MantisBT - VCMI
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0000134VCMIMechanics - Battlespublic2009-10-11 14:192013-06-10 18:55
Zamolxis 
Warmonger 
normalminoralways
closedfixed 
0.74 
0.85 
0000134: Wight's regeneration takes place only after they move during their turn (EDIT: partly fixed, see attached note for details)
...should take place by default (if any HP to replenish) in the beginning of their turn.
No tags attached.
related to 0000133closed Tow dragon Wight's regeneration animation taking place at the beginning of the battle with no reason, and in the wrong spot (0.73c#12) 
related to 0001318resolved Ivan Multiple spell animations are shown simultaneously instead of consecutively 
Issue History
2009-10-11 14:19ZamolxisNew Issue
2010-03-26 19:01Tow dragonNote Added: 0000847
2010-03-26 21:03ZamolxisNote Added: 0000853
2010-03-26 21:04ZamolxisStatusassigned => feedback
2010-05-07 12:32Tow dragonNote Added: 0000864
2010-05-07 12:32Tow dragonStatusfeedback => resolved
2010-05-07 12:32Tow dragonFixed in Version => 0.89
2010-05-07 12:32Tow dragonResolutionopen => fixed
2010-05-29 23:13ZamolxisRelationship addedrelated to 0000133
2010-06-01 08:55ZamolxisNote Added: 0000904
2010-06-01 08:55ZamolxisStatusresolved => feedback
2010-06-01 08:55ZamolxisResolutionfixed => reopened
2010-07-10 11:24ZamolxisSummaryWight's regeneration takes place only after they move during their turn => Wight's regeneration takes place only after they move during their turn (EDIT: partly fixed, see attached note for details)
2011-03-01 22:47ZamolxisNote Added: 0001582
2011-03-01 22:47ZamolxisStatusfeedback => assigned
2011-04-24 17:03WarmongerAssigned ToTow dragon => Warmonger
2011-05-15 06:49WarmongerNote Added: 0001712
2011-05-15 06:49WarmongerStatusassigned => resolved
2011-05-15 06:49WarmongerFixed in Version0.81 => 0.89
2011-05-15 06:49WarmongerResolutionreopened => fixed
2013-06-10 18:54ZamolxisRelationship addedrelated to 0001318
2013-06-10 18:55ZamolxisNote Added: 0003693
2013-06-10 18:55ZamolxisStatusresolved => closed

Notes
(0000847)
Tow dragon   
2010-03-26 19:01   
Actually they regenerate by the beginning of a turn (as of 0.8). But should the animation be played when they are fully healthy?
(0000853)
Zamolxis   
2010-03-26 21:03   
No. When they're fully healthy only the drain mana animation should play, and I guess even that shouldn't play if hero is down to 0 spell points (I'm pretty sure that was the H3 behavior, but even if it wasn't, it's a waste of time to watch the animation if nothing actually happens: on the contrary, no animation would be an indicator there's no mana left to drain).
(0000864)
Tow dragon   
2010-05-07 12:32   
fixed in rev 1563
(0000904)
Zamolxis   
2010-06-01 08:55   
Actually it's improperly fixed. The regeneration should take place in the beginning of THEIR turn, not the beginning of THE turn (so not between turns, like in 0.8b, but when their turn comes during a round).

Detail: They can only regenerate once per round. So, if their turn comes in the round, the behavior is as such:
- if they have HP missing, they regenerate; but if they use Wait after regenerate, they don't get to heal again when their turn comes a 2nd time during the round
- if they don't have HP missing, but they use Wait, when their turn comes again in that round, if this time they have HP missing, they will regenerate.
(0001582)
Zamolxis   
2011-03-01 22:47   
FYI - If you try to reproduce 0000684, you will also get the chance to easily reproduce the new Wraith regeneration behavior (at start of battle turn i/o start of creature turn).
(0001712)
Warmonger   
2011-05-15 06:49   
Now regeneration is handled, but animations are not working properly. It's more general issue, though.
(0003693)
Zamolxis   
2013-06-10 18:55   
Seems fixed now (0.93) but indeed with issues regarding animation play. I'm going to close this one as I believe 0001318 should cover the issue with animations not working properly in general.