MantisBT - VCMI | |||||
| View Issue Details | |||||
| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0000964 | VCMI | GUI - Hero screen / Exchange window | public | 2012-05-22 10:21 | 2014-05-30 17:41 |
| Reporter | Warmonger | ||||
| Assigned To | Ivan | ||||
| Priority | urgent | Severity | crash | Reproducibility | always |
| Status | closed | Resolution | fixed | ||
| Platform | PC | OS | Windows 7 | OS Version | SP1 |
| Product Version | |||||
| Target Version | 0.89 | Fixed in Version | 0.89 | ||
| Summary | 0000964: Assertion fail when drawing stack/commander artifact in CreatureWindow | ||||
| Description | It worked well before image improvements were added. The assumption that artifactImage is non-existant seems wrong, as it's a part of Creature Window. assert(!vstd::contains(children, child)); addChild(artifactImage = new CAnimImage("ARTIFACT", creatureArtifact->artType->id, 0, 466, 100), true); I'm living it for Ivan, he knows what it was supposed to do. | ||||
| Steps To Reproduce | Commander artifacts now drop as random relics. Creature artifacts can be added in editor. | ||||
| Additional Information | |||||
| Tags | No tags attached. | ||||
| Relationships | |||||
| Attached Files | |||||
| Issue History | |||||
| Date Modified | Username | Field | Change | ||
| 2012-05-22 10:21 | Warmonger | New Issue | |||
| 2012-05-22 10:21 | Warmonger | Status | new => assigned | ||
| 2012-05-22 10:21 | Warmonger | Assigned To | => Ivan | ||
| 2012-05-22 15:38 | Ivan | Note Added: 0002519 | |||
| 2012-05-22 16:22 | Ivan | Note Added: 0002520 | |||
| 2012-05-22 17:18 | Warmonger | Note Added: 0002523 | |||
| 2012-05-22 17:18 | Warmonger | Status | assigned => resolved | ||
| 2012-05-22 17:18 | Warmonger | Fixed in Version | => 0.89 | ||
| 2012-05-22 17:18 | Warmonger | Resolution | open => fixed | ||
| 2014-05-30 17:41 | beegee | Status | resolved => closed | ||
| Notes | |||||
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