MantisBT - VCMI
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0000816VCMIGUI - Adventure Mappublic2011-09-20 09:362016-11-11 08:22
Zamolxis 
Fay 
lowfeaturealways
closedfixed 
0.86 
0.97c 
0000816: All removable map objects should have a fade out effect when picked
The fade out effect should take place at pick-up for resources, and after the pop-up windows related to the pick-up are closed for the other objects, and should be accompanied by the pick-up sound (see 0000814).

This is really low priority. The way they simply disappear now is not really bothering, but the H3 fade out effect was a bit nicer.
No tags attached.
related to 0000814resolved SXX Except for resources, all removable map objects are missing the pickup sound 
related to 0000817closed Warmonger Artifacts and Spell Scrolls should disappear from the Adventure Map after the related message window closes, not before 
Issue History
2011-09-20 09:36ZamolxisNew Issue
2011-09-20 09:36ZamolxisIssue generated from: 0000814
2011-09-20 09:36ZamolxisRelationship addedrelated to 0000814
2011-09-20 09:43ZamolxisIssue cloned: 0000817
2011-09-20 09:43ZamolxisRelationship addedrelated to 0000817
2015-02-15 07:39SXXAssigned To => Fay
2015-02-15 07:39SXXStatusnew => assigned
2015-02-15 07:40SXXNote Added: 0005509
2015-02-18 19:05FayNote Added: 0005544
2015-02-18 19:05FayStatusassigned => resolved
2015-02-18 19:05FayResolutionopen => fixed
2015-02-18 19:05FayFixed in Version => 0.97c
2016-11-11 08:22SXXStatusresolved => closed

Notes
(0005509)
SXX   
2015-02-15 07:40   
This one is fully implemented in @Fay pull request:
https://github.com/vcmi/vcmi/pull/84 [^]
(0005544)
Fay   
2015-02-18 19:05   
Objects fading has beed added in PR#84, as noted by SXX.

And pickup sounds are in separate ticket, so I guess I can mark this as resolved.