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IDProjectCategoryView StatusDate SubmittedLast Update
0000570VCMIMechanics - Objectspublic2010-07-29 22:112014-05-30 17:41
ReporterZamolxis 
Assigned ToAlexVinS 
PrioritylowSeverityminorReproducibilityalways
StatusclosedResolutionfixed 
PlatformAMD 5600+OSWindowsOS VersionXP SP3
Product Version0.81d 
Target VersionFixed in Version0.91 
Summary0000570: WoG object treated as Pyramid in VCMI
DescriptionThe object in the screenshot behaves as a Pyramid if we visit it (we have to fight golems and get a spell as bonus). Same goes for Sphinxes, and perhaps other WoG objects. This is not urgent at all - for now I kinda like any opportunity to get into a battle :) but it should still be fixed some time before 1.0.
Steps To ReproduceUse Rion in the map attached to reproduce.
TagsNo tags attached.
Attached Filesjpg file icon 2010-07-30_Object.jpg [^] (7,659 bytes) 2010-07-29 22:11


? file icon  VCMI_Tests_Objects.h3m [^] (15,452 bytes) 2010-07-29 22:48

- Relationships

-  Notes
(0003285)
AlexVinS (developer)
2013-01-19 20:31

was fixed in rev 3071.

- Issue History
Date Modified Username Field Change
2010-07-29 22:11 Zamolxis New Issue
2010-07-29 22:11 Zamolxis Status new => assigned
2010-07-29 22:11 Zamolxis Assigned To => Tow
2010-07-29 22:11 Zamolxis File Added: 2010-07-30_Object.jpg
2010-07-29 22:12 Zamolxis File Added: VCMI_Tests_Objects.h3m
2010-07-29 22:25 Zamolxis Description Updated View Revisions
2010-07-29 22:47 Zamolxis File Deleted: VCMI_Tests_Objects.h3m
2010-07-29 22:48 Zamolxis File Added: VCMI_Tests_Objects.h3m
2010-08-06 03:41 Warmonger Assigned To Tow => Warmonger
2013-01-19 20:31 AlexVinS Note Added: 0003285
2013-01-19 20:31 AlexVinS Status assigned => resolved
2013-01-19 20:31 AlexVinS Fixed in Version => 0.91
2013-01-19 20:31 AlexVinS Resolution open => fixed
2013-01-19 20:31 AlexVinS Assigned To Warmonger => AlexVinS
2014-05-30 17:41 beegee Status resolved => closed

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