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Summary 0000140: Crash when my (2-hex) Dread Knight retaliated against a Wraith attacking from up-behind
Revision 2009-10-11 16:36 by Zamolxis
Description It seems not all issues regarding attacks on 2-hex creatures have been solved.

In the map I attached to report 0000139, when I attacked Isra with Septienna, after moving the Dread Knight closer (so that it can be attacked from all directions), the game crashed when a Wraith tried to attack it from the hex up-behind.

See attached crash logs and screenshot: http://i4.photobucket.com/albums/y104/Zamolxis/VCMI/VCMI%2007/2009-10-11_WraithAttackDNfromBehind.jpg [^]
Revision 2009-10-11 16:53 by Zamolxis
Description It seems not all issues regarding attacks on 2-hex creatures have been solved.



In the map I attached to report 0000139, when I attacked Isra with Septienna, after moving the Dread Knight closer (so that it can be attacked from all directions), the game crashed when he retaliated against a Wraith which attack him from the hex up-behind.



See attached crash logs and first screenshot: http://i4.photobucket.com/albums/y104/Zamolxis/VCMI/VCMI%2007/2009-10-11_WraithAttackDNfromBehind.jpg [^]



Steps to reproduce (always reproducible if the enemy placement is like I describe below):

- Take map attached to 0000139 and attack Isra with Septienna

- Wait on all your creatures and let the Wraiths come closer (PAY ATTENTION WHICH WAS THE FIRST ENEMY WRAITH TO MOVE)

- If the first Wraith to move has placed itself in such a way that you can move your Dread Knight in the hex below-behind her, then you're lucky

- When enemy's turn comes, that first Wraith will try to attack you Dread Knight from the up-behind hex and you should have the crash



I did not manage to get the chance to place the Dread Knight really behind the Wraith to see if it occurs as well, but when I placed it on other hexes around the first Wraith, the bug did not reoccur.
Revision 2009-10-11 16:54 by Zamolxis
Description It seems not all issues regarding attacks on 2-hex creatures have been solved.



In the map I attached to report 0000139, when I attacked Isra with Septienna, after moving the Dread Knight closer (so that it can be attacked from all directions), the game crashed when he retaliated against a Wraith which attack him from the hex up-behind.



See attached crash logs and first screenshot: http://i4.photobucket.com/albums/y104/Zamolxis/VCMI/VCMI%2007/2009-10-11_WraithAttackDNfromBehind.jpg [^]



Steps to reproduce (always reproducible if the enemy placement is like I describe below):

- Take map attached to 0000139 and attack Isra with Septienna

- Wait on all your creatures and let the Wraiths come closer (PAY ATTENTION WHICH WAS THE FIRST ENEMY WRAITH TO MOVE)

- If the first Wraith to move has placed itself in such a way that you can move your Dread Knight in the hex below-behind her, then do so

- When enemy's turn comes, that first Wraith will try to attack your Dread Knight from the up-behind hex and you should have the crash



I did not manage to get the chance to place the Dread Knight really behind the Wraith to see if it occurs as well, but when I placed it on other hexes around the first Wraith, the bug did not reoccur.
Revision 2009-10-11 16:57 by Zamolxis
Description It seems not all issues regarding attacks on 2-hex creatures have been solved.



In the map I attached to report 0000139, when I attacked Isra with Septienna, after moving the Dread Knight closer (so that it can be attacked from all directions), the game crashed when he retaliated against a Wraith which attack him from the hex up-behind.



See attached crash logs and first screenshot: http://i4.photobucket.com/albums/y104/Zamolxis/VCMI/VCMI%2007/2009-10-11_WraithAttackDNfromBehind.jpg [^]



Steps to reproduce (always reproducible if the enemy placement is like I describe below):

- Take map attached to 0000139 and attack Isra with Septienna

- Wait on all your creatures and let the Wraiths come closer (PAY ATTENTION WHICH WAS THE FIRST ENEMY WRAITH TO MOVE)

- If the first Wraith to move has placed itself in such a way that you can move your Dread Knight in the hex below-behind her, then do so

- When enemy's turn comes, that first Wraith will try to attack your Dread Knight from the up-behind hex and you should have the crash



This is the screenshot of the reproduced bug, where I marked the places of the first Wraith (in green) and the Dread Knight (in red): http://i4.photobucket.com/albums/y104/Zamolxis/VCMI/VCMI%2007/2009-10-11_WraithAttackDNfromBeh-1.jpg [^] (the body of the unit disappeared when I moved away the crash pop up for a better view)



I did not manage to get the chance to place the Dread Knight really behind the Wraith to see if it occurs as well, but when I placed it on other hexes around the first Wraith, the bug did not reoccur.
Revision 2009-10-11 17:01 by Zamolxis
Description It seems not all issues regarding attacks on 2-hex creatures have been solved.



In the map I attached to report 0000139, when I attacked Isra with Septienna, after moving the Dread Knight closer (so that it can be attacked from all directions), the game crashed when he retaliated against a Wraith which attack him from the hex up-behind.



See attached crash logs and first screenshot: http://i4.photobucket.com/albums/y104/Zamolxis/VCMI/VCMI%2007/2009-10-11_WraithAttackDNfromBehind.jpg [^] (luckily the 'dying' Wraith can be seen in the crash-freeze to confirm its position)



Steps to reproduce (always reproducible if the enemy placement is like I describe below):

- Take map attached to 0000139 and attack Isra with Septienna

- Wait on all your creatures and let the Wraiths come closer (PAY ATTENTION WHICH WAS THE FIRST ENEMY WRAITH TO MOVE)

- If the first Wraith to move has placed itself in such a way that you can move your Dread Knight in the hex below-behind her, then do so

- When enemy's turn comes, that first Wraith will try to attack your Dread Knight from the up-behind hex and you should have the crash



This is the screenshot of the reproduced bug, where I marked the places of the first Wraith (in green) and the Dread Knight (in red): http://i4.photobucket.com/albums/y104/Zamolxis/VCMI/VCMI%2007/2009-10-11_WraithAttackDNfromBeh-1.jpg [^] (the body of the unit disappeared when I moved away the crashhandler pop up for a better view)



I did not manage to get the chance to place the Dread Knight really behind the Wraith to see if it occurs as well, but when I placed it on other hexes around the first Wraith, the bug did not reoccur.
Revision 2009-10-11 17:07 by Zamolxis
Description It seems not all issues regarding attacks on 2-hex creatures have been solved.



In the map I attached to report 0000139, when I attacked Isra with Septienna, after moving the Dread Knight closer (so that it can be attacked from all directions), the game crashed when he retaliated against a Wraith which attack him from the hex up-behind.



See attached crash logs and first screenshot: http://i4.photobucket.com/albums/y104/Zamolxis/VCMI/VCMI%2007/2009-10-11_WraithAttackDNfromBehind.jpg [^] (luckily the 'dying' Wraith can be seen in the crash-freeze to confirm its position)



Steps to reproduce (always reproducible if the enemy placement is like I describe below):

- Take map attached to 0000139 and attack Isra with Septienna

- Wait on all your creatures and let the Wraiths come closer (PAY ATTENTION WHICH WAS THE FIRST ENEMY WRAITH TO MOVE)

- If the first Wraith to move has placed itself in such a way that you can move your Dread Knight in the hex down-behind her, then do so

- When enemy's turn comes, that first Wraith will try to attack your Dread Knight from the up-behind hex and you should have the crash



This is the screenshot of the reproduced bug, where I marked the places of the first Wraith (in green) and the Dread Knight (in red): http://i4.photobucket.com/albums/y104/Zamolxis/VCMI/VCMI%2007/2009-10-11_WraithAttackDNfromBeh-1.jpg [^] (the body of the unit disappeared when I moved away the crashhandler pop up for a better view)



I did not manage to get the chance to place the Dread Knight really behind the Wraith to see if it occurs as well, but when I placed it on other hexes around the first Wraith, the bug did not reoccur.
Revision 2010-05-29 23:24 by Zamolxis
Description It seems not all issues regarding attacks on 2-hex creatures have been solved.

In the map I attached to report 0000139, when I attacked Isra with Septienna, after moving the Dread Knight closer (so that it can be attacked from all directions), the game crashed when he retaliated against a Wraith which attack him from the hex up-behind.

See attached crash logs and first screenshot: http://i4.photobucket.com/albums/y104/Zamolxis/VCMI/VCMI%2007/2009-10-11_WraithAttackDNfromBehind.jpg [^] (luckily the 'dying' Wraith can be seen in the crash-freeze to confirm its position)

Steps to reproduce (always reproducible if the enemy placement is like I describe below):
- Take map attached to 0000139 and attack Isra with Septienna
- Wait on all your creatures and let the Wraiths come closer (PAY ATTENTION WHICH WAS THE FIRST ENEMY WRAITH TO MOVE)
- If the first Wraith to move has placed itself in such a way that you can move your Dread Knight in the hex down-behind her, then do so
- When enemy's turn comes, that first Wraith will try to attack your Dread Knight from the up-behind hex and you should have the crash

This is the screenshot of the reproduced bug, where I marked the places of the first Wraith (in green) and the Dread Knight (in red): http://i4.photobucket.com/albums/y104/Zamolxis/VCMI/VCMI%2007/2009-10-11_WraithAttackDNfromBeh-1.jpg [^] (the body of the unit disappeared when I moved away the crashhandler pop up for a better view)

I did not manage to get the chance to place the Dread Knight really behind the Wraith to see if it occurs as well, but when I placed it on other hexes around the first Wraith, the bug did not reoccur.

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