MantisBT - VCMI
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0000139VCMIMechanics - Battlespublic2009-10-11 16:262011-03-02 23:10
Zamolxis 
Tow dragon 
normalminoralways
closedfixed 
0.74 
0.84 
0000139: The animation of the last creature at the end of the turn continues during the attack of the first creature in the next turn
Use the attached map to reproduce (Edit: see updated map from 0000570; the one here will be deleted to save server space):
- Attack Wraiths with Septienna
- Use Wait Dread Knight, Wraiths move closer
- Attack with Wraith & Wight (though I think is reproducible also if we use Wait on them as well)
- Move Dread Knight just 1-2 hexes (no attack) and he'll continue the move animation in the destination hexes until the Wraiths move in to attack
Originally reported as part of 0.73c#16: http://forum.vcmi.eu/viewtopic.php?p=3636#3636, [^] however it seems there was a change in 0.74 regarding creature order depending on speeds, which changes the behavior if you follow the steps I listed on the forum. Plus I wanted to check if it's valid for all creatures (not just Bone Dragon) so I used Dread Knight now.
No tags attached.
Issue History
2009-10-11 16:26ZamolxisNew Issue
2009-10-11 16:26ZamolxisFile Added: VCMI_Tests.h3m
2011-03-02 22:55ZamolxisNote Added: 0001589
2011-03-02 22:55ZamolxisStatusassigned => resolved
2011-03-02 22:55ZamolxisFixed in Version => 0.84
2011-03-02 22:55ZamolxisResolutionopen => fixed
2011-03-02 23:01ZamolxisStatusresolved => closed
2011-03-02 23:10ZamolxisDescription Updatedbug_revision_view_page.php?rev_id=1252#r1252
2011-03-02 23:15ZamolxisFile Deleted: VCMI_Tests.h3m

Notes
(0001589)
Zamolxis   
2011-03-02 22:55   
Looks like the new code changes for 0.84 fixed this one. I tried on both new and loaded game and it doesn't happen anymore.