Notes |
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It's best to test with 18 saved games or more. The behavior seems to be as follows:
- while the visible list has 16 lines, the client seems to read 2 more below when it comes to clicking with the mouse - so if you click between the 16th and Save Name area it picks the 17th (that normally you should scroll for), and if you click even lower, in the Save Name, it picks the 18th.
- if there are less the 1, respectively 2 lines to scroll below, then the game just picks the lowest available on top of that, when we click on the bar between, respectively on the Save Name area. |
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(0005152)
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SXX
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2014-11-23 02:16
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This one still occur in 0.97 / git and very annoying. |
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(0005153)
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SXX
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2014-11-23 03:32
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This does happen because "SelectionTab::getLine" of /client/CPreGame.cpp:1583 use same coordinates for all scenes where it's used while save game screen have less visible items in list.
Solution would be adding check of scene in :"getLine" and choose different coordinates depend on scene or explicitly deny clicks on save name area that possible let implement it without changing "getLine". |
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(0005154)
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SXX
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2014-11-23 06:06
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(0005156)
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SXX
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2014-11-23 09:50
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@Warmonger can you please say why you deleted comment about it?
I just worried I missed something important. :-) |
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