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Summary | 0000100: Incorrect display of the mouse cursor during enemy's turn in battle | ||
Revision | 2009-10-18 23:20 by Zamolxis | ||
Description | # 68 - Incorrect display of the mouse cursor during enemy's turn in battle (frozen shaded hex i/o mobile arrow) VCMI: - Cursor disappears, leaving a frozen shaded hex (until enemy ends their movement) H3: Cursors changes to an arrow, which can still move during enemy's turn; and there's no shaded hex on the battlefield during enemy's turn |
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Revision | 2009-10-18 23:21 by Zamolxis | ||
Description | 0.73#68 - Incorrect display of the mouse cursor during enemy's turn in battle (frozen shaded hex i/o mobile arrow - see screenshots) VCMI: - Cursor disappears, leaving a frozen shaded hex (until enemy ends their movement) H3: Cursors changes to an arrow, which can still move during enemy's turn; and there's no shaded hex on the battlefield during enemy's turn |
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