Anonymous | Login | 2024-11-21 19:14 UTC |
My View | View Issues | Change Log | Roadmap |
View Revisions: Issue #1077 | [ Back to Issue ] | ||
Summary | 0001077: Remaining issues with custom creature animations in battle | ||
Revision | 2012-09-18 23:41 by Zamolxis | ||
Description | 0000027 has solved the most bothering related issue, and 0000064 another, however we still have the following: 1. The animation speed is way too fast. Regardless of the animation speed setting in the battle options, this custom animation when hovering over a creature should always be (very) slow, in order to seem natural. 2. Hovering over enemy creatures should trigger the same effect as for friendlies: animated blue glow and custom creature animation. 3. (really trivial) Sometimes, when we move the cursor fast enough from one creature to another, the blue glow animation moves to the new creature, but the custom creature animation is not triggered. This is barely noticeable, and potentially way harder to fix, so I guess fixing it could be considered optional as compared to the above two. |
||
Revision | 2012-09-18 23:49 by Zamolxis | ||
Description | 0000027 has solved the most bothering related issue, and 0000064 another, however we still have the following: 1. The animation speed is way too fast. Regardless of the animation speed setting in the battle options, this custom animation when hovering over a creature should always be (very) slow, in order to seem natural. 2. Hovering over enemy creatures should trigger the same effect as for friendlies: animated blue glow and custom creature animation. 3. (really trivial) Sometimes, when we move the cursor fast enough from one creature to another, the blue glow animation moves to the new creature, but the custom creature animation is not triggered. This is barely noticeable, and potentially way harder to fix, so I guess fixing it could be considered optional as compared to the above two. |
||
Revision | 2012-09-18 23:41 by Zamolxis | ||
Additional Information | |||
Revision | 2012-09-18 23:49 by Zamolxis | ||
Additional Information | (4?) In his note to 0000027, ori.bar said his fix did not cover 2-hex units. However I don't see anything wrong there. But I thought of listing it just in case someone else sees any discrepancy with H3 there (otherwise just disregard). |
||
Revision | 2013-07-16 18:23 by Ivan | ||
Additional Information | (4?) In his note to 0000027, ori.bar said his fix did not cover 2-hex units. However I don't see anything wrong there. But I thought of listing it just in case someone else sees any discrepancy with H3 there (otherwise just disregard). |
Copyright © 2000 - 2024 MantisBT Team |