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Summary 0000046: haste/slow affection on battle movement order not yet fixed (also Stack Queue not updated correctly upon casting)
Revision 2010-05-29 19:07 by Zamolxis
Description 0.72#31_battle.

I don't like that already found issue about haste/slow affection on battle movement order not yet fixed and add from my own : the queue (hotkey Q) shows even more strange info, example : my army(speed in brackets) gargoyle(6), golem(3),gremlin(4) , enemy - gnoll maradeur(5), original queue - garg,gnol, grem, golem, after haste(+3speed) on gremlins on garg turn queue swows garg,gnol,golem,grem, but creatures moving after this they move : garg, gnol,grem,golem
so we see the spell affects queue, but wrong and do not affect creature moving order
Revision 2009-10-24 03:02 by Zamolxis
Description 0.72#31_battle.



 I don't like that already found issue about haste/slow affection on battle movement order not yet fixed and add from my own : the queue (hotkey Q) shows even more strange info, example : my army(speed in brackets) gargoyle(6), golem(3),gremlin(4) , enemy - gnoll maradeur(5), original queue - garg,gnol, grem, golem, after haste(+3speed) on gremlins on garg turn queue swows garg,gnol,golem,grem, but creatures moving after this they move : garg, gnol,grem,golem
so we see the spell affects queue, but wrong and do not affect creature moving order
Revision 2009-10-09 00:45 by Zamolxis
Description 0.72#31_battle.

 I don't like that already found issue about haste/slow affection on battle movement order not yet fixed and add from my own : the queue (hotkey Q) shows even more strange info, example : my army(speed in brackets) gargoyle(6), golem(3),gremlin(4) , enemy - gnoll maradeur(5), original queue - garg,gnol, grem, golem, after haste(+3speed) on gremlins on garg turn queue swows garg,gnol,golem,grem, but creatures moving after this they move : garg, gnol,grem,golem
so we see the spell affects queue, but wrong and do not affect creature moving order
Revision 2009-10-03 08:51 by Zamolxis
Description 31_battle I don't like that already found issue about haste/slow affection on battle movement order not yet fixed and add from my own : the queue (hotkey Q) shows even more strange info, example : my army(speed in brackets) gargoyle(6), golem(3),gremlin(4) , enemy - gnoll maradeur(5), original queue - garg,gnol, grem, golem, after haste(+3speed) on gremlins on garg turn queue swows garg,gnol,golem,grem, but creatures moving after this they move : garg, gnol,grem,golem
so we see the spell affects queue, but wrong and do not affect creature moving order

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