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Summary 0000053: Enemy creatures should have their hex shaded if they are within the attack range of the active creature (melee+range)
Revision 2009-10-03 09:01 by Zamolxis
Description 0000074 : Enemy creatures should have their hex shaded if they are within the attack range of the active creature (melee+range). This is just a detail, but if we want to implement this exactly like in the original H3, the Angel in the screenshot above should have its hex shaded, same as the Gold Dragons and Pixies have it in the H3 screenshot below.
Revision 2009-10-10 02:18 by Zamolxis
Description 0.72#74 : Enemy creatures should have their hex shaded if they are within the attack range of out active creature (melee+range).
Revision 2009-10-03 09:01 by Zamolxis
Additional Information copied from this thread: http://forum.vcmi.eu/viewtopic.php?t=159 [^]
Revision 2009-10-10 02:18 by Zamolxis
Additional Information Reported by Zamolxis: http://forum.vcmi.eu/viewtopic.php?p=2952#2952 [^]
Revision 2009-10-10 02:28 by Zamolxis
Description 0.72#74 : Enemy creatures should have their hex shaded if they are within the attack range of our active creature (melee+range).



I guess NWC's logic behind it, was to mark the range regardless of the creatures in hexes, to know exactly how far we can get with a certain creature, in case the enemy creature would move or is killed
Revision 2010-05-29 19:15 by Zamolxis
Description 0.72#74 : Enemy creatures should have their hex shaded if they are within the attack range of our active creature (melee+range).

I guess NWC's logic behind it, was to mark the range regardless of the creatures in hexes, to know exactly how far we can get with a certain creature, in case the enemy creature would move or is killed

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