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Summary | 0000828: Seer's Huts/Quest Guards - various problems | ||
Revision | 2011-10-16 19:22 by yupsi | ||
Description | 1) If quest is to kill a certain hero with custom portrait and custom name, default message uses custom name, then follows a custom portrait, subtitled with hero name which the custom portrait actually belongs to (quest "kill Caitlinn", Caitlinn has Cuthbert's portrait - portrait is subtitled "Cuthbert"). 2) If quest is to be a certain hero with custom portrait and custom name, hero's default portrait is used instead of custom, while hero's custom name is correctly used in message and as a portrait's subtitle. HoMM3/WoG don't have problems 1 and 2 as it doesn't display heroes' portraits in quest messages. 3) Quest "to kill a creature" displays normal stack information about target such as "6 Angels" while HoMM3 displays just "Angels". |
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Revision | 2011-10-19 07:27 by yupsi | ||
Description | 1) If quest is to kill a certain hero with custom portrait and custom name, default message uses custom name, then follows a custom portrait, subtitled with hero name which the custom portrait actually belongs to (quest "kill Caitlinn", Caitlinn has Cuthbert's portrait - portrait is subtitled "Cuthbert"). 2) If quest is to be a certain hero with custom portrait and custom name, hero's default portrait is used instead of custom, while hero's custom name is correctly used in message and as a portrait's subtitle. HoMM3/WoG don't have problems 1 and 2 as it doesn't display heroes' portraits in quest messages. 3) Quest "to kill a creature" displays normal stack information about target such as "6 Angels" while HoMM3 displays just "Angels". UPDATE: Found more issues, they're not on the map I uploaded. I'll just keep track of them here for a while :P 4) Unvisited Seer's Hut hover text is not "Seer's Hut" (will fix soon). 5) Empty Quest Guard has a "time expired" message - it shouldn't. 6) Deadline check should have < , not <= (same seer's hut expires on second day in WoG, but on first day in VCMI) (will fix soon). 7) When a hero revisits seer's hut with the quest he cannot complete, he can have many firstVisit/nextVisit InfoWindow messages with components (such as target experience). If hero sees 2 such messages in a row, on a third one he will crash. Any advice on components memory management? |
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Revision | 2011-10-16 19:22 by yupsi | ||
Steps To Reproduce | You can use the attached map. All required seer huts are there. | ||
Revision | 2011-10-19 07:27 by yupsi | ||
Steps To Reproduce | You can use the attached map. |
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