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Summary 0000244: Cannot buy boat if the shipyard is flagged with l-click (EDIT: added complete behavior for the 3-tile shipyard object)
Revision 2009-11-28 11:57 by Zamolxis
Description It was reported in Missing features & functionalities as point 0000071.
http://forum.vcmi.eu/viewtopic.php?p=3314#3314 [^]

But like Zamolxis wrote it can be reported as bug.
Revision 2009-11-28 13:00 by Zamolxis
Description It was reported in Missing features & functionalities as point §71.
http://forum.vcmi.eu/viewtopic.php?p=3314#3314 [^]



But like Zamolxis wrote it can be reported as bug.
Revision 2009-11-28 13:00 by Zamolxis
Additional Information
Revision 2010-01-19 08:57 by Zamolxis
Additional Information EDIT: Here is the full functionality of the Adventure map Shipyard (3 tile object):



a) If a selected hero has a direct path to the Shipyard:

- Hovering over Shipyard's middle tile changes the mouse pointer to the (jumping) horse. 1st click sets the path, 2nd click moves hero there. When hero arrives, the Buy Ship window opens.

- Hovering over Shipyard's left or right tile changes the mouse pointer to a boat. If we own the Shipyard, l-click with open the Buy Ship window.



b) If no hero is selected, or the selected hero has no direct path to the Shipyard:

- Hovering over any of the 3 tiles of the Shipyard changes the cursor to a boat. If we own the Shipyard, l-click with open the Buy Ship window.
Revision 2010-01-19 11:10 by Zamolxis
Additional Information EDIT: Here is the full functionality of the Adventure map Shipyard (3 tile object):



a) If a selected hero has a direct path to the Shipyard:

- Hovering over Shipyard's middle tile changes the mouse pointer to the (jumping) horse. 1st click sets the path, 2nd click moves hero there. When hero arrives, the Buy Ship window opens.

- Hovering over Shipyard's left or right tile does nothing if we don't own it. If we own, hovering will change the cursor to a boat and l-click will open the Buy Ship window.



b) If no hero is selected, or the selected hero has no direct path to the Shipyard:

- Hovering over any of the 3 tiles of the Shipyard does nothing if we don't own it. If we own it, the cursor changes to a boat for all 3 object tiles and l-click will open the Buy Ship window.
Revision 2010-01-19 11:11 by Zamolxis
Additional Information EDIT: Here is the full functionality of the Adventure map Shipyard (3 tile object):



a) If a selected hero has a direct path to the Shipyard:

- Hovering over Shipyard's middle tile changes the mouse pointer to the (jumping) horse. 1st click sets the path, 2nd click moves hero there. When hero arrives, the Buy Ship window opens.

- Hovering over Shipyard's left or right tile does nothing if we don't own it. If we own it, hovering will change the cursor to a boat and l-click will open the Buy Ship window.



b) If no hero is selected, or the selected hero has no direct path to the Shipyard:

- Hovering over any of the 3 tiles of the Shipyard does nothing if we don't own it. If we own it, the cursor changes to a boat for all 3 object tiles and l-click will open the Buy Ship window.
Revision 2010-07-04 22:07 by Zamolxis
Description EDIT: Here is the full functionality of the Adventure map Shipyard (3 tile object):

a) If a selected hero has a direct path to the Shipyard:
- Hovering over Shipyard's middle tile changes the mouse pointer to the (jumping) horse. 1st click sets the path, 2nd click moves hero there. When hero arrives, the Buy Ship window opens.
- Hovering over Shipyard's left or right tile does nothing if we don't own it. If we own it, hovering will change the cursor to a boat and l-click will open the Buy Ship window.

b) If no hero is selected, or the selected hero has no direct path to the Shipyard:
- Hovering over any of the 3 tiles of the Shipyard does nothing if we don't own it. If we own it, the cursor changes to a boat for all 3 object tiles and l-click will open the Buy Ship window.
Revision 2010-07-04 22:07 by Zamolxis
Additional Information It was reported in Missing features & functionalities as point §71: http://forum.vcmi.eu/viewtopic.php?p=3314#3314 [^]

But like Zamolxis wrote it can be reported as bug.

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