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View Revisions: Issue #814 | [ Back to Issue ] | ||
Summary | 0000814: Except for resources, all removable map objects are missing the pickup sound | ||
Revision | 2011-09-20 09:02 by Zamolxis | ||
Description | Whenever we remove an object from the Adventure Map, the game should play at random one of the 'pickup01.wav' to 'pickup07.wav' sounds, while the object disappears from the map (the sound may start playing while the previous sound specific for the found object is still on). Right now in VCMI, only when picking up resources, the pickup sound plays as expected as they disappear from the map. For all the others it's missing: - artifacts - scrolls - Pandora's boxes - border guards (and any other removable object I may have missed, including Spell Book and War Machines, which in WoG can be picked up as well) |
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Revision | 2011-09-20 09:05 by Zamolxis | ||
Description | Whenever we remove an object from the Adventure Map, the game should play at random one of the 'pickup01.wav' to 'pickup07.wav' sounds, while the object disappears from the map (the sound may start playing while the previous sound specific for the found object is still on). Right now in VCMI, only when picking up resources, the pickup sound plays as expected as they disappear from the map. For all the others it's missing: - artifacts - scrolls - Pandora's boxes - border guards (and any other removable object I may have missed, including Spell Book and War Machines, which in WoG can be picked up as well) Note: the sound should be heard when the disappear, not when the hero reaches them, so after we close the pop-up window(s) which we may get at pickup. |
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Revision | 2011-09-20 09:28 by Zamolxis | ||
Description | Whenever we remove an object from the Adventure Map, the game should play at random one of the 'pickup01.wav' to 'pickup07.wav' sounds, while the object disappears from the map (the sound may start playing while the previous sound specific for the found object is still on). Right now in VCMI, only when picking up resources, the pickup sound plays as expected as they disappear from the map. For all the others it's missing: - artifacts - scrolls - Pandora's boxes - border guards (and any other removable object I may have missed, including Spell Book and War Machines, which in WoG can be picked up as well) Note: the sound should be heard when the objects disappear, not when the hero reaches them, so after we close the pop-up window(s) which we may get at pickup. |
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Revision | 2011-09-20 09:38 by Zamolxis | ||
Description | Whenever we remove an object from the Adventure Map, the game should play at random one of the 'pickup01.wav' to 'pickup07.wav' sounds, while the object disappears from the map (the sound may start playing while the previous sound specific for the found object is still on). Right now in VCMI, only when picking up resources, the pickup sound plays as expected as they disappear from the map. For all the others it's missing: - artifacts - scrolls - treasure chests - Pandora's boxes - border guards (and any other removable object I may have missed, including Spell Book and War Machines, which in WoG can be picked up as well) Note: the sound should be heard when the objects disappear, not when the hero reaches them, so after we close the pop-up window(s) which we may get at pickup. |
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Revision | 2011-09-20 09:44 by Zamolxis | ||
Description | Whenever we remove an object from the Adventure Map, the game should play at random one of the 'pickup01.wav' to 'pickup07.wav' sounds, while the object disappears from the map (the sound may start playing while the previous sound specific for the found object is still on). Right now in VCMI, only when picking up resources, the pickup sound plays as expected as they disappear from the map. For all the others it's missing: - artifacts - scrolls - treasure chests - Pandora's boxes - quest/border guards (and any other removable object I may have missed, including Spell Book and War Machines, which in WoG can be picked up as well) Note: the sound should be heard when the objects disappear, not when the hero reaches them, so after we close the pop-up window(s) which we may get at pickup. |
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Revision | 2011-09-20 09:44 by Zamolxis | ||
Additional Information | |||
Revision | 2011-09-20 10:00 by Zamolxis | ||
Additional Information | The map from 0000815 can be used to test the implementation. It should have all removable objects within one day reach of one or another hero. |
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