MantisBT - VCMI
View Issue Details
0000637VCMIGUI - PreGamepublic2010-11-12 20:152011-03-03 12:47
ruppertus 
Ivan 
normalfeaturealways
closedfixed 
Intel (Core i5 + NVidia Quadro)Linux Debian 64 bittesting (amd64)
0.83 
0.84 
0000637: It's impossible to navigate from GUI game to PreGame GUI
This is my custom settings:
        resolution=1024x768; // format: WxH
        pregameRes=800x600; //WxH
        screenSize=0x0; //WxH, if 0x0 will be set to he same value as resolution
        fullscreen=1; //0 - windowed mode, 1 - fullscreen

It's impossible to navigate from GUI game to PreGame GUI
1. Start the new scenario
2. Press system options button
3. Press return to menu button


No tags attached.
? recursive_mutex.hpp (7,265) 2010-11-15 06:39
https://bugs.vcmi.eu/file_download.php?file_id=593&type=bug
Issue History
2010-11-12 20:15ruppertusNew Issue
2010-11-12 20:15ruppertusStatusnew => assigned
2010-11-12 20:15ruppertusAssigned To => Tow
2010-11-12 20:23WarmongerNote Added: 0001375
2010-11-12 20:23WarmongerPriorityhigh => normal
2010-11-12 20:23WarmongerSeveritycrash => feature
2010-11-15 02:13ZamolxisNote Added: 0001385
2010-11-15 02:13ZamolxisStatusassigned => feedback
2010-11-15 02:28ZamolxisNote Edited: 0001385bug_revision_view_page.php?bugnote_id=1385#r1161
2010-11-15 06:35ruppertusNote Added: 0001389
2010-11-15 06:35ruppertusStatusfeedback => assigned
2010-11-15 06:39ruppertusFile Added: recursive_mutex.hpp
2010-11-15 06:39ruppertusNote Added: 0001390
2010-11-16 00:33ZamolxisNote Added: 0001408
2010-11-16 22:17ruppertusNote Added: 0001411
2011-01-17 16:11IvanNote Added: 0001493
2011-01-17 16:11IvanStatusassigned => resolved
2011-01-17 16:11IvanFixed in Version => 0.89
2011-01-17 16:11IvanResolutionopen => fixed
2011-01-17 16:11IvanAssigned ToTow => Ivan
2011-03-03 12:47ZamolxisNote Added: 0001597
2011-03-03 12:47ZamolxisStatusresolved => closed

Notes
(0001375)
Warmonger   
2010-11-12 20:23   
Priority changed - unhandled feature.
(0001385)
Zamolxis   
2010-11-15 02:13   
(edited on: 2010-11-15 02:28)
@ruppertus: can you please clarify the report?

You mention the "return to menu" button. I assume you mean the "Main Menu" button. (?) If yes, then I don't have a problem going back to the menu using the same custom settings that you give.

The only problems I see are:
- Main Menu doesn't adjust to the resolution used for the Adventure Map (known issue)
- Clicking on the buttons moves it out of focus (reported as 0000645, with easy workaround for now by pressing F4)

But I see no blocking issue that makes the navigation "impossible". The only navigation buttons in System Options which don't work, are Load Game & Restart Scenario (both not yet implemented), but I don't think you were referring to them.

Please clarify if you were actually referring to one of the known issues I listed above. Otherwise, if you really have a blocking situation, please give more details about what makes the navigation impossible (i.e.: is it the mouse click that doesn't work or what exactly?)

(0001389)
ruppertus   
2010-11-15 06:35   
Hi, yes I mentioned "Main menu". I can reproduce it all the time.
And I would say it's rather connected to 0000636 because we have the same error message in the console:

Ending current game!
Removed GUI.
Deleted mapHandler and gameState.
lt-vcmiclient: /usr/include/boost/thread/pthread/recursive_mutex.hpp:62: boost::recursive_mutex::~recursive_mutex(): Assertion `!pthread_mutex_destroy(&m)' failed.
Broken
(0001390)
ruppertus   
2010-11-15 06:39   
Perhaps it's the architecture (Linux / 64 bit)?
I uploaded recursive_muttex.hpp file.
(0001408)
Zamolxis   
2010-11-16 00:33   
According to your note 1389 above, sounds like pressing Main Menu acts like Quit to Desktop on your side. As I cannot reproduce, I hope someone with Linux can help you with this.
(0001411)
ruppertus   
2010-11-16 22:17   
How can I help you to reproduce this defect?
I can prepare Virtual Machine (Virtual Box/ Debian 64bit) with environment prepared for the game but you need to wait for that couple of days.
Regards
Robert
(0001493)
Ivan   
2011-01-17 16:11   
Should be fixed in rev 1921
(0001597)
Zamolxis   
2011-03-03 12:47   
As this hasn't been reopened in over a month, I'll assume it's indeed fixed. Closing.