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    PID # Attachment count CategorySeverityStatusUpdatedSummary
  00016511   Modsminorconfirmed2014-01-12Creature abilities don't use duration
  0001649 2 GUI - Othermajornew2014-01-08Area around hero and other graphics such as town structures tinted blue on OS X
  0001642    Campaignsfeaturenew2013-12-31Do not let the player give the possibility to choose a hero bonus if the hero is a crossover hero moving to new scenario
  0001618    Campaignsminorassigned2013-12-17Bonus campaign screen should display button to re-view campaign video
  000039812 Mechanics - Othercrashconfirmed2013-12-07Crash if I exit the game while in battle
  0001304 3 GUI - Otherminornew2013-09-14should not be on list error
  00013154   GUI - Adventure Mapfeaturenew2013-06-11Suggestion to make information windows non-modal
  0001318    Mechanics - Battlestweaknew2013-06-10Multiple spell animations are shown simultaneously instead of consecutively
  0001129 1 GUI - Adventure Maptrivialnew2013-06-02Spell points left are not always updated in the Hero info box on Adventure Map after a battle
  00010971   GUI - PreGamefeaturenew2013-05-29Select Resolution - would be good if it worked again without restarting the application
  0001226 2 Mechanics - Town structurestrivialnew2013-03-02Christian appeared at Tavern without Ballista
  0001147    GUI - Otherminornew2012-11-04Windows 8 Touch Gesture/Action support erratic
  0001068    Mechanics - Battlestweaknew2012-09-05Incorrect animation order for retaliating Units - First hit animation is sown, then the turn and retaliate animation
  00003222   GUI - Adventure Maptrivialnew2012-09-01Map scroll with keyboard keys behaves a bit differently then H3, leading to the impression that it's too fast sometimes
  000101712 GUI - Adventure Maptweaknew2012-08-18When "sleeping" or in a battle, some buttons should be greyed out
  000102543 Mechanics - Battlesminornew2012-07-28Gorynych related bugs
  000102313 Mechanics - Battlesminornew2012-06-29Sorceress shooting bug
  000094993 GUI - Battlesfeaturenew2012-06-19Add projected attack outcome hintbox when mouse is over enemy unit stack
  00009502   GUI - Battlesfeaturenew2012-05-04Allow shooters to move and attack enemy units in close combat (hand-to-hand)
  00008241   GUI - Adventure Mapcrashnew2011-10-29One-time crash at interface initialization
  00007874   AI - Battlesfeatureacknowledged2011-09-06AI hero doesn't use tactics
  0000735    Mechanics - Town structuresfeaturenew2011-05-29H3 issue: Mana Vortex didn't act according to its description in H3 > How should VCMI handle it?
  000028537 GUI - Adventure Maptweakconfirmed2011-05-29Strange graphics of creatures on map Road to hell, which stands next to the Dragon Hive in front of Crystal Mine
  0000217 1 Mechanics - Othertweaknew2011-05-29Keybindings in Split Stack window don't work intuitively if we have already some creatures in the destination slot.
  000070512 GUI - Hero screen / Exchange windowtweaknew2011-03-07Info boxes in Hero screen pop up above the object we R-click on i/o the center of the window
  00000402   GUI - Otherfeaturefeedback2011-03-03Towns get re-ordered by type.
  00000341   GUI - Adventure Mapminornew2011-03-02Unstable interface when hero stops moving (0.7b#11, 0.68b#b)
  0000609    Mechanics - Otherminornew2010-08-13Boragus army in Unica map (see issue http://bugs.vcmi.eu/view.php?id=603 [^]) was : pikeman and archers
  000051721 GUI - Adventure Mapminornew2010-07-06Fog of War 1-time minor bug (maybe caused by alt-tabbing between VCMI, H3 & other applications)
  0000233 1 Othertweaknew2010-02-11System Message does not split the text at the end of the line by moving the full word which doesn't fit to the next line.
  00002491   GUI - Adventure Maptweaknew2009-12-27Info window on map objects, artifacts, terrains does not pop in the middle of the screen, but on top of them.
  0000310    GUI - Adventure Mapminornew2009-12-21When a hero passes just next to another one, his animated graphics are behind the other hero, while it should overlap it
  00002112   GUI - Adventure Maptweaknew2009-11-21Info windows containing army info should shift creatures to the left to cover up empty army slots.
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