that at least 1 stack gets that skill sooner.

Minor details and feature requests:

9. Minor alignment issues: creature name box not aligned in length with the others, primary skill boxes not connected to corresponding icons (maybe intended?), Morale/Luck boxes 1-2 pixels shorter on the pcx (IIRC), general alignment on the right side has a beta-like look, lacking the alignment of a polished product.

10. Clearer Rank Info would be useful on main screen - similar with WoG commander screen, where Experience & Next Level At values are directly available. Max Creatures to not lose Rank might also be useful enough for the main screen.
Revision 2012-10-08 21:23 by Zamolxis
Description Bugs and missing features (see also screenshot - some valid for Commander window as well):

1. All image is moved 1 pixel too much to the right on the canvas. See vertical blue line all along the left edge.

2. All files are 1-2 pixels to narrow (CreWin3 is only 558x, the other 6 pcx files 559x). Combined with the above issue, the cards are missing 2-3 columns of pixels at the right edge.

3. On CreWin1 window, the creature card is 1 pixel too low. It overlaps the yellow border below, and we can see 2 rows of black pixels i/o 1 at the top.

4. Check button slightly overlapping the last Active Spell icon, but more of an issue is that is in a very inconvenient place, not consistent with all other windows in game which have it at the bottom (right or center).

5. The Spells Left box next to experience opens the Experience box as well (perhaps meant so, if the box is supposed to include related info)

6. Experience box is shows 0 experience, even if the creature has some. Plus it's completely empty (I thought not implemented yet, but a post of Warmonger on the forum seems to indicate otherwise).

7. Check Upgrade Creature Info missing. At least I frequently used it, so if we are building an Extended version, it should include it.

8. Inactive extra skills not visible/implemented (yet?). I'm not sure what's the plan on the long term, but it was very useful (and cool) in WoG to know what skills/spell I can look forward to on that creature, sometimes even planning stack splits specifically as such so that at least 1 stack gets that skill sooner.

Minor details and feature requests:

9. Minor alignment issues: creature name box not aligned in length with the others, primary skill boxes not connected to corresponding icons (maybe intended?), Morale/Luck boxes 1-2 pixels shorter on the pcx (IIRC), general alignment on the right side has a beta-like look, lacking the alignment of a polished product.

10. Clearer Rank Info would be useful on main screen - similar with WoG commander screen, where Experience & Next Level At values are directly available. Max Creatures to not lose Rank might also be useful enough for the main screen.

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