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Summary 0000052: AI doesn't recognize the front hex of a 2-hex creature
Revision 2009-10-03 09:00 by Zamolxis
Description # 73 : AI doesn't recognize the front hex of a 2-hex creature (or so it seems). During my attempts to reproduce the above bugs, the Angels were sometimes flying just in front of my Dragons (like in the screenshot), but were never attacking them. It's not easy to reproduce, as the AI moved the Angels there in only 3 of my 15 replays of the battle, but in those 3 cases, the 8 Angels flew there without killing my 2 Dragons (which should have been the logic choice for the AI: the only reachable enemy, and not a large stack of shooters, to make sense that they go there for blocking purpose):
Revision 2009-10-10 02:11 by Zamolxis
Description 0.72#73 : AI doesn't recognize the front hex of a 2-hex creature (or so it seems).



During my attempts to reproduce bugs 0.72#71&72, the enemy Angels were sometimes flying just in front of my Dragons, but were never attacking them. It's not easy to reproduce, as the AI moved the Angels there in only 3 of my 15 replays of the battle, but in those 3 cases, the 8 Angels flew there without killing my 2 Dragons (which should have been the logic choice for the AI: the only reachable enemy, and not a large stack of shooters, to make sense that they go there for blocking purpose):
Revision 2009-10-03 09:00 by Zamolxis
Additional Information copied from this thread: http://forum.vcmi.eu/viewtopic.php?t=159 [^]
Revision 2009-10-10 02:11 by Zamolxis
Additional Information Reported by Zamolxis: http://forum.vcmi.eu/viewtopic.php?p=2952#2952 [^]
Revision 2010-05-29 19:14 by Zamolxis
Description 0.72#73 : AI doesn't recognize the front hex of a 2-hex creature (or so it seems).

During my attempts to reproduce bugs 0.72#71&72, the enemy Angels were sometimes flying just in front of my Dragons, but were never attacking them. It's not easy to reproduce, as the AI moved the Angels there in only 3 of my 15 replays of the battle, but in those 3 cases, the 8 Angels flew there without killing my 2 Dragons (which should have been the logic choice for the AI: the only reachable enemy, and not a large stack of shooters, to make sense that they go there for blocking purpose):

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