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Summary 0000828: Seer's Huts/Quest Guards - various problems
Revision 2011-10-16 19:22 by yupsi
Description 1) If quest is to kill a certain hero with custom portrait and custom name, default message uses custom name, then follows a custom portrait, subtitled with hero name which the custom portrait actually belongs to (quest "kill Caitlinn", Caitlinn has Cuthbert's portrait - portrait is subtitled "Cuthbert").
2) If quest is to be a certain hero with custom portrait and custom name, hero's default portrait is used instead of custom, while hero's custom name is correctly used in message and as a portrait's subtitle.

HoMM3/WoG don't have problems 1 and 2 as it doesn't display heroes' portraits in quest messages.

3) Quest "to kill a creature" displays normal stack information about target such as "6 Angels" while HoMM3 displays just "Angels".
Revision 2011-10-19 07:27 by yupsi
Description 1) If quest is to kill a certain hero with custom portrait and custom name, default message uses custom name, then follows a custom portrait, subtitled with hero name which the custom portrait actually belongs to (quest "kill Caitlinn", Caitlinn has Cuthbert's portrait - portrait is subtitled "Cuthbert").
2) If quest is to be a certain hero with custom portrait and custom name, hero's default portrait is used instead of custom, while hero's custom name is correctly used in message and as a portrait's subtitle.

HoMM3/WoG don't have problems 1 and 2 as it doesn't display heroes' portraits in quest messages.

3) Quest "to kill a creature" displays normal stack information about target such as "6 Angels" while HoMM3 displays just "Angels".

UPDATE:

Found more issues, they're not on the map I uploaded. I'll just keep track of them here for a while :P
4) Unvisited Seer's Hut hover text is not "Seer's Hut" (will fix soon).
5) Empty Quest Guard has a "time expired" message - it shouldn't.
6) Deadline check should have < , not <= (same seer's hut expires on second day in WoG, but on first day in VCMI) (will fix soon).
7) When a hero revisits seer's hut with the quest he cannot complete, he can have many firstVisit/nextVisit InfoWindow messages with components (such as target experience). If hero sees 2 such messages in a row, on a third one he will crash. Any advice on components memory management?
Revision 2011-10-16 19:22 by yupsi
Steps To Reproduce You can use the attached map. All required seer huts are there.
Revision 2011-10-19 07:27 by yupsi
Steps To Reproduce You can use the attached map.

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