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IDProjectCategoryView StatusDate SubmittedLast Update
0003011VCMIGUI - Town screenpublic2018-09-29 20:082018-10-31 20:49
ReporterAndruids 
Assigned ToGodric 
PrioritylowSeverityfeatureReproducibilityalways
StatusresolvedResolutionfixed 
PlatformPCOSWindowsOS Version8.1
Product Version0.99 
Target VersionFixed in Version1.next 
Summary0003011: Mod's path instead of a name in growth-booster skill
DescriptionInspired by Macron's modified skills, I wanted to make a new skill that raised creature growth in towns, but the source shown in the town screen is taken from the skills unique identifier, which gives a bizarre effect (especially if the mod is a part of another mod). Shouldn't the information be taken from the name of the skill, similarly to artifacts and fort/horde/grail buildings?
TagsNo tags attached.
Attached Filesjpg file icon vcmi gov.jpg [^] (308,917 bytes) 2018-09-29 20:08

- Relationships

-  Notes
(0007656)
Andruids (reporter)
2018-09-30 02:32

Just noticed another thing, if bonus comes from Hero's specialty, the information says "Unknown".
(0007659)
Godric (developer)
2018-10-31 20:49

Fixed in https://github.com/vcmi/vcmi/pull/509 [^]

- Issue History
Date Modified Username Field Change
2018-09-29 20:08 Andruids New Issue
2018-09-29 20:08 Andruids File Added: vcmi gov.jpg
2018-09-30 02:32 Andruids Note Added: 0007656
2018-10-29 20:37 Godric Assigned To => Godric
2018-10-29 20:37 Godric Status new => assigned
2018-10-31 20:49 Godric Note Added: 0007659
2018-10-31 20:49 Godric Status assigned => resolved
2018-10-31 20:49 Godric Resolution open => fixed
2018-10-31 20:49 Godric Fixed in Version => 1.next

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