MantisBT - VCMI
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0000662VCMIMechanics - Adventure Mappublic2011-01-12 18:272014-05-30 17:40
Ivan 
Tow 
normalcrashalways
closedfixed 
0.83 
0.84 
0000662: Crash after recruiting retreated hero
Can be reproduced with map from 0000626
1) Move first hero 2 tiles down to place hero in creatures zone of control.
2) Retreat from battle
3) Recruit hero from tavern in first town
4) Try to exit town

This produce assertion failure:
CPlayerInterface.cpp:1956: CGPath* CPlayerInterface::getAndVerifyPath(const CGHeroInstance*): Assertion `h->getPosition(false) == path.startPos()' failed.
No tags attached.
Issue History
2011-01-12 18:27IvanNew Issue
2011-01-16 14:57ZamolxisNote Added: 0001489
2011-01-16 14:57ZamolxisProduct Version0.89 => 0.dev
2011-01-24 00:12TowNote Added: 0001508
2011-01-24 00:12TowStatusnew => resolved
2011-01-24 00:12TowFixed in Version => 0.89
2011-01-24 00:12TowResolutionopen => fixed
2011-01-24 00:12TowAssigned To => Tow
2011-01-24 00:14TowNote Added: 0001509
2011-01-24 00:14TowProduct Version0.dev => 0.83
2014-05-30 17:40beegeeStatusresolved => closed

Notes
(0001489)
Zamolxis   
2011-01-16 14:57   
0.next will change in 0.84 with the next release. I'm creating 0.dev for such reports (at least I'm assuming this is a bug with an unreleased dev version), which will be available for devs only. On the other hand I hope this will not create confusion when marking reports as resolved... (we'll see).
(0001508)
Tow   
2011-01-24 00:12   
Fixed in r1935.
(0001509)
Tow   
2011-01-24 00:14   
AFAIK it's also present in 0.83, so I'm changing product version.

@Zamolxis — special version tag for marking bugs that appeared in SVN versions looks as a good idea, we'll how's that working.