MantisBT - VCMI |
| View Issue Details |
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| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0000688 | VCMI | GUI - Battles | public | 2011-03-02 22:25 | 2013-07-15 08:53 |
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| Reporter | Zamolxis | |
| Assigned To | Warmonger | |
| Priority | low | Severity | trivial | Reproducibility | always |
| Status | resolved | Resolution | fixed | |
| Platform | | OS | | OS Version | |
| Product Version | 0.84 | |
| Target Version | | Fixed in Version | 0.94 | |
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| Summary | 0000688: The shaded hex(es) of the enemy target creatures should get un-shaded the moment our creature makes its move |
| Description | 0000053 was fixed correctly in terms of which hexes should be shaded and how:
- single shade for all hexes in our creature's walking range
- single shade for all enemy creatures outside of our creature's walking range, if our creature is a shooter with remaining shots
- double shade if the shade following our mouse pointer overlaps the shaded hexes mentioned above.
However it seems to have introduced a new (pretty insignificant) bug: after we click on an enemy creature to attack it, a single shade remains in that hex during and also after our creature makes its move (moment when it disappears it's hard to pin-point, but definitely later than in H3).
In H3 all shades disappear the moment we give the click-command to our creature to walk/shoot/wait/etc, and when our creature completes its action, the grid gets shaded again according to the next creature (if our turn) and positioning of the mouse pointer. |
| Steps To Reproduce | |
| Additional Information | In VCMI, the shade also remain hanging in a hex even at the end of the battle when the enemy creature moved from that hex to attack us, and was killed in retaliation (the example in screenshot > you can reproduce by playing the battle described in 0000684). |
| Tags | No tags attached. |
| Relationships | | related to | 0000053 | closed | Tow dragon | Enemy creatures should have their hex shaded if they are within the attack range of the active creature (melee+range) |
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| Attached Files | 2011-03-02_TargetHexHangs.jpg (21,747) 2011-03-02 22:25 https://bugs.vcmi.eu/file_download.php?file_id=663&type=bug

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| Issue History |
| Date Modified | Username | Field | Change |
| 2011-03-02 22:25 | Zamolxis | New Issue | |
| 2011-03-02 22:25 | Zamolxis | Status | new => assigned |
| 2011-03-02 22:25 | Zamolxis | Assigned To | => Tow dragon |
| 2011-03-02 22:25 | Zamolxis | File Added: 2011-03-02_TargetHexHangs.jpg | |
| 2011-03-02 22:25 | Zamolxis | Issue generated from: 0000053 | |
| 2011-03-02 22:25 | Zamolxis | Relationship added | related to 0000053 |
| 2012-02-27 12:23 | Warmonger | Assigned To | Tow dragon => Warmonger |
| 2012-03-01 15:57 | majaczek | Note Added: 0002265 | |
| 2013-07-15 08:24 | Warmonger | Note Added: 0003753 | |
| 2013-07-15 08:53 | Warmonger | Note Added: 0003754 | |
| 2013-07-15 08:53 | Warmonger | Status | assigned => resolved |
| 2013-07-15 08:53 | Warmonger | Fixed in Version | => 0.94 |
| 2013-07-15 08:53 | Warmonger | Resolution | open => fixed |