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View Revisions: Issue #1804 Back to Issue ]
Summary 0001804: Client / server desync
Revision 2014-06-29 05:20 by Warmonger
Description This is what Kammer reported on AC. I can't observe it directly, but indeed sometimes too many windows are created.

Creating second server will inevitably lead to game desync, this is why game crashes at hero move.
Revision 2014-06-29 05:26 by Warmonger
Description Previosuly: RMG launch creates new server window.
This is what Kammer reported on AC. I can't observe it directly, but indeed sometimes too many windows are created.

Creating second server will inevitably lead to game desync, this is why game crashes at hero move.
Revision 2014-06-29 05:20 by Warmonger
Steps To Reproduce
Revision 2014-06-29 05:26 by Warmonger
Steps To Reproduce Launch a map, move hero out of castle -> crash.

State of hero in town is different on client and server.
Revision 2014-07-27 18:30 by Warmonger
Description To sum things up:

- Picking any removable object leads to crash at recalculating paths
- Random number generator on random map was out of sync. Now it is, but it doesn't solve the problem.
Revision 2014-07-27 18:30 by Warmonger
Steps To Reproduce Launch a random map, pick any treasure -> crash.

State of hero in town is different on client and server.
Revision 2014-07-27 18:28 by Warmonger
Additional Information
Revision 2014-07-27 18:30 by Warmonger
Additional Information Game would crash just when hero left the town. I made a workaround for that.

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