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View Revisions: Issue #171 All Revisions ] Back to Issue ]
Summary 0000171: The overlapping order of walls-creatures-hero is incorrect during sieges
Revision 2011-05-15 17:39 by beegee
Description Here are the rules for each part of the wall:

1. UPPER SIDE WALL (1st row of hexes):
- The Hero should have priority over the wall - OK in 0.74 (this was part of the forum report 0.73c#36 which was fixed in 0.74)
- The Creatures inside the walls in the 1st row of hexes should have priority over the wall - OK, is fixed in next version)
- The Wall(Tower) has priority over the creature in the 1st hex in front of it - OK

2. UPPER FRONT WALL (rows 2 till 5):
- The Creatures inside the walls have priority over walls - OK
- The Walls have priority over the creatures in the hexes just in front of them - OK

3. FORT GATE (row 6):
- The Walls have priority over the creature(s) in the hexes which are partly covered by the wall in the gate area - seems OK (to be checked also after Gate is implemented)

4. LOWER FRONT WALL (rows 7 till 11):
- The Creatures outside the walls have priority over walls - OK
- The Walls have priority over the creatures inside - OK

5. CENTRAL TOWER (behind hexed battlefield):
- The Shooter in the Tower has priority over whatever objects on the ground (hero, war machines etc) - OK
- The Tower itself has priority over whatever objects on the ground on the first 7 rows of battlefield hexes - OK (e.g.: Ballista is displayed above the tower)
- The base of the tower does not have priority over the objects in the last 3 rows of battlefield hexes (First Aid Tent or creatures) - OK
Revision 2011-05-11 17:46 by beegee
Description Here are the rules for each part of the wall:

1. UPPER SIDE WALL (1st row of hexes):
- The Hero should have priority over the wall - OK in 0.74 (this was part of the forum report 0.73c#36 which was fixed in 0.74)
- The Creatures inside the walls in the 1st row of hexes should have priority over the wall - OK, is fixed in next version)
- The Wall(Tower) has priority over the creature in the 1st hex in front of it - OK

2. UPPER FRONT WALL (rows 2 till 5):
- The Creatures inside the walls have priority over walls - NOT OK
- The Walls have priority over the creatures in the hexes just in front of them - OK

3. FORT GATE (row 6):
- The Walls have priority over the creature(s) in the hexes which are partly covered by the wall in the gate area - seems OK (to be checked also after Gate is implemented)

4. LOWER FRONT WALL (rows 7 till 11):
- The Creatures outside the walls have priority over walls - NOT OK
- The Walls have priority over the creatures inside - OK

5. CENTRAL TOWER (behind hexed battlefield):
- The Shooter in the Tower has priority over whatever objects on the ground (hero, war machines etc) - NOT OK
- The Tower itself has priority over whatever objects on the ground on the first 7 rows of battlefield hexes - NOT OK (e.g.: Ballista is displayed above the tower)
- The base of the tower does not have priority over the objects in the last 3 rows of battlefield hexes (First Aid Tent or creatures) - OK
Revision 2010-05-29 23:46 by Zamolxis
Description Here are the rules for each part of the wall:

1. UPPER SIDE WALL (1st row of hexes):
- The Hero should have priority over the wall - OK in 0.74 (this was part of the forum report 0.73c#36 which was fixed in 0.74)
- The Creatures inside the walls in the 1st row of hexes should have priority over the wall - NOT OK (this is part of the forum report 0.73c#36 which is not fixed yet)
- The Wall(Tower) has priority over the creature in the 1st hex in front of it - OK

2. UPPER FRONT WALL (rows 2 till 5):
- The Creatures inside the walls have priority over walls - NOT OK
- The Walls have priority over the creatures in the hexes just in front of them - OK

3. FORT GATE (row 6):
- The Walls have priority over the creature(s) in the hexes which are partly covered by the wall in the gate area - seems OK (to be checked also after Gate is implemented)

4. LOWER FRONT WALL (rows 7 till 11):
- The Creatures outside the walls have priority over walls - NOT OK
- The Walls have priority over the creatures inside - OK

5. CENTRAL TOWER (behind hexed battlefield):
- The Shooter in the Tower has priority over whatever objects on the ground (hero, war machines etc) - NOT OK
- The Tower itself has priority over whatever objects on the ground on the first 7 rows of battlefield hexes - NOT OK (e.g.: Ballista is displayed above the tower)
- The base of the tower does not have priority over the objects in the last 3 rows of battlefield hexes (First Aid Tent or creatures) - OK
Revision 2009-10-16 02:14 by Zamolxis
Description Here are the rules for each part of the wall:



1. UPPER SIDE WALL (1st row of hexes):

- The Hero should have priority over the wall - OK in 0.74 (this was part of the forum report 0.73c#36 which was fixed in 0.74)

- The Creatures inside the walls in the 1st row of hexes should have priority over the wall - NOT OK (this is part of the forum report 0.73c#36 which is not fixed yet)

- The Wall(Tower) has priority over the creature in the 1st hex in front of it - OK



2. UPPER FRONT WALL (rows 2 till 5):

- The Creatures inside the walls have priority over walls - NOT OK

- The Walls have priority over the creatures in the hexes just in front of them - OK



3. FORT GATE (row 6):

- The Walls have priority over the creature(s) in the hexes which are partly covered by the wall in the gate area - seems OK (to be checked also after Gate is implemented)



4. LOWER FRONT WALL (rows 7 till 11):

- The Creatures outside the walls have priority over walls - NOT OK

- The Walls have priority over the creatures inside - OK



5. CENTRAL TOWER (behind hexed battlefield):

- The Shooter in the Tower has priority over whatever objects on the ground (hero, war machines etc) - NOT OK

- The Tower itself has priority over whatever objects on the ground on the first 7 rows of battlefield hexes - NOT OK (e.g.: Ballista is displayed above the tower)

- The base of the tower does not have priority over the objects in the last 3 rows of battlefield hexes (First Aid Tent or creatures) - OK
Revision 2009-10-16 02:12 by Zamolxis
Description Here are the rules for each part of the wall:



1. UPPER SIDE WALL (1st row of hexes):

- The Hero should have priority over the wall - OK in 0.74 (this was part of the forum report 0.73c#36 which was fixed in 0.74)

- The Creatures inside the walls in the 1st row of hexes should have priority over the wall - NOT OK (this is part of the forum report 0.73c#36 which is not fixed yet)

- The Wall(Tower) has priority over the creature in the 1st hex in front of it - OK



2. UPPER FRONT WALL (rows 2 till 5):

- The Creatures inside the walls have priority over walls - NOT OK

- The Walls have priority over the creatures in the hexes just in front of them - OK



3. FORT GATE (row 6):

- The Walls have priority over the creature(s) in the hexes which are partly covered by the wall in the gate area - seems OK (to be checked also after Gate is implemented)



4. LOWER FRONT WALL (rows 7 till 11):

- The Creatures outside the walls have priority over walls - NOT OK

- The Walls have priority over the creatures inside - OK



5. CENTRAL TOWER (behind hexed battlefield):

- The Shooter in the Tower has priority over whatever objects on the ground (hero, war machines etc) - NOT OK

- The Tower itself has priority over whatever objects on the ground on the first 7 rows of battlefield hexes - NOT OK (e.g.: Ballista is displayed above the tower)

- The base of the tower does not have priority over the objects in the last 4 rows of battlefield hexes (First Aid Tent or creatures) - OK
Revision 2009-10-16 01:21 by Zamolxis
Description Here are the rules for each part of the wall:



1. UPPER SIDE WALL (1st row of hexes):

- The Hero should have priority over the wall - OK in 0.74 (this was part of the forum report 0.73c#36 which was fixed in 0.74)

- The Creatures inside the walls in the 1st row of hexes should have priority over the wall - NOT OK (this is part of the forum report 0.73c#36 which is not fixed yet)

- The Wall(Tower) has priority over the creature in the 1st hex in front of it - OK



2. UPPER FRONT WALL (rows 2 till 5):

- The Creatures inside the walls have priority over walls - NOT OK

- The Walls have priority over the creatures in the hexes just in front of them - OK



3. FORT GATE (row 6):

- The Walls have priority over the creature(s) in the hexes which are partly covered by the wall in the gate area - seems OK (to be checked also after Gate is implemented)



4. LOWER FRONT WALL (rows 7 till 11):

- The Creatures outside the walls have priority over walls - NOT OK

- The Walls have priority over the creatures inside - OK



5. CENTRAL TOWER (behind hexed battlefield):

- The Shooter in the Tower has priority over whatever objects on the ground (hero, war machines etc) - NOT OK
Revision 2009-10-16 01:13 by Zamolxis
Description Here are the rules for each part of the wall:



1. UPPER SIDE WALL (1st row of hexes):

- The Hero should have priority over the wall - OK in 0.74 (this was part of the forum report 0.73c#36 which was fixed in 0.74)

- The Creatures inside the walls in the 1st row of hexes should have priority over the wall - NOT OK (this is part of the forum report 0.73c#36 which is not fixed yet)

- The Wall(Tower) has priority over the creature in the 1st hex in front of it - OK



2. UPPER FRONT WALL (rows 2 till 5):

- The Creatures inside the walls have priority over walls - NOT OK

- The Walls have priority over the creatures in the hexes just in front of them - OK



3. FORT GATE (row 6):

- The Walls have priority over the creature(s) in the hexes which are partly covered by the wall in the gate area.



4. LOWER FRONT WALL (rows 7 till 11):

- The Creatures outside the walls have priority over walls - NOT OK

- The Walls have priority over the creatures inside - OK



5. CENTRAL TOWER (behind hexed battlefield):

- The Shooter in the Tower has priority over whatever objects on the ground (hero, war machines etc) - NOT OK

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