View Revisions: Issue #53 |
[ Back to Issue ] |
Summary |
0000053: Enemy creatures should have their hex shaded if they are within the attack range of the active creature (melee+range) |
|
Revision |
2009-10-03 09:01 by Zamolxis |
|
Description |
0000074 : Enemy creatures should have their hex shaded if they are within the attack range of the active creature (melee+range). This is just a detail, but if we want to implement this exactly like in the original H3, the Angel in the screenshot above should have its hex shaded, same as the Gold Dragons and Pixies have it in the H3 screenshot below. |
|
Revision |
2009-10-10 02:18 by Zamolxis |
|
Description |
0.72#74 : Enemy creatures should have their hex shaded if they are within the attack range of out active creature (melee+range). |
|
Revision |
2009-10-03 09:01 by Zamolxis |
|
Additional Information |
copied from this thread: http://forum.vcmi.eu/viewtopic.php?t=159 [^] |
|
Revision |
2009-10-10 02:18 by Zamolxis |
|
Additional Information |
Reported by Zamolxis: http://forum.vcmi.eu/viewtopic.php?p=2952#2952 [^] |
|
Revision |
2009-10-10 02:28 by Zamolxis |
|
Description |
0.72#74 : Enemy creatures should have their hex shaded if they are within the attack range of our active creature (melee+range).
I guess NWC's logic behind it, was to mark the range regardless of the creatures in hexes, to know exactly how far we can get with a certain creature, in case the enemy creature would move or is killed |
|
Revision |
2010-05-29 19:15 by Zamolxis |
|
Description |
0.72#74 : Enemy creatures should have their hex shaded if they are within the attack range of our active creature (melee+range).
I guess NWC's logic behind it, was to mark the range regardless of the creatures in hexes, to know exactly how far we can get with a certain creature, in case the enemy creature would move or is killed |