Notes |
|
|
I had left off with this one as it would require some workaround. To get detailed info about amounts of creature the "details" field of a InfoAboutTown struct needs to be filled in. But in doing so, you are also filling in information like income, town hall level and garrisoned hero which will make a garrison display like a town.
I am not sure how to deal with it. The fields could be set to a value like -1 or 0, or a static garrison detail struct is instanced and the drawTownInfoWin method checks if the adress points to it for special treatment. |
|
|
|
Maybe we should assemble more complex system of counting troops and their power for all armed instances. Current solutions work only for the very specific objects. |
|
|
|
Verified and confirmed as fixed in 0.75. At least to me it seems like working identical with H3. Please re-open if otherwise (or if you prefer to keep this open for the enhancement proposed by Warmonger). |
|