MantisBT - VCMI
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0000878VCMIAI - Adventure Mappublic2012-02-26 14:222014-05-30 17:40
majaczek 
Warmonger 
normalfeaturealways
closedfixed 
0.87b 
0.89 
0000878: AI doesn't understand threat of siege
I tested when AI will attack my town or not.
It turned out that AI will attack the town with single goblins, while towers would shoot out all his units, and the moat/walls are sieged just before they could attack intown units
get ai town, left 5 goblins, get out of town
No tags attached.
Issue History
2012-02-26 14:22majaczekNew Issue
2012-02-26 14:22majaczekStatusnew => assigned
2012-02-26 14:22majaczekAssigned To => Tow
2012-02-26 17:17WarmongerNote Added: 0002228
2012-02-26 18:35TowNote Added: 0002230
2012-02-26 18:35TowStatusassigned => resolved
2012-02-26 18:35TowResolutionopen => fixed
2012-02-26 18:36TowNote Deleted: 0002230
2012-02-26 18:40TowNote Added: 0002233
2012-02-26 18:40TowStatusresolved => acknowledged
2012-02-26 18:40TowResolutionfixed => open
2012-03-01 08:49majaczekNote Added: 0002254
2012-03-01 08:51ZamolxisSeveritymajor => feature
2012-03-04 14:16WarmongerNote Added: 0002273
2012-03-04 14:16WarmongerStatusacknowledged => resolved
2012-03-04 14:16WarmongerFixed in Version => 0.89
2012-03-04 14:16WarmongerResolutionopen => fixed
2012-03-04 14:16WarmongerAssigned ToTow => Warmonger
2012-03-04 14:53WarmongerNote Edited: 0002273bug_revision_view_page.php?bugnote_id=2273#r1521
2014-05-30 17:40beegeeStatusresolved => closed

Notes
(0002228)
Warmonger   
2012-02-26 17:17   
I believe there are many other things that AI doesn't understand yet, but it's more like "feature" than "major bug".
(0002233)
Tow   
2012-02-26 18:40   
Sorry, I've resolved the wrong bug. This one is not fixed and inded it is more a feature request for AI than a bug. As I wrote there are many discrepancies there I am aware of.
Similarly, AI doesn't understand the threat of creature banks (but tries to avoid them).
(0002254)
majaczek   
2012-03-01 08:49   
Sorry for wrong tagging. A feature.... Yeah! A major feature.
(0002273)
Warmonger   
2012-03-04 14:16   
(edited on: 2012-03-04 14:53)
Some simple siege understanding was implemented in r2574.

Let me know if it helps a little.