MantisBT - VCMI
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0000653VCMIMechanics - Battlespublic2010-11-19 14:052011-05-31 01:03
Boulie 
Tow dragon 
normalcrashalways
closedfixed 
0.83 
0.84 
0000653: Wyviern attack from bottom crashes the game.
After wyvern attack Rogues from bottom (see screenshot), game crashes.There is no crashdump file only log files.
Added screenshot and save.
Load the game 111 [2] in MP mode and attack Rogues with Monere.
No tags attached.
jpg crash wyverns attack in the middle.jpg (72,024) 2010-11-19 14:05
https://bugs.vcmi.eu/file_download.php?file_id=613&type=bug
jpg

zip crash wyverns attack in the middle.zip (270,109) 2010-11-19 14:05
https://bugs.vcmi.eu/file_download.php?file_id=614&type=bug
zip crash wyverns attack in the middle 01.zip (15,614) 2010-11-19 14:05
https://bugs.vcmi.eu/file_download.php?file_id=615&type=bug
zip crash wyverns attack in the middle 02.zip (6,317) 2010-11-19 14:05
https://bugs.vcmi.eu/file_download.php?file_id=616&type=bug
Issue History
2010-11-19 14:05BoulieNew Issue
2010-11-19 14:05BoulieStatusnew => assigned
2010-11-19 14:05BoulieAssigned To => Tow dragon
2010-11-19 14:05BoulieFile Added: crash wyverns attack in the middle.jpg
2010-11-19 14:05BoulieFile Added: crash wyverns attack in the middle.zip
2010-11-19 14:05BoulieFile Added: crash wyverns attack in the middle 01.zip
2010-11-19 14:05BoulieFile Added: crash wyverns attack in the middle 02.zip
2010-11-22 10:37BoulieNote Added: 0001441
2010-11-22 10:55ZamolxisNote Added: 0001442
2010-11-22 11:01BoulieNote Added: 0001443
2010-11-22 11:02BoulieNote Edited: 0001443bug_revision_view_page.php?bugnote_id=1443#r1203
2011-01-15 02:51TowNote Added: 0001478
2011-01-15 02:51TowStatusassigned => resolved
2011-01-15 02:51TowFixed in Version => 0.89
2011-01-15 02:51TowResolutionopen => fixed
2011-05-31 01:03ZamolxisStatusresolved => closed

Notes
(0001441)
Boulie   
2010-11-22 10:37   
BTW if you attack with Centaurs the same way, game crashes, too.
(0001442)
Zamolxis   
2010-11-22 10:55   
Another 2-hex creature attack angle crash bug I guess.
(0001443)
Boulie   
2010-11-22 11:01   
(edited on: 2010-11-22 11:02)
No, I've just noticed that this problem is more common. Now, I've got it even with gnoll's attack. Some Rogues' animation problem, see below info from console
"Assertion failed: framesInGroup(type) > 0 && "Bad type for void CCreatureAnimati
on::setType(int type)!", file CCreatureAnimation.cpp, line 24"

(0001478)
Tow   
2011-01-15 02:51   
Crash occurring after that failed assertion has been fixed in r1911.
[And r1912 and r1914 should fix some of the related animation glitches]