(0003808)
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Tow
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2013-07-25 14:44
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Translated stacktrace:
VCMI_client.exe!CMovementAnimation::CMovementAnimation(CBattleInterface * _owner=0x034da138, const CStack * _stack=0x00000000, std::vector<BattleHex,std::allocator<BattleHex> > _destTiles={...}, int _distance=255) Line 512 C++
> VCMI_client.exe!CBattleInterface::stackMoved(const CStack * stack=0x00000000, std::vector<BattleHex,std::allocator<BattleHex> > destHex={...}, int distance=255) Line 1393 C++
VCMI_client.exe!CPlayerInterface::battleStackMoved(const CStack * stack=0x00000000, std::vector<BattleHex,std::allocator<BattleHex> > dest={...}, int distance=255) Line 810 C++
VCMI_client.exe!BattleStackMoved::applyFirstCl(CClient * cl=0x033507e0) Line 650 C++
VCMI_client.exe!CApplyOnCL<BattleStackMoved>::applyOnClBefore(CClient * cl=0x033507e0, void * pack=0x032d7c68) Line 78 C++
VCMI_client.exe!CClient::handlePack(CPack * pack=0x032d7c68) Line 534 C++
VCMI_client.exe!CClient::run() Line 153 C++
VCMI_client.exe!boost::`anonymous namespace'::thread_start_function(void *) C++
I doesn't seem to be on casting — judging by the log and dump the Genies were ordered to move. |
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