MantisBT - VCMI
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0000744VCMISound, music, videospublic2011-05-31 18:342011-09-18 18:30
Zamolxis 
Warmonger 
normaltrivialalways
closedfixed 
AMD 5600+WindowsXP SP3
0.84 
0.85 
0000744: When we attack a Creature Bank (if not defeated before), the choice message that opens is accompanied by the wrong sound
When we attack a Creature Bank (if not defeated before), the enter/leave choice message that opens is accompanied by the wrong sound (what we have now in VCMI is the sound we should get when going trough a Whirlpool).
No tags attached.
related to 0000586closed Ivan The sound associated with Puzzle Map is not yet implemented 
Issue History
2011-05-31 18:34ZamolxisNew Issue
2011-05-31 18:34ZamolxisIssue generated from: 0000743
2011-05-31 18:35WarmongerStatusnew => assigned
2011-05-31 18:35WarmongerAssigned To => Warmonger
2011-05-31 18:40WarmongerNote Added: 0001780
2011-05-31 20:48ZamolxisNote Added: 0001781
2011-05-31 20:49ZamolxisRelationship addedrelated to 0000586
2011-06-01 05:13WarmongerNote Added: 0001791
2011-06-01 05:13WarmongerStatusassigned => resolved
2011-06-01 05:13WarmongerFixed in Version => 0.89
2011-06-01 05:13WarmongerResolutionopen => fixed
2011-09-18 18:30ZamolxisNote Added: 0002027
2011-09-18 18:30ZamolxisStatusresolved => closed

Notes
(0001780)
Warmonger   
2011-05-31 18:40   
It'd be easier if in such cases I would know the _desired_ sound :P
(0001781)
Zamolxis   
2011-05-31 20:48   
That would be ROGUE.WAV :)

And I'll link this one to 0000586 as a heads-up (I guess the fix is pretty much similar - linking OBELISK.WAV to the right action).
(0001791)
Warmonger   
2011-06-01 05:13   
Fixed in r 2166.
(0002027)
Zamolxis   
2011-09-18 18:30   
Checked in 0.86 and confirmed as fixed