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View Revisions: Issue #525 Back to Issue ]
Summary 0000525: Selection of Resurrection target with mutiple dead creatures on a hex
Revision 2010-07-10 10:54 by Zamolxis
Additional Information
Revision 2010-07-10 11:19 by Zamolxis
Additional Information Note: Probably obvious, but the fix should take care both left and right player can resurrect. I'm just thinking we should avoid that by fixing this we end up blocking the AI from resurrecting their troop in that very same hex.

There's another difference: in H3, if 2 or more of our stacks were dying in the same hex, resurrection was starting with the last one which died. In VCMI it seems it start with the first one (or else random). In the above mentioned map, I had the Enchanter killed in the same hex where Sharpshooter was killed before. Resurrection raised the Sharpshooter first.

SUGGESTION: It would be great if in case 2 or more stacks died in the same spot, Resurrection would first open a window asking us which of the dead stacks we prefer to resurrect. I think the fans would consider it a welcomed surprise feature, without having the feeling that it really affects the original gameplay. But I understand that even if you like the idea, this would require extra code plus graphics for a totally new choice window, so this should of course not prevent moving this into Resolved once the reported bug is fixed.
Revision 2010-07-10 11:20 by Zamolxis
Description You can use Sir Mullich in the map attached to 0000515 and attach the Orange player and follow the below steps to reproduce:
Revision 2010-07-10 11:20 by Zamolxis
Description You can use Sir Mullich in the map attached to 0000515 and attack the Orange player and follow the below steps to reproduce:

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