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Summary 0000051: Target creature loses stack size box from the moment the enemy shoots at it, or even starts to walk/fly towards it
Revision 2009-10-03 08:59 by Zamolxis
Description # 48 - Target creature loses stack size box from the moment the enemy shoots at it, or even starts to walk/fly towards it:

In H3 only the stack number boxes of the attacking/moving creatures temporary disappear during the attack/move. Target creatures stack number box should remain displayed until the moment of the impact, when it disappears just for a fraction of the second in order to be updated accordingly (depending on casualties suffered).
Revision 2009-10-10 02:00 by Zamolxis
Description 0.72#48 - Target creature loses stack size box from the moment the enemy shoots at it, or even starts to walk/fly towards it:



In H3 only the stack number boxes of the attacking/moving creatures temporary disappear during the attack/move. Target creatures stack number box should remain displayed until the moment of the impact, when it disappears just for a fraction of the second in order to be updated accordingly (depending on casualties suffered).
Revision 2009-10-03 08:59 by Zamolxis
Additional Information copied from this thread: http://forum.vcmi.eu/viewtopic.php?t=159 [^]

The problem is that amount of creatures in stack is actualized (as effect of an attack) before animation is displayed. This makes this problem a bit harder.
Revision 2009-10-10 02:00 by Zamolxis
Additional Information Reported by Zamolxis: http://forum.vcmi.eu/viewtopic.php?p=2874#2874 [^]



The problem is that amount of creatures in stack is actualized (as effect of an attack) before animation is displayed. This makes this problem a bit harder.
Revision 2010-05-29 19:14 by Zamolxis
Description 0.72#48 - Target creature loses stack size box from the moment the enemy shoots at it, or even starts to walk/fly towards it:

In H3 only the stack number boxes of the attacking/moving creatures temporary disappear during the attack/move. Target creatures stack number box should remain displayed until the moment of the impact, when it disappears just for a fraction of the second in order to be updated accordingly (depending on casualties suffered).
Revision 2010-05-29 19:14 by Zamolxis
Additional Information Reported by Zamolxis: http://forum.vcmi.eu/viewtopic.php?p=2874#2874 [^]

The problem is that amount of creatures in stack is updated (as effect of an attack/spell) before animation is displayed.

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