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Viewing Issues (151 - 199 / 199)  Print Reports ]  CSV Export ]  Excel Export ] [ First Prev 1 2 3 4 Next Last ]
    PID # Attachment count CategorySeverityStatusUpdatedSummary
  000036941 Mechanics - Otherfeaturenew2016-09-28F4 with OH3 running causes both go to full screen and then OH3 crashes
  0002516    Mechanics - Objectstweaknew2016-09-25effect dismorale from warrior's grave sum
  0002503 1 Mechanics - Adventure Mapminornew2016-09-23when there are no taverns, I do not see the troops in the garrisons and towns
  00024851   GUI - Adventure Mapminornew2016-09-19CGarrisonWindow need improvement for CGGarrison with removableUnits = false
  0000535 1 GUI - Adventure Maptweaknew2016-09-12Pressing enter in rapid succession opened hero screen during object interaction
  0001834    GUI - Othertweaknew2016-09-12(Tavern window) Some GUI elements disappear when popup window is opened.
  0002468    Mechanics - Otherminornew2016-09-05Spell cheat misbehavior
  000236311 Random Map Generatorminornew2016-07-12Tavern blocks access to other objects
  00024412   Random Map Generatorfeaturenew2016-05-14Feature request: RMG should also respect monsters matching to town option
  00024242   Mechanics - Adventure Mapfeaturenew2016-03-12Feature idea - Heroes IV Bomb (delete adventure map objects via events)
  0002404 1 GUI - Adventure Maptextnew2016-01-27Missing feature - CQuest text about time limit
  000240211 GUI - Otherfeaturenew2016-01-27Grail - option to show the same puzzle for everyone in team
  00024011   GUI - Otherfeaturenew2016-01-27Client must somehow always fallback to software renderer
  0002400    GUI - Adventure Mapminornew2016-01-27Offer to assemble combined artifact - wrong info windows sequence when pick last artifact
  0002397 2 GUI - Otherminornew2016-01-25"Print-screen" button doesn't work at particular conditions.
  000238952 GUI - Otherminornew2016-01-19CComponent::getSubtitleInternal segfaults on unknown town buildings
  0002367    Mechanics - Otherfeatureacknowledged2016-01-10Missing feature - Handicap
  0002365 1 GUI - Battlesfeaturenew2016-01-06Missing feature - infowindow about towers status and damage on siege
  00014072   GUI - Adventure Maptrivialacknowledged2015-12-21Adventure Map & Adventure Options missing hotkeys
  0002341    Mechanics - Adventure Mapminornew2015-11-29Digging status: we shouldn't expose invisible objects like placed events
  000033011 Mechanics - Adventure Mapminornew2015-10-30Hero may sometimes start with Expert Logistics movement points, possibly because of movement artifacts equipped
  0002298    Otherminornew2015-10-10Recursive symlink cause VCMI to stop loading on preinitDLL exception
  0001605    Random Map Generatormajornew2015-09-04Sometimes the map can't be uncovered and allied towns can be flagged whereas foreign towns can't be flagged
  0002187    Mechanics - Objectsfeaturenew2015-04-28Commander artifact disaapear on drag and drop to commander tab.
  0001903 1 GUI - Hero screen / Exchange windowminornew2015-04-28Commander screen doesn't show commander artifacts
  0002117 1 Otherminornew2015-03-03can not see where the highlight reach neutrals, if on their way to being creauture
  000109921 GUI - Otherfeaturenew2015-02-28Select Resolution window - further graphic enhancements
  0002071    GUI - Otherminornew2015-02-14CTextBox lags a lot if slider dragged
  0002069    Mechanics - Objectsfeaturenew2015-02-11After quest finished player should see if hero unable to take reward (skill) before giving artifact / monster
  0000612    Otherfeaturenew2015-02-08VCMI could remember last sorting in scenario/custom campaign/generated map list
  00020081   Mechanics - Otherminornew2014-12-25Artifact Merchants: incorrect prices for combined artifacts
  00020061   Otherfeaturenew2014-12-25Missing feature - sharing resources between allied AI and player
  0001999    GUI - Othertweaknew2014-12-24Incorrect pop-up message in Sacrifice Artifact window
  0000144    GUI - Hero screen / Exchange windowminornew2014-12-24In Hero Meeting window, when we click on the Catapult, we get the wrong pop-up message (0.73c#19)
  000056212 GUI - Otherminornew2014-12-24Marketplace - the yellow frames for selected resources are thinner than in H3 and not well centered around the resource box
  0001906 1 GUI - Hero screen / Exchange windowminornew2014-09-26Buggy commander skill descriptions
   00018832   Otherfeaturenew2014-08-31could you GPG sign vcmi releases?
  0001129 1 GUI - Adventure Maptrivialnew2013-06-02Spell points left are not always updated in the Hero info box on Adventure Map after a battle
  0001147    GUI - Otherminornew2012-11-04Windows 8 Touch Gesture/Action support erratic
  00003222   GUI - Adventure Maptrivialnew2012-09-01Map scroll with keyboard keys behaves a bit differently then H3, leading to the impression that it's too fast sometimes
  000101712 GUI - Adventure Maptweaknew2012-08-18When "sleeping" or in a battle, some buttons should be greyed out
  00007874   AI - Battlesfeatureacknowledged2011-09-06AI hero doesn't use tactics
  0000735    Mechanics - Town structuresfeaturenew2011-05-29H3 issue: Mana Vortex didn't act according to its description in H3 > How should VCMI handle it?
  0000217 1 Mechanics - Othertweaknew2011-05-29Keybindings in Split Stack window don't work intuitively if we have already some creatures in the destination slot.
  000070512 GUI - Hero screen / Exchange windowtweaknew2011-03-07Info boxes in Hero screen pop up above the object we R-click on i/o the center of the window
  0000233 1 Othertweaknew2010-02-11System Message does not split the text at the end of the line by moving the full word which doesn't fit to the next line.
  00002491   GUI - Adventure Maptweaknew2009-12-27Info window on map objects, artifacts, terrains does not pop in the middle of the screen, but on top of them.
  0000310    GUI - Adventure Mapminornew2009-12-21When a hero passes just next to another one, his animated graphics are behind the other hero, while it should overlap it
  00002112   GUI - Adventure Maptweaknew2009-11-21Info windows containing army info should shift creatures to the left to cover up empty army slots.
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