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Summary 0000128: Default for RoE and AB maps to not have combination artifact appear as random relic class artifacts - like the default in SoD.
Revision 2011-05-28 16:39 by Zamolxis
Description The full combination artifacts are too powerful and game-breaking to appear fully assembled, like the Battle Garb in HOMM2. The SoD/H3 Complete executable blocks fully assembled combination artifacts appearing randomly as relic class artifacts by default in SoD maps, however RoE and AB maps are not covered. I think it would be great to include a global feature in VCMI to block combination artifacts appearing in a map of any format before SoD, without converting the map itself. The power of three to five artifacts in one is just too powerful to be given instead of a regular relic class artifact.



[For example imagine one player getting an Angelic Alliance, Titan's Thunder or Statue of Legion combination artifact (with all the stat boosts of its component parts too) and another player getting a measly Sandals of the Saint regular relic). ;-)]
Revision 2011-05-28 18:47 by Zamolxis
Description The full combination artifacts are too powerful and game-breaking to appear fully assembled, like the Battle Garb in HOMM2. The SoD/H3 Complete executable blocks fully assembled combination artifacts appearing randomly as relic class artifacts by default in SoD maps, however RoE and AB maps are not covered. I think it would be great to include a global feature in VCMI to block combination artifacts appearing in a map of any format before SoD, without converting the map itself. The power of three to five artifacts in one is just too powerful to be given instead of a regular relic class artifact.

[For example imagine one player getting an Angelic Alliance, Titan's Thunder or Statue of Legion combination artifact (with all the stat boosts of its component parts too) and another player getting a measly Sandals of the Saint regular relic). ;-)]

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