MantisBT - VCMI
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0000057VCMIGUI - Adventure Mappublic2009-10-03 13:192013-12-24 09:50
Warmonger 
Tow 
normalfeatureN/A
closedfixed 
0.74 
0.88 
0000057: Scrolling map & hoover tooltip during AI turn
As in Summary.
No-harm enhancement
has duplicate 0001632assigned SXX Interactive waiting for AI 
Issue History
2009-10-03 13:19WarmongerNew Issue
2009-11-21 13:17WarmongerCategoryGUI - Other => GUI - Adventure Map
2010-05-29 19:19ZamolxisProduct Version => 0.74
2010-12-12 01:08ZamolxisNote Added: 0001459
2010-12-12 01:08ZamolxisStatusnew => feedback
2011-03-03 12:07ZamolxisTag Attached: No-harm enhancement
2012-02-14 20:37WarmongerStatusfeedback => resolved
2012-02-14 20:38WarmongerResolutionopen => fixed
2012-02-14 20:38WarmongerAssigned To => Tow
2012-02-14 20:38WarmongerStatusresolved => confirmed
2012-02-14 20:39WarmongerNote Added: 0002170
2012-02-14 20:39WarmongerStatusconfirmed => resolved
2012-02-14 20:39WarmongerFixed in Version => 0.89
2012-09-19 00:04ZamolxisNote Added: 0003017
2012-09-19 05:12WarmongerNote Added: 0003019
2012-09-19 21:08ZamolxisNote Added: 0003020
2013-06-08 05:56ZamolxisNote Added: 0003671
2013-06-08 05:56ZamolxisStatusresolved => closed
2013-06-08 05:57ZamolxisNote Edited: 0003671bug_revision_view_page.php?bugnote_id=3671#r2289
2013-12-24 09:50WarmongerRelationship addedhas duplicate 0001632

Notes
(0001459)
Zamolxis   
2010-12-12 01:08   
Does this refer to a H3 feature or (more likely, b/c you mention 'hover') is it actually a new feature request?

If the latter, how do you expect it to work exactly? I for one prefer to see AI's moves during their turn. The only case when I would see this useful, would be in Multiplayer, during opponent's battles.
(0002170)
Warmonger   
2012-02-14 20:39   
GUI appears functional during enemy turn in new AI (r2532).
(0003017)
Zamolxis   
2012-09-19 00:04   
I'm still not sure what you mean by 'tooltip during AI turn' - as I don't see any - but if you're confident there is no issue related, I guess we can close this (pls say if otherwise).
(0003019)
Warmonger   
2012-09-19 05:12   
It should be possible to scroll map and get tooltip info about map objects during enemy turn, IMO. Right now we just follow enemy hero, at most.

This issue was more significant in first AI, when turns took VERY long.
(0003020)
Zamolxis   
2012-09-19 21:08   
I guess it would be quite difficult to implement it as such that we still see the AI / human opponent moves on the map, while we scroll where we want and r-click on object, etc.

Perhaps a decent compromise would be to give the player the choice between seeing the Enemy moves if one of the first 3 Enemy Speed settings is selected from System Options, or the possibility to scout own tows/heroes, maybe even get tooltip info about map objects, if the 4th option is selected ("Do not show enemy movement"), but in that case the revealed map could be somehow blurred, and player will not see the others move their turn, but would be able to r-click objects or open hero/town screens, quest log, puzzle map, etc (unless/until is attacked by opponent).
(0003671)
Zamolxis   
2013-06-08 05:56   
(edited on: 2013-06-08 05:57)
I guess this can be closed actually.

If necessary, we can open another feature request for actions we could do during opponent's turn - particularly useful when playing against human opponent.