MantisBT - VCMI |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0000086 | VCMI | Other | public | 2009-10-04 12:11 | 2010-05-30 03:11 |
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Reporter | Tow dragon | |
Assigned To | Tow | |
Priority | normal | Severity | crash | Reproducibility | always |
Status | closed | Resolution | fixed | |
Platform | | OS | | OS Version | |
Product Version | 0.73 | |
Target Version | | Fixed in Version | 0.74 | |
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Summary | 0000086: Crash when hitting F4 in 1600x1200 resolution (0.73#4 - different than the F4 crash in lower resolutions reported before) |
Description | See the forum link in the Additional Information box below, for the attachment with the crash logs (including the .dmp files after the crash):
This is different from 0000056 (0.72b#15), where in 1024x768 resolution the game goes in full screen without a crash. It only crashes once we try to perform any action in the game. After the crash, both log files are updated, as well as VCMI_client.exe_crashinfo.dmp. VCMI_server.exe_crashinfo.dmp however remains unchanged (based on the file date/hour).
For this one (0.73#4), in 1600x1200 resolution the game crashes already when we press F4. Only the log files are updated. Both VCMI_client.exe_crashinfo.dmp & VCMI_server.exe_crashinfo.dmp remain unchanged.
If you check the date/time of the files in the 1600x1200 F4 Crash logs archive, we have the following:
> VCMI_Client_log.txt & VCMI_Server_log.txt - updated 02-08-2009 @ 1.42 AM - time of the crash in 1600x1200 mode
> VCMI_client.exe_crashinfo.dmp - updated 02-08-2009 @ 1.26 AM - time of the crash in 1024x768 mode
> VCMI_server.exe_crashinfo.dmp - updated 01-08-2009 @ 23.55 PM - no idea what generated this file, as I don't remember other crashes than the F4 tests (might be interesting for you guys to look into it)
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Steps To Reproduce | |
Additional Information | Originally reported here: http://forum.vcmi.eu/viewtopic.php?p=3158#3158 [^] |
Tags | No tags attached. |
Relationships | related to | 0000049 | closed | Tow | F4 causing crashes in 0.72 |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2009-10-04 12:11 | Tow dragon | New Issue | |
2009-10-17 22:29 | Zamolxis | Severity | minor => crash |
2009-10-17 22:29 | Zamolxis | Reproducibility | have not tried => always |
2009-10-17 22:29 | Zamolxis | Summary | # 04 Crash when hitting F4 in 1600x1200 resolution - different than the F4 crash in lower resolutions reported before. => Crash when hitting F4 in 1600x1200 resolution (0.73#4 - different than the F4 crash in lower resolutions reported before) |
2009-10-17 22:29 | Zamolxis | Description Updated | bug_revision_view_page.php?rev_id=261#r261 |
2009-10-17 22:34 | Zamolxis | Note Added: 0000124 | |
2009-10-17 22:34 | Zamolxis | Status | new => resolved |
2009-10-17 22:34 | Zamolxis | Fixed in Version | => 0.74 |
2009-10-17 22:34 | Zamolxis | Resolution | open => fixed |
2009-10-17 22:34 | Zamolxis | Assigned To | => Zamolxis |
2009-10-17 22:34 | Zamolxis | Status | resolved => closed |
2009-11-07 11:25 | Zamolxis | Note Edited: 0000124 | bug_revision_view_page.php?bugnote_id=124#r336 |
2009-11-07 11:26 | Zamolxis | Note Edited: 0000124 | bug_revision_view_page.php?bugnote_id=124#r337 |
2009-11-13 16:30 | Tow | Note Added: 0000210 | |
2009-11-13 16:30 | Tow | Status | closed => resolved |
2009-11-14 02:13 | Zamolxis | Relationship added | related to 0000049 |
2009-12-22 16:22 | Zamolxis | Note Added: 0000459 | |
2009-12-22 16:22 | Zamolxis | Status | resolved => closed |
2010-05-29 19:49 | Zamolxis | Product Version | => 0.73 |
2010-05-30 03:11 | Zamolxis | Assigned To | Zamolxis => Tow |
Notes |
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(0000124)
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Zamolxis
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2009-10-17 22:34
(edited on: 2009-11-07 11:26) |
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I've tried to reproduce it in 0.74 and it has been fixed. As my screen indeed does not support the resolution, the console is now displaying an error message accordingly: "Error: SDL says that 1600x1200 resolution is not available!"
Most probably fixed by the changes made by Tow before 0.73c (he mentioned sth about it back then, so I guess whatever he did, it worked;)
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(0000210)
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Tow
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2009-11-13 16:30
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It's great it's finally fixed.
It was an evil, unreproducible for me bug - the worst possible type. ;) |
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Verified and confirmed as fixed in 0.75 |
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